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NorthernPolarity

Jun. 03, 2008

Under rating threshold (show) Girdle doesn't stop open palm paralysis.

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Jaywalker2

Jun. 03, 2008

Under rating threshold (show) I agree, randomly set close/far seems a more interesting way to start. Instead of random Helene/Ashi spammers all over the place, you'd have to put a nice, well-rounded character into the front slot and play it as it comes.

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deleteduser

Jun. 03, 2008

Under rating threshold (show) Guys, Girdle of Iron Will does not work on stuns yet. It's bugged.

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deleteduser

Jun. 03, 2008

Under rating threshold (show) QQ more

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minusdriver

Jun. 03, 2008

Under rating threshold (show) I'm aware its based on chance... hell this whole game basically based on chance. Just the odds of that happening are suppose to be very rare. And it happen. Bad luck on my part.

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Gaka

Jun. 03, 2008

Under rating threshold (show) um, each percent is just a CHANCE to avoid. sometimes you will never get it, sometimes itll be always. its just a random CHANCE....

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minusdriver

Jun. 03, 2008

Under rating threshold (show) Oh and I had iron will... 75% avoid my butt

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minusdriver

Jun. 03, 2008

Under rating threshold (show) I disagree since I got got open palmed 7 times in row.

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deleteduser

Jun. 03, 2008

Under rating threshold (show) the problem with this game is too many misses.. please fix this problem.. 90% is definitely not 90%

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deleteduser

Jun. 02, 2008

Under rating threshold (show) Cornelius's intercept shows switching to long range, but it is actually short.

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deleteduser

Jun. 02, 2008

Under rating threshold (show) It would be nice if the range is set to randomly close or far in the begining =) Oh, my Popo The Younger was killed by Marquis Le Morte while using death mask. I call bug!

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deleteduser

Jun. 02, 2008

Under rating threshold (show) Heck, discussing it on sirlin.net forums or kong forums is better than comments

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deleteduser

Jun. 02, 2008

Under rating threshold (show) If you're not happy, submit a bug report, stop arguing about it in comments. Busy designers like Sirlin don't check the comments.

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deleteduser

Jun. 02, 2008

Under rating threshold (show) Although some people are whining about it others are simply commenting on what we are seeing to see if other people are experencing similar issues. The whole purpose of a beta is to discuss a game and any bugs/issues that we think the game may potentially have. If the percents are working great and people are having bad luck that is fine. But when things with very low probabilities happen repeatedly the issues should be discussed so the game's programers can look into any potential issues before the game is officially released and records start to count. I think trying to get people to stop discussing issues defeats half of the purpose of the beta (the other half being bugs).

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deleteduser

Jun. 02, 2008

Under rating threshold (show) it would be nice if you could copy the game log instead of sometimes having to type it by hand

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deleteduser

Jun. 02, 2008

Under rating threshold (show) truth is, it happens

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deleteduser

Jun. 02, 2008

Under rating threshold (show) You guys all need to stop your whining about being stun locked or missing continously.

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deleteduser

Jun. 02, 2008

Under rating threshold (show) I have played about sixty games, and the RNG seems fine to me. The 90% attacks seem to nearly always hit which is right. I have missed three attacks in a row like twice, but I have had many games where I didn't miss at all. The game is great.

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deleteduser

Jun. 02, 2008

Under rating threshold (show) So for a good 1/4 of my last game in five card, I could not see the pictures of any of the characters or what their items where. I couldn't even see what the items where if I rolled over them on the card. I had memorized most of the cards so I was doing fine, I just couldn't always tell the distance or who I was playing. Still won though, ;).

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deleteduser

Jun. 02, 2008

Under rating threshold (show) for 90%, the hope is 9 to land 9 out of 10 var is 0,01 * numer of attacks square root of that is 0,1 * square root of number of attacks

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deleteduser

Jun. 02, 2008

Under rating threshold (show) 95% chance > hope for 19 attacks out of 20 variance is ~5% times the number of attacks... square root of that is ~0,22 times the square root of number of attacks. so that in 20 games, that aproaches 1. So we may hope with some decent chance that they should miss once in 20 times only.

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deleteduser

Jun. 02, 2008

Under rating threshold (show) I BE STUUNNED 5 times in 1 game fix it

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kalaboks

Jun. 02, 2008

Under rating threshold (show) game is good only ther isnt way to get old cards :(

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ThinkTank

Jun. 01, 2008

Under rating threshold (show) @bigm33 Read what you said again. You are saying that this "seems" to be the case and then you got on to say they are going on at a much higher rate. The fact is out of the thousands of games people play not one person is going to comment on a game where everything appears normal. Instead we here about the few dozen games out of thousands that are unusual. All anyone has to do is keep a log for 10 games or more like I did and then you will be able to comment with actuall facts instead of saying it "seems" like stuff is happening.

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deleteduser

Jun. 01, 2008

Under rating threshold (show) ThinkTank I like what you are trying however I think the issue many are seeing is not with overall probability but more about runs. Yesterday morning I played 2 games. Ambrosia spiked boots paralyzed 5/6 times used. I played last night and it paralyzed 0/6. I just started keeping track but it seems like it if it stuns early I can count on it to stun for most of the match. If it doesnt stun at the begininng it seems to never work. Although these "runs" are statisically possible they are not normal and happening at a much higher rate than statistics would allow for a process that is in-control. Either way I am sure that the games creators have a log of all games played, not just a limited sample and will fix it if they see an issue.

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garcia1000

Jun. 01, 2008

Under rating threshold (show) Today I did two 95% attacks in a row. They both hit. I think that shows that the RNG is okay.

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bewnt

Jun. 01, 2008

Under rating threshold (show) The reason why so many people are complaining about bad RNG is because they take the other 95% for granted. When a 95% attack hits, we don't really care. But when it misses, we all start fretting, and if it misses more than once, it goes on the comment board, without even thinking of the numerous attacks that landed before.

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deleteduser

Jun. 01, 2008

Under rating threshold (show) although those chances are pretty close to the actual probability

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deleteduser

Jun. 01, 2008

Under rating threshold (show) @ThinkTank It would be more credible if you obtained a higher sample size, like say logging 1000 games or so. (which would require of course, a large number of people to participate).

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VUQuadrophenia

Jun. 01, 2008

Under rating threshold (show) I have played a number of games and have not noticed any particularly unusual results from the RNG. However, I have played games in which the RNG was based upon time, and they could be manipulated in such a way that they were not random. I doubt this is the case with Kongai, but those who dismiss it as impossible and simply the result of probability may wish to consider other possibilities. Again, I don't think there's anything wrong with the Kongai RNG, but only those who have programmed it can know for sure. If some of these comments of ridiculous runs are truthful, something may be amiss.

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ThinkTank

Jun. 01, 2008

Under rating threshold (show) I have played over 400 games winning 293. From my experiance I have not seen anything wrong with the RNG and yes I have had my 3 misses in a row (once) and 3 paralyzes in a row (two times). I use higashi about 70% of my games so I decided to log 10 games with Hig in each one. I logged both my Hig and my enemy if he was using him. Here are the facts: Open palm -tried 38 times -evaded or dodged 4 times -missed 3 times -hit 31 times -paralyzed 9 times. case closed.

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zaraki

Jun. 01, 2008

Under rating threshold (show) okay missing 4/5 hits for a 90% hit...isn't normal..and I've missed too many times so it seems like my hit rate is around 65%

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deleteduser

Jun. 01, 2008

Under rating threshold (show) Mandavar: yes it is. It's 0.3^6 chance of happening, which is around .0007, or .07% chance of happening. Yes, there is a dot in front of that 0.

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deleteduser

Jun. 01, 2008

Under rating threshold (show) @TheSAS higashi's percentages are getting majorly nerfed next patch, so bear with us

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deleteduser

Jun. 01, 2008

Under rating threshold (show) NicolBolas, to have 6 phylactery working in a row is not that unlikely to happen when you take into account that there are a lot of games played. A run of length 6 is event supposed to happen every once and then. If you understand mathematics a bit you can read more here: http://www25.brinkster.com/ranmath/problems/run.pdf

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deleteduser

Jun. 01, 2008

Under rating threshold (show) Chance to stun or paralyze is nearly 70%. Cut higashi!!

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deleteduser

Jun. 01, 2008

Under rating threshold (show) Sometimes i cant see some enemy characters and items

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deleteduser

Jun. 01, 2008

Under rating threshold (show) if you're reporting bugs, why not use the Submit a bug report function...

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deleteduser

Jun. 01, 2008

Under rating threshold (show) At bewnt: Yes you have a point with someone conning a noob for a good card or item, but that happens with every card game out there, it's inevitable. I personally would love card trading since I play a few card games myself, mostly Magic the Gathering tho ^^;.

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ShigityShank

Jun. 01, 2008

Under rating threshold (show) also: Being able to look at the Game Log after a game is over.

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ShigityShank

Jun. 01, 2008

Under rating threshold (show) It would be nice to have the ability to: A)Observe a game in progress or B)Watch a replay of one of the last 10 games. I always liked being able to go into Spectator Mode and watch people who really know what they are doing fight it out.

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grinchy

Jun. 01, 2008

Under rating threshold (show) It would add a lot to the game to have some keyboard support.

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deleteduser

Jun. 01, 2008

Under rating threshold (show) yea ok you got point there

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bewnt

May. 31, 2008

Under rating threshold (show) Scamp: Agreed. Even if Tafari goes against a dangerous opponent, he always has the option to switch out. His attacks are good as they are. heavencharge: I'm not sure of the implications card trading can bring. For instance, someone conning a newb into giving in a good card for a poor card, or even trading a character for an item.

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deleteduser

May. 31, 2008

Under rating threshold (show) wish you could trade cards

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deleteduser

May. 31, 2008

Under rating threshold (show) Why would a trapper knock his prey away?

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deleteduser

May. 31, 2008

Under rating threshold (show) thats too much of a tangent

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deleteduser

May. 31, 2008

Under rating threshold (show) Tafari should have an attk, that has the ability to knock you out of the battle

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ChadMiller

May. 31, 2008

Under rating threshold (show) Cara it's currently in the options menu during a game

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Carados

May. 31, 2008

Under rating threshold (show) Mute button?

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