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Switching out becomes a big problem when that's really all your opponent does. To fix this could it be possible to do damage with an attack to whatever they switch to? Or waste no energy on the attack if it misses because of switching? It just seems a bit unfair to have attacks that cost most of a card's energy to be complete fizzles.
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i really like this game. Its fun, and the fact that the game is different every time makes it fun to play again and again. I agree with everyone that said that you should be able to re-pick starters. I also agree with fuzue that there should be some sort of animation, if you can put that in. Sometimes the enemy doesn't show up in the screen in the first turn, and the attacks seem to be coming from the bottom of the screen.
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Good game, excellent idea, but u should put some animation in the monsters, its a bit boring to see them freezed all the time
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@KillSmiley
Or, you know, a post at some forum...
Speaking of which:
http://www.sirlin.net/forums/forumdisplay.php?f=16
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A thought occurred to me: A lot of testers (particularly incoming players) make the same suggestions. This isn't a dig at those testers, but merely a consequence of having hundreds of comments. It might be a good idea to list some of the more common suggestions in some easy-to-find area (such as the game description) so that everyone knows what's been brought up already.
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@Lyaxe: I think that's the idea. An item which makes the opponent use a different strategy isn't worthless. That being said, Jade Statue is scheduled for a complete change. Check the change logs.
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The thing thing card is a replay, meaning its already been released. DOn't pound yourself down because you can't get it, just keep trying. Try to stick to comments on this game in the comment area please.
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I've been on Kongregate since the Protector card, and all of the ones since then have been obtainable without much effort -- just enough to get people to try the game. That's changed with the execrable Thing-Thing 4. Is there going to be some other way of getting that card?
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The lag in the game/server is unbearable at times...don't even get a chance to move or select attack...can't see enemy when they enter screen...Please FIX server issues BEFORE inviting more people
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I like it, as far a card games go, this is exceptional, I don't quite understand how the ranking system works, I thought I did, but I saw someone that had over a hundred wins, 20 losses and was only 2 star :S Does anyone have any comments on this? Thanks
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stone head totem works during the combat phase making your four abilities cost more, it does not effect maneuver phase. You will never take damage when you switch unless they intercept or use a special attack that says it hits fleeing characters.
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It appears that the stoneheel totem item doesn't work. My opponents have had the item equipped but it only cost 50 to change range. Also I'm a little confused with the switch function. Does it have a set speed? Or does it always happen before your opponents attacks?
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To Trixy_Sprite:
Andromeda is not imbalanced for a number of reasons.
Her ultimate is insanely slow and also needs 55 energy to do meaning she cannot ulti if she changes distance
Her attacks at far range do peanuts to some meele heros with decent armour and you can always rest and try to get close.
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Bug report: Single player, random card, Anex (Quickening feather, 3hp, Enchant blade x2) vs. Helene (Stone totem, full health, Enchant blade x2), Anex attacked with Power shot, listed damage was 87, did 79.
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btw. "Thanks to Kongregate and David Sirlin for this magnificent game and good idea" realy PRO game for everyone.
Thank You from sunny Macedonia
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Andromeda is way unbalanced!
There is NO WAY to beat her with a close range character; you cannot make her so powerful at far range; maybe lower her extra gain?
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General's Insignia didn't affect Andromeda's single hit attack (I was playing single player, random card, didn't know if it happens in multiplayer)
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I think the animation needs to be taken up several notches if this will be the premier game of this website. It doesn't even compare to many other games already present.
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Zorae: that happened to me to, but my opponent said it was the same attack speed so its like they hit each other at the same time
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It would be good if there was a "accept draw" button as some games kind of just stalemate due to running away.
I also want to know how to tell what my record is.
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@RandomTaskMan:
The game is psychology, not the strength of cards. You have to get a feel for your opponents strategy, and counter it. If he/she is making you intercept when they aren't switching out, they are simply winning the game. Kongregate made the game this way so people can't get too much of an advantage through superior cards.
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I'm embarrassed to admit it, but I too have hit Intercept instead of Switch. Although, for me it saved my life instead of dooming me.
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Don't know if it counts as a bug or not, but: you can select a short range attack, your oppenent uses ninja port, and your attack still hits them some times...
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@ Colonel_Popcorn, I totally agree. Currently random decks are a lot better than a deck made by a new player like myself.
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I hope that when the game officially comes out, people that leave in the middle get either a loss or a warning cause it gets frustrating when I'm winning and the other guy ducks out
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I'd just like to agree with a couple of comments I've seen already. Attacks with hit rates like 90% and 97% just add a luck element to a game that's very strategic otherwise, save the accuracy for "inaccurate" attacks. Also, a "play another match" feature would be very nice. And, of course, I'm hoping there's a method for newer players like me to build my deck.
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Is there any way to alter the Intercept symbol? Several of my opponents have agreed that sometimes they hit this instead of switch - I am not sure if it is he arrow pointing back that brings confusion, or what.