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I definetley agree with Huggies about the timer thing, make it like 15-20 seconds, with maybe each person having a "timeout" kind of thing that they can use once or twice each game if they need extra time to think about an important move....otherwise 60 seconds (or 45?) is much to long to wait, and as a result the pace is too slow which makes the game less enjoyable.
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phoebe is definitely overpowered... keep it that way though im one of the only people with her in my deck and she owns evreyone ;D
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whats with some guys posion working before i can do my move? and other posions wait until end of turn.. ALL POSION SHOUDL WAIT UNTIL END OF TURN...
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Something needs to be done about the clock on it between turns. I've played against three or four people now who just wait until the very end of every turn, in an attempt to force me to forfeit. Lose the clock.
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The thing is that you dont know if the othe will use marquis le bug! I i chose a character lets say like V.Voss (which i dont have) i cant touch him. I do like 25 dmg at most and he gets back with ease. Most card should have moves that help them in more situations... (Maybe all attacks should aply buffs instead of just nuking)
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would be great if you can change your starter cards time to time. On the very beginning you dont know which of em are good
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The big secret to Le morte is to use a fast character such as helene or popo who has a interruption move. It kills him every time.
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another thing about the marques le morte card is that most dark attacks are useless against him, because most of them are multi hit, and he has a def of 10, so the new card is useless
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'Marques Le Morte' is too powerfull, with his teleport can he block long range attacs, with his lifedrean can he heal and attack at the same time, and after a switch out has he plenty of healt. He's nearly impossible to defeat!
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Are you sure about it defaulting to pass Bewnt? Maybe I just had it glitch out or something, but I had it run out and sit there for twenty minutes, waiting on my opponents move.
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Touch of doom and a few others like Chi something are too strong. Either make them weaker or find a counter move for them
Otherwise I just switch to the touch of doom guy when the other has no energy left
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I think there should be a move to counter a counter move. Like when I have low health, the other guy thinks I want to run away, he does a counter, I should be able to inflict more damage or do something special if I know he will counter.
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If teleport occurs first and the resulting opponents move cannot be completed... it should still cost energy just as if the card was switched out.
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I think it's funny that many of the characters that people are complaining about (Juju, Zina, Marquis) are among the worst characters out there. We are thinking of ways to make them stronger because they are too weak at the moment.
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4moo: please read the options menu before complaining in here. also, don't you see that big fat button on the bottom left of the main screen?
DS: it lasts over 4 turns, take advantage of it. Also, you should try not to get hit by it in the first place (i.e. switch/changerange). It costs 80 energy for a reason.
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I think the time should e shorter, and if u let it run down dont "pass" inmediatly to 10 secs, instead of 45 secs to daclare victory.... there are many noobs waiting 'til the last sec' to make a move...
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i have more suggestions, which i'll post latter, just wanted to get this one out before i forgot. it's possible to have duplicates of a charector. it's not possible to use any of those duplicates in battle. to remedy this, why not create something that allows players to trade cards that they either have duplicates of or that they don't want for cards that they do want?
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Heavencharge987, u didnt understood how damage goes.
if something is 7 X 5 it means u hit him 5 times for 7 damage.
if that guy has 5 armor, than u hit him
(7-5) 5 times.
that means 2 X 5 = 10...
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wow this sucks
1 its luck based i mised 3 times
2 it said that sword flurry dealt 7x5 damage -5 is 30 but i hitted 10
3 its boring
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PLTB: When you AFK and let the timer run down, it defaults to "pass" on movement phase and "rest" on attack phase I believe. And then after a couple of timer ticks you enter 45 second mode, if I'm not wrong. But it's gonna be really irritating to have to wait 60 seconds for a move anyway.
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Well, I figure if you're away long enough for the clock to tick all the way down, probably just losing that action would be fair.
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siek: since when were there 300 cards?
perloothebold: agreed, but how should it be balanced, such that it doesn't overly punish those who unintentionally disconnect?
KW07: some ELO system where winning against tougher opponents earns you more rank.
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So there really needs to be some kind of negative affect for jsut leaving the game there-the time runs out, and nothing happens. Leaving the game unnattended needs to be discouraged.