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Poison damage still occurs after death? (damijin poisoned me 7 times or something, it was like DIE, poison damage, poison damage, poison damage, ..., etc.
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The game itself is pretty well thought out. There is a issue of being slow, it might potentially take hours to play. Anyways graphics are nice, the gameplay is strategy in some ways and anticipation in others which is done in a good manner. Music can also help but that would most likely be added later on. Overall enjoying the game but I'm pretty dismal at this game at the moment.
Just wondering will it be possible to earn cards by playing this game perhaps in single player mode. If that's the case maybe offer different cards than the one in weekly challenges.
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I think that the beta is great as it is. Sometimes the images are mixed up in the deck builder. But I'm sure someone has noted that already. But as of right now that is the only flaw that I see. One question is will there be starter decks? Whisper me the answer plz.
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I just played a LONG match against someone who went AFK. There needs to be something that senses whether or not a player has clicked a button in the last X amount of games. When that amount is up, then the player having to wait through all that crap has a choice to declare victory.
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Very good idea. I think lots of members will enjoy playing this. I'll give more feedback later. I did notice on the card builder - when I added 3 heros I went to add a 'powerup' to my hero. The last card does not show the 'add' button. So I was unable to use that card as a powerup.
5/5
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Hey guys -- FYI don't stress too much about stats in the Beta. We'll be wiping them when we launch the game for real. So the good news is that the bogus losses because of the undefined bug will be erased. The bad news is that you start back at 0 wins. But I'm sure you guys will make that up quickly playing n00bs!
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sylicas - that's just the way pastie highlights, it probably thinks it's some programming language
eggy - those have been nerfed already. on the percentages, i guarantee they are accurate, but maybe you were hit by a -hit rate spell? if not, sorry, you are unlucky :p
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Hey guys – I just spoke to our PR person (who gets us press coverage). She said we should not release more videos and screenshots until we’re ready to show it to the press – they like having exclusives.
Sorry, we should have announced this earlier. I think what’s out there so far is no problem but please don’t post any more for a while.
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Eye of the tiger and hex need to be nurfed. Sometimes I'm put in a match with no one in it then boots me back out. Once the character is like below the UI. The deck builder screen could be better, like being able to just show items or characters. Sometimes % chances seem ridiculous, like I miss a lot more than I should on a 95% chance, but this could just be my bad luck :S
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Ashi, Bleeding Slice damage up from 20->40. Huge buff, but probably needed to offset her being a close-only character.
Ashi, Axe Handle energy cost reduced from 50->40.
Cornelius, Voidstream reduces dark magic resist by 2 instead of by 1.
Ambrosia, Spiked Boots damage up from 10->12
Ambrosia, Spectral Choke no longer slows down enemy attacks. No hits fleeing opponents.
Anex, Power Toss is now Far only.
Anex, Chakkra Slash now 20 damage for 20 energy rather than 12 damage for 10 energy.
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Juju's Hex now long range only. Damage chagned from 10x4 to 8x5.
Rumiko. Eviscerate cost lowered from 80->70, but Ninja-port cost increased from 20->35.
Yoshiro's rising dragon hits fleeing opponents.
zina, Eye of the Tiger damage reduced from 65->40
Phoebe, chance to disable item up from 10% to 25%.
Phoebe, Rapid Lashes up from 6x5 to 7x5 damage
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General's Insignia appears as Stonheel Totem on the custom decks page (where you can create or edit a deck). The chocolate Gem of Souls comes up as the standard one (not such a problem). If possible, being able to flip over a card to check out the back of it after you've put it in your deck would be useful, right now you have to either flip it over before you add it, or take it out if you've forgotten.
A couple of 'lucky' items work a little too well. Though it's only happened once, might be worth having a look. Phylactery once worked 3 times in a row, and quickening powder also once worked 3 times in four goes. These happened when random decks were chosen.
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In game, under the "enemy's attacks" tab, attacks like rain of arrows don't show how many times they hit. It's kinda tough to predict with that.
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I agree with Perrako.
The "Sort" stuff could be implemented on the lobby, because in a few days, we'll have alot of games waiting for players
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The deck builder is competent, but I think it could be much better. Let us sort it in various ways, like "Ninja Set" or "Ninja Characters" or "General Items", or "All Characters". Right now it's kinda a pain to scroll through them all.
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...I just realised, can you guys mask comments for Kongai? We're basically giving a lot of information for people who're not even playing it at all.
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i've been thinkin that would be nice if we can deal our cards, so i don't know if it is sure, you know, hackers and all of that
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what does it measn, i can't see the card nor the yellow arrow, well, just a bit of it, i mean, the not-used cards could be seen???
http://i268.photobucket.com/albums/jj2/Dexmente/kongaibug2.jpg
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i got this bug when i was flipping a card while the character was being changed and the card staid in this way
http://i268.photobucket.com/albums/jj2/Dexmente/kongaibug.jpg
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I don't know if you already know, but when viewing the opponent's deck, it does not show "times whatever" in the damage info of an attack.
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Okay, I found something wrong with the Ring of Curses. http://i190.photobucket.com/albums/z151/Ketchupyoshi/kongaibug.jpg
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A few more things 1) Add a forfeit option. It would be nice if you know you’re going to lose if you could just end it 2) Add an intermission option, even though you can just let your time run out and ask your opponent to not call the game, it would be nice if both players want to take a break if they could. Maybe have it where you can set the amount of time it goes for also. 3) Maybe have a continue game later option, where again if both players agreed you can continue the game later, maybe add a paused/continued game tab in the lobby for this. (again will post more later)
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Create or Edit a Deck - Long-named characters with long-named objects equipped don't fit:
http://i273.photobucket.com/albums/jj228/shadowbladed/Kongregate/constantin.jpg
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Deck Builder - when you add a character to your deck you can't see it's abilities, you have to remove it from your deck, look abilities on the upper bar and then add it again. Also, as Sylicas said, the graphics are lower on the deck bar.
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The game is awesome! Congratulations, everybody!
Once in a while the battle starts with a dead character...
Zina’s eye of the tiger never works. =(
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Say, one thing about spreading out information about this "Kongai" thing. How far can we go before we call it "Revealing a lot to the audience"?
And if Cocak decides to somehow make do a "Card / Deck Reviewing 2 months until release date" thing in the future, would it be allowed?
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The “Enemy Attack” window shows “null” for the attacks that deal 0 damages instead of blank or [insert some proper words here].
Proof : http://img516.imageshack.us/img516/7414/20080301180613df8.png