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limpy_jacob

Apr. 07, 2008

Under rating threshold (show) because nearly evry one has the same decks and cards

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limpy_jacob

Apr. 07, 2008

Under rating threshold (show) i think its wiked online but there should be more character cards

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hb2007

Apr. 07, 2008

Under rating threshold (show) glitches when u turn a card u chose.the card rises and u cant see ur hits.

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Multihunter

Apr. 07, 2008

Under rating threshold (show) It is very well drawn, but unfortunately I find that that is all that is done very well. The rest is just moderate.... I think that it is too slow, as well as you have too few cards. I personally think that the cards should be slightly less in depth, and there should be slightly more of them. I mostly only play games that lead somewhere, that have levels, and things like that. I don't like how it is at the moment, I think that there should be some sort of story mode. Anyway, that's my view of Kongai at the moment. 2.5/5

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hb2007

Apr. 07, 2008

Under rating threshold (show) very nice game, i would recommend more cards and a new random card given to each player that doesnt come from any challengw, and the card must be different to all players. the game would be so nice with different types of modes like: death mode (with its own rules) ................ . also may go with skill chooser in single match.

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deleteduser

Apr. 07, 2008

Under rating threshold (show) computer AI never really changes range, even when a character has predominantly a certain type of attack

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deleteduser

Apr. 07, 2008

Under rating threshold (show) I would agree with the action needing to be a little faster. I'd say it'd be good to have a way to look at your own stats. Oh yeah, and a confirm when you make a new deck.

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Innis

Apr. 07, 2008

Under rating threshold (show) It seems stat reducers are stackable. I have four poisons on my character at one time. Maybe we could make the limit two. And switching should have a two turn cool down.

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deleteduser

Apr. 07, 2008

Under rating threshold (show) Hmm. It's interesting how you can be double poisoned.

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KiLLeR_friend

Apr. 07, 2008

Under rating threshold (show) love the game, needs music, faster actions, and maybe a way to level up or something? just a thought, scroll when choosing cards is kinda glitchy, also, in multiplayer can we see our record please

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KiLLeR_friend

Apr. 07, 2008

Under rating threshold (show) love the game, needs music, faster actions, and maybe a way to level up or something? just a thought, scroll when choosing cards is kinda glitchy

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deleteduser

Apr. 07, 2008

Under rating threshold (show) Move - there seems to be a double penalty/reward for games won by forfeit. I wish this would go away, but that may be the cause of your odd win/loss ratio.

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ThinkTank

Apr. 07, 2008

Under rating threshold (show) If you switch out the enemies attack will not affect you unless the attack says it hits fleeing opponents.

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up_Studios

Apr. 07, 2008

Under rating threshold (show) buggy connections today... on a constructive note: Swithcing out before the opponent attacks seems an arbirtrary decision (or a bug). Are there any rules that state some characters are faster than others when they switch out? (I know that some attacks hit regardless, but that isn't what I'm referring to here.)

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db101

Apr. 07, 2008

Under rating threshold (show) When you click "Host Game" you can only pick 3- or 5-card games... I wish there was a cancel button. Great game though! I'm looking forward to the final release.

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gereffi

Apr. 07, 2008

Under rating threshold (show) Stop putting bugs in the comments! Submit a bug report! Just click on the little bug image in the top right of the chat box.

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Raginghawk

Apr. 07, 2008

Under rating threshold (show) Bug: After I switched out my guy it wouldn't show up in my deck until like 4 or 5 moves afterwards...

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deleteduser

Apr. 07, 2008

Under rating threshold (show) I THINK I HAVE A BUG I WON A MATCH ONCE I ASKED A GUY i was battleing he said i have 0 wins i think theres a bug

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Move

Apr. 07, 2008

Under rating threshold (show) how can it be? i played just 5 matches and i have 4 wins and 3 losses :S

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Drift171

Apr. 07, 2008

Under rating threshold (show) I agree with Jpal and also, is anyone else getting a bunch of connection problems throughout the game or is my internet just acting up today?

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deleteduser

Apr. 07, 2008

Under rating threshold (show) JPal has pointed out something I noticed too. Good call. Also, single player only does 5 card games currently. I'm sure it's probably in the making, but a 3 card single player would be great too. Final thing - you currently have no easy way to find out your win/loss stats. It would be nice to have a stats button somewhere on the main page.

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fuzue19

Apr. 07, 2008

Under rating threshold (show) Agree with JPal

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JPal

Apr. 07, 2008

Under rating threshold (show) I don't know if this is getting worked on our not, but when a move is made the HP and energy bars change accordingly to the move that was made but the numbers representing the bars don't update until much later. It would be nice if the numbers changed as the bars did rather than much later.

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ThinkTank

Apr. 07, 2008

Under rating threshold (show) None of those are bugs. Play more than half a game and read the rules before you start spamming "bug".

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deleteduser

Apr. 07, 2008

Under rating threshold (show) I have 3 poision damage. it's a bug?

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deleteduser

Apr. 07, 2008

Under rating threshold (show) Tafari Used 2 "Leafy Trap" in a single game. it's a bug? ^^"

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deleteduser

Apr. 07, 2008

Under rating threshold (show) oh boy! im in! tks a lot kong!

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deleteduser

Apr. 07, 2008

Under rating threshold (show) Im glad I was invited.

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deleteduser

Apr. 07, 2008

Under rating threshold (show) i wouldnt want people observing my matches thanks. when the game begins, you're opponents decked chars are question marks for a reason. also, everyone has a play style. sure, we'd prolly play enough before hand for us to learn each other's habits but, i'd like to keep as much to myself as possible. with regards to items / abilities not doing as they say, they've been nerfed or changed. look in the past comments to find the web address of sirlin's page that shows what changes are in effect and which are pending.

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minusdriver

Apr. 07, 2008

Under rating threshold (show) Question: Is Mistress Command supposed to trigger the Leafy Trap (and take 45 dam)?? I think of the Mistress Command as a self buff NOT a physical attack. Wasn't sure if this was intended or not.

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Arkatufus

Apr. 07, 2008

Under rating threshold (show) Help! le Morte is sucking me dry! My character only have 5 HP left, and he sucked out 25 *ouch*

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deleteduser

Apr. 06, 2008

Under rating threshold (show) Ah, minus Helene's Enchant Weapon and moves like that shouldnt trigger the leafy trap. I figure you guys knew what i meant, but i know someone will be anal, so anyway ... :(

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deleteduser

Apr. 06, 2008

Under rating threshold (show) As far as im concerned, if its a physical combat move, it should trigger leafy trap. All Ashi and Helene's moves, all but Mistress' Command for Zina, and other similar things. Doesnt matter if its light or dark attribute, it ain't magic its a body moving and therefore tripping a trap via physical motion. But nobody really cares about this kinda stuff anyway so why do i bother?

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Arkatufus

Apr. 06, 2008

Under rating threshold (show) Sure don't mean to piss anyone off, but my phylactery fires 3 times in a row, and i think rumiko 95% attack failed more than it should... maybe just my good/bad luck day, but could also be a biased RNG

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deleteduser

Apr. 06, 2008

Under rating threshold (show) I think there should be a rematch option at the end of the game

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phunkbot

Apr. 06, 2008

Under rating threshold (show) Higashi's sweep gets you 5 energy with the scroll of inner focus item equipped, not sure if its a bug or a feature. Gosh this game is great!

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deleteduser

Apr. 06, 2008

Under rating threshold (show) Not sure if this is a bug or not, but when I use the Light Enchant Weapon thing on Anex et al, Leafy Trap still effects them.

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Innis

Apr. 06, 2008

Under rating threshold (show) I've had a problem when I only had a close combat character left, and the opponent only had a long range attack character left. And we both had low health, and didn't want to lose. So maybe a tie request button. if something like that happens.

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Kier

Apr. 06, 2008

Under rating threshold (show) Some sort of 'observe match' function would be nice, I think

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deleteduser

Apr. 06, 2008

Under rating threshold (show) What's the difference between the two "Gem of Souls" cards?

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Scud422

Apr. 06, 2008

Under rating threshold (show) Amaya's shadow curse seems to be the only "hit all" attack that can be canceled if the opponent switches out. Is this intentional?

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Scud422

Apr. 06, 2008

Under rating threshold (show) The comp needs a better AI. I've seen it attempt an intercept when I can't even switch out.

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deleteduser

Apr. 06, 2008

Under rating threshold (show) Its very fun but i would like to have a change to get the cards i missed. Maybe like badges for the game are the cards so if you missed a challenge you could still get the card but make them very hard to get.

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Enoch34

Apr. 06, 2008

Under rating threshold (show) Congrats for the nice work to the developers and designers. The GUI could hardy have been made better but I miss a conceal button. I would also suggest to change some gameplay details. The first one is that when you get hit or absorb life (a life amount change during an attack) the lifebars get updated instantly, not waiting for the whole action to finish. The second is that some effects should not be stackable. I would make some debuffs/buffs to restart the lasting effect time rather than beeing applied again over the same active spell. Keep up the good work.

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deleteduser

Apr. 06, 2008

Under rating threshold (show) @josh1billion: yeah it would. It still would be cool though.

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Orangatang91

Apr. 06, 2008

Under rating threshold (show) If your move is faster than the enemies move and it causes parylization then not only does the enemies move not work, they are also paralyzed for the next turn. So the attack should state that or something.

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deleteduser

Apr. 06, 2008

Under rating threshold (show) overall I like it, but there should be a story mode for it. and the time between turns and attacks is long enough to make it get a bit slow and boring.

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deleteduser

Apr. 06, 2008

Under rating threshold (show) I thought it hit because there was no message to the contrary, but you're right that I didn't actually check the log. If there's no message on a miss, there ought to be.

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deleteduser

Apr. 06, 2008

Under rating threshold (show) While I was impressed overall by the game-play, there were numerous buggy things, or logical errors. If you have a healing effect active and win the game, the effect takes place even though it no longer matters. While it may just be the RNG, I had instances of 95% accurate attacks missing three times in a row. Not dodged, just miss. Logic error?

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Move

Apr. 06, 2008

Under rating threshold (show) wait, im a, im a, A TESTER!! from literally nowhere! whoever invited me ROCKS!

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