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We need a tester option that lets you have 1V1 matches with the comp, and you can pick both cards. nice for testing strategy
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It's quite anoying when you have to wait 30 seconds for your opponent to pass, when he doesn't have energy for moving at all...
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It gives the opponant too long if they've gone away and left the game on. It gives and extra 45 seconds after the little clock has run out, which I think is silly, it should just go round the clock and chuck them :)
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switching out is part of the strategy involved in kongai. if you cant predict it, then you most likely suck, there's an intercept option for a reason. if you don't want people to switch out as much, use tafari. and always losing 10 hp when switching out kills the purpose of switching out, and kinda kills MLM's innate. there's nothing wrong with switching.
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Why would it be stupid? Switching out is very easy, there should be some kind of limit on it, like, as flarewolf said, losing 10 hp if they switch. Or something like that.
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whenever I go to click save and continue after picking my 3 starter cards it comes up Error: Server or communication error
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no mastercodex it is not impossibl i intercepted the first time i tried it. It all is about luck if the other person also uses it
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ebarret I think they're mostly trying to avoid unstoppable matchups. That version of amaya nearly autowins against characters with only slow attacks.
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TY ebarret! Im so happy when i see comments that actually have reasonable points abouy improving the game. Thumbs up for Amaya.
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amaya's ninja-port could be changed to, say, 7 speed, 90% accuracy and zero damage. would be much more in character for the slippery annoying bastard that he is, and also would make using amaya less of a liability - against how many characters can you use amaya's ninja-port without losing 80% of his health before it hits simply because everyone has a reasonable-cost, faster- or same-speed close-range attack, when not two (to make his innate not much helpful here)?
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aerow: the amazons DID wade into battle with nary any clothes on in the greek mythology. from homer's iliad: "raging penthesilea led the armies of the amazons with their moon-shaped shields, and burned, eager in the midst of the thousands, a warrioress fastening beneath her naked breast a golden girdle, and dared, a maiden, to charge against men".
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It'd be nice to have an easy way to view the cards in my collection (with abilities and everything) outside of the deck builder. Unless I'm missing something?
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SB wasn't ever her best move. People who bashed twice in a row were usually playing badly anyway (why didn't you just frenzied and KILL THEM?)
It still stops Touch of Doom (and the rest of Juju). It still stops Pilebunker. It still stops Ninja-Port. It still stops most of the relevant drain attacks. Most attacks faster than that are either very weak or stuns (which Helene already resists). The move still does all the important stuff it was already doing and just lost the (bad) spam.
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@Nightmare King
Helene was good before she got nerfed, now she's borderline useless, and shield bash, to be frank, sucks.
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Er, I like graphics alot, and since the people playing are going to be patiently watching the screen for a good amount of time, I think the design should be revisited and rethinked, just a thought. I think these little things are important.
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One word.
Animation.
Would step this game up a level.
This game has amazing visuals, but it feels sorta static. Some smoothe slow animation in the background, or some more character animation would make it more interesting.
@Hobbitten - Choosing a deck name is a good plan, because in the future there we will be a lot of cards and strategies, so organizing would be beneficial. If you cannot come up with a name, you can always simply use (EX: Deck1, Deck2, Deck3, ect.)
The deck builder is... sub-par. Not very easy to scroll through, you can only see roughly 4 cards at a time. It should let you more easily browse and control the order of the cards. I also think the menu should drop from top to bottom.
Keep working on the game, I look foward to it.
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Utility abilities such as healing touch should not miss at all, as I just recently had happen. Missing a certain percentage of time shouldn't be as big a part of the game as it is. The game claims to be very strategic, but its really all about lucky guesses and not getting unlucky on your percentages.
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CrazyDrumGuy: The AI is fine as it's now. It's only for practicing and for getting used to the interface. It's better that development team concentrates on the multiplayer part of the game.