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I agree, randomly set close/far seems a more interesting way to start. Instead of random Helene/Ashi spammers all over the place, you'd have to put a nice, well-rounded character into the front slot and play it as it comes.
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I'm aware its based on chance... hell this whole game basically based on chance. Just the odds of that happening are suppose to be very rare. And it happen. Bad luck on my part.
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um, each percent is just a CHANCE to avoid. sometimes you will never get it, sometimes itll be always. its just a random CHANCE....
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It would be nice if the range is set to randomly close or far in the begining =)
Oh, my Popo The Younger was killed by Marquis Le Morte while using death mask. I call bug!
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If you're not happy, submit a bug report, stop arguing about it in comments. Busy designers like Sirlin don't check the comments.
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Although some people are whining about it others are simply commenting on what we are seeing to see if other people are experencing similar issues. The whole purpose of a beta is to discuss a game and any bugs/issues that we think the game may potentially have. If the percents are working great and people are having bad luck that is fine. But when things with very low probabilities happen repeatedly the issues should be discussed so the game's programers can look into any potential issues before the game is officially released and records start to count. I think trying to get people to stop discussing issues defeats half of the purpose of the beta (the other half being bugs).
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I have played about sixty games, and the RNG seems fine to me. The 90% attacks seem to nearly always hit which is right. I have missed three attacks in a row like twice, but I have had many games where I didn't miss at all. The game is great.
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So for a good 1/4 of my last game in five card, I could not see the pictures of any of the characters or what their items where. I couldn't even see what the items where if I rolled over them on the card. I had memorized most of the cards so I was doing fine, I just couldn't always tell the distance or who I was playing. Still won though, ;).
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for 90%, the hope is 9 to land 9 out of 10
var is 0,01 * numer of attacks
square root of that is 0,1 * square root of number of attacks
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95% chance > hope for 19 attacks out of 20
variance is ~5% times the number of attacks...
square root of that is ~0,22 times the square root of number of attacks.
so that in 20 games, that aproaches 1.
So we may hope with some decent chance that they should miss once in 20 times only.
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@bigm33
Read what you said again. You are saying that this "seems" to be the case and then you got on to say they are going on at a much higher rate.
The fact is out of the thousands of games people play not one person is going to comment on a game where everything appears normal. Instead we here about the few dozen games out of thousands that are unusual. All anyone has to do is keep a log for 10 games or more like I did and then you will be able to comment with actuall facts instead of saying it "seems" like stuff is happening.
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ThinkTank I like what you are trying however I think the issue many are seeing is not with overall probability but more about runs. Yesterday morning I played 2 games. Ambrosia spiked boots paralyzed 5/6 times used. I played last night and it paralyzed 0/6. I just started keeping track but it seems like it if it stuns early I can count on it to stun for most of the match. If it doesnt stun at the begininng it seems to never work. Although these "runs" are statisically possible they are not normal and happening at a much higher rate than statistics would allow for a process that is in-control. Either way I am sure that the games creators have a log of all games played, not just a limited sample and will fix it if they see an issue.
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The reason why so many people are complaining about bad RNG is because they take the other 95% for granted. When a 95% attack hits, we don't really care. But when it misses, we all start fretting, and if it misses more than once, it goes on the comment board, without even thinking of the numerous attacks that landed before.
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@ThinkTank
It would be more credible if you obtained a higher sample size, like say logging 1000 games or so. (which would require of course, a large number of people to participate).
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I have played a number of games and have not noticed any particularly unusual results from the RNG. However, I have played games in which the RNG was based upon time, and they could be manipulated in such a way that they were not random. I doubt this is the case with Kongai, but those who dismiss it as impossible and simply the result of probability may wish to consider other possibilities. Again, I don't think there's anything wrong with the Kongai RNG, but only those who have programmed it can know for sure. If some of these comments of ridiculous runs are truthful, something may be amiss.
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I have played over 400 games winning 293. From my experiance I have not seen anything wrong with the RNG and yes I have had my 3 misses in a row (once) and 3 paralyzes in a row (two times). I use higashi about 70% of my games so I decided to log 10 games with Hig in each one. I logged both my Hig and my enemy if he was using him. Here are the facts:
Open palm
-tried 38 times
-evaded or dodged 4 times
-missed 3 times
-hit 31 times
-paralyzed 9 times.
case closed.
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okay missing 4/5 hits for a 90% hit...isn't normal..and I've missed too many times so it seems like my hit rate is around 65%
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Mandavar:
yes it is. It's 0.3^6 chance of happening, which is around .0007, or .07% chance of happening. Yes, there is a dot in front of that 0.
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NicolBolas,
to have 6 phylactery working in a row is not that unlikely to happen when you take into account that there are a lot of games played. A run of length 6 is event supposed to happen every once and then.
If you understand mathematics a bit you can read more here: http://www25.brinkster.com/ranmath/problems/run.pdf
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At bewnt: Yes you have a point with someone conning a noob for a good card or item, but that happens with every card game out there, it's inevitable. I personally would love card trading since I play a few card games myself, mostly Magic the Gathering tho ^^;.
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It would be nice to have the ability to:
A)Observe a game in progress
or
B)Watch a replay of one of the last 10 games.
I always liked being able to go into Spectator Mode and watch people who really know what they are doing fight it out.
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Scamp: Agreed. Even if Tafari goes against a dangerous opponent, he always has the option to switch out. His attacks are good as they are.
heavencharge: I'm not sure of the implications card trading can bring. For instance, someone conning a newb into giving in a good card for a poor card, or even trading a character for an item.