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Kadin's idea to prevent trading forfeits sounds excellent!
insanemembrane: It's possible that the attack randomly targeted the fleeing opponent, in which case it's just bad luck for you. I don't think that any such random attacks should hit fleeing opponent.
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On a somewhat related note, it's annoying when I get card doubles. Can you either let us trade in doubles for another, and/or make the challenge give a different card if you already have the one it's giving?
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Another good suggestion would be to allow new players to play a couple practice matches (with random cards) before they pick their starters. It's frustrating to have to pick, not knowing what you're doing, and then wind up with cards you don't like once you know what's what!
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I've seen a couple people "Trading forfeits" to earn cards faster, to keep the game balanced there should be some sort of discouragement for this. My suggestion is Forfeit Counters--every time you forfeit a match, you earn one, every time you play a match without forfeiting, win or lose, you lose one. While you have forfeit counters, you're ineligible to win new cards.
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no, the character fled when i attacked, and the attack hit no-one. i think it would be better if it randomly hit one of the characters, because the move would still work on the benched cards, surely.
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I've had one tie in my 10 games so far, but I got a loss for that, so it's probably a loss for both players. That makes sense in a way, cause we both died.
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Happyman: Yes, ties are rare, but possible. Out of my ~250 games, only about 2 were ties. Only happens when 2 moves of the same speed kill the last 2 cards at the same time
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don't know if this has been discussed yet, but what about the possibility of a tie, e.g. last two characters hit at the same time and kill eachother?
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I got into a bad situation in this game today. Both my opponent and myself were sitting at long range using enchant blade. Neither of us wanted to use the energy to get close, and hoped the other person would. Not sure what to do about this kind of thing, but I believe stalemates are bad.
I have a suggestion, too. Abilities that say things like a character does 60 damage when intercepting should say they do +25 damage when intercepting instead, IMO. That way, if a card is ever made with an ability of taking only 10 damage when getting intercepted, if it were all reworded to pluses and minuses, the confusion would be avoided.
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alot of things are way too cheep,iv lost 4 times in a row cause of constant "interruption" after an attack on me, and i cant do ANYTHING,next turn BAM game over
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it's frustrating when a drain life attack hits at the same time as the opponent's and you don't heal even though it shows you healing.
Also, the Necrotic Tome damage needs displayed (as mentioned elsewhere here.)
Lucika - There is a forfeit option under options.
insanemembrane - is it possible that the swapping person was randomly targeted, and do you think the attack should hit the fleeing character like an attack that hits "even fleeing opponents"?
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fighting the ai, they had helene at a distance and she kept enchanting blade without closing or attacking, just powered up till she died
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just a suggestion, maybe zina's eye of the tiger should hit someone even is there was a swap, because it's meant to hit someone at random
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I got awarded Andromeda, and although I could see her in my card list, when I went to add her to a deck she turned into Anex. So I submitted a bug report about it, immediately came back and now it works. Go figure.
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The game freezes because he says i am disconnected a couple of times yet i am still able to chat in all room and with my opponent
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Freaking AweSOME, can't wait till next weeks card, but one idea is some how incorporate the points you get from badges, and maybe be able to buy stuff with them, like new cards, or new areas to fight in or something like this, but great game, 100000/100000
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KongBot is way too weak. It needs to be improved.
Otherwise, its a fantastic game, but it should have a dozen more cards at least.
Plus, the All-Cards deck type should be disabled, too.
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spartan89d- Helene was the challenge reward a couple weeks ago. I don't think you can get it anymore.
Otherwise: great game, online play is fun, and the whole concept is good. I like.
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I truly doubted that Kongai would be a fun game, but now I know it's friggin awesome. However, I do have a complaint. The Helen or Helene card or whatever is very strong, and I have no way to get it except for getting it randomly. Is there any way I could earn this card?
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first impression it is a very good card game... in first game there aren't any indicator that shows debuff is active then second game it came back
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Why shouldn't they get the win if you forfeit? You just wasted their time and I don't doubt there are plenty of people who will forfeit right before they lose just to spite their opponent.
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insanemembrane: Marquis le Morte is not too powerful. He can be easily killed by Characters with strong light or physical Attacks.
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You probably clicked save twice, you only need to click it one time. Look for the blue text telling you that it saved
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Bug: when i want to create a deck, it allways appears "Error:deck name taken, must enter a unique deck name" and i tried with different names, and it happens allways.
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i don't know if its a bug or something but sometimes i press a action he says waiting for opponent and my game is gone and i have another loose he says i'm disconnected but theres nothing wrong with my internet.