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deleteduser

Jun. 09, 2008

Under rating threshold (show) I think we should have the option to repick our starter cards once, because before playing you have no idea what good cards are or not, and this is slightly unfair

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deleteduser

Jun. 09, 2008

Under rating threshold (show) if Popo has elusive feather, then there is a 50% chance for dodge?

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deleteduser

Jun. 09, 2008

Under rating threshold (show) remeber guys this is just a beta, I just hope that they take these suggestions into account.

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KamEKazE

Jun. 09, 2008

Under rating threshold (show) its kinda messed up how when some of us who chose our cards earlier got repeat cards that we cannot use in game, thats just a waste.... we should be able to get another card or be able to trade in the starter card for another one...

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garcia1000

Jun. 09, 2008

Under rating threshold (show) "and yes when won like 17 games and lost 170 games dont tell me its not luck." ...priceless

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deleteduser

Jun. 09, 2008

Under rating threshold (show) i fail at this game its all based on luck and i have one... and yes when won like 17 games and lost 170 games dont tell me its not luck. i miss like 1/100 times while other ppl crit me

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PureChance

Jun. 09, 2008

Under rating threshold (show) I wish we could switch out starter cards one time only... when I first picked I had no idea what I was doing, so I made some very poor choices...

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deleteduser

Jun. 09, 2008

Under rating threshold (show) Don't submit bug reports here. Try using the cleverly disguised "Submit a bug report" link under the ratings.

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Lolzorz

Jun. 09, 2008

Under rating threshold (show) As it stands, when faced with an opponent that you know might switch, it's riskier to intercept (if he doesn't switch, you take big hit) than to attack (if he switches, you lose some power). As a result, risks of switching out are lessened... which makes for very frustrating matches where the one that doesn't constantly switches inevitably loses. I'd suggest a longer switch cooldown. 2 or 3 turns.

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garcia1000

Jun. 09, 2008

Under rating threshold (show) I am hard at work with "annoy newbies" team of Rumiko/Zina/Tafari

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BonGHeaD

Jun. 09, 2008

Under rating threshold (show) i think it could be more fun if i had some more cards .. only got 10 -.-' :P

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deleteduser

Jun. 08, 2008

Under rating threshold (show) I like what garcia1000 said: "What about a 0.1% chance to get a card, but the chance goes up by 0.1% each time you win but don’t get a card? And it resets to 0.1% when you get a card? WHAT ABOUT THAT." But I would have it as 0.3% for a win and have a decrease of 0.1% for a forfeit (not a lose, though).

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Sinaliner00

Jun. 08, 2008

Under rating threshold (show) i agree with kutiman, should be 4%, 2% is too low

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kutiman

Jun. 08, 2008

Under rating threshold (show) i think the % of getting a card should be higher. 3% or even 4%

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kutiman

Jun. 08, 2008

Under rating threshold (show) i had some bugs, on time one of the characters was invisible and another time it was farther than it should and you could only see half of it.

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sewer123PL

Jun. 08, 2008

Under rating threshold (show) Yeah I'm beta tester :D:D xD

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deleteduser

Jun. 08, 2008

Under rating threshold (show) I would like an in-game encyclopedia where we can browse a library with all the cards listed.

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deleteduser

Jun. 08, 2008

Under rating threshold (show) i get frequent warnings that I can't contact the servers which then disappear after 20 seconds during play then reappear. Why is that?

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Xanthus

Jun. 08, 2008

Under rating threshold (show) Because of order that seems strange, I hate NicolBolas idea, only like the garcia one.

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Xanthus

Jun. 08, 2008

Under rating threshold (show) I would like a draw button, or maybe a draw button that appears if there hasn't been any damage for N rounds. (Or a forced draw if there hasn't been any damage done in N rounds.) Also I like the increasing chance idea, I'm both annoyed at me not getting any cards, and jealous with people who get them practically every other game ~.~

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garcia1000

Jun. 08, 2008

Under rating threshold (show) What about a 0.1% chance to get a card, but the chance goes up by 0.1% each time you win but don't get a card? And it resets to 0.1% when you get a card? WHAT ABOUT THAT.

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deleteduser

Jun. 08, 2008

Under rating threshold (show) @ Eatzing Me too, my friend, me too

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ihatethiswebsite

Jun. 08, 2008

Under rating threshold (show) i got 2 cards in 15 games, im lucky

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deleteduser

Jun. 08, 2008

Under rating threshold (show) Hey, geting new cards isn't that hard, i've won 25 times and already got 2 cards in-game, thanks god..

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mkirali

Jun. 08, 2008

Under rating threshold (show) card tradig would be nice. You could also organize tournaments for cards. I agree with eatzing, about choosing your deck, why cant i modify it whenever i want?

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deleteduser

Jun. 08, 2008

Under rating threshold (show) ther r some gams thet are to long and boring shuld add a tie botton for people to chose to stop one of thos boring games

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Sniper_Kotaro

Jun. 08, 2008

Under rating threshold (show) Super game, but the chance to get a card after you won should be higher, 2% or something like that is really too low Q_Q

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deleteduser

Jun. 08, 2008

Under rating threshold (show) to hard geting card neerly imposible shuld do it eacyer

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deleteduser

Jun. 08, 2008

Under rating threshold (show) @Trixy I agree, its now a yoshiro except slower and a slightly stronger chi blast

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deleteduser

Jun. 08, 2008

Under rating threshold (show) I really wish I could have played a little before I chose my deck...

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Trixy_Sprite

Jun. 08, 2008

Under rating threshold (show) And his new open palm is so useless!!! I can understand that maybe he was a little broken before, but now he sucks... the downgrading went a little far, don't you think?

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deleteduser

Jun. 08, 2008

Under rating threshold (show) @Ensayn Alot of the balance issues were addressed in the latest patches. If you still have complaints, goto sirlin.net and post on the forums. Really, every card is good if you know how to use it right.

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Ensayn

Jun. 08, 2008

Under rating threshold (show) 1) i suggest either decreasing the duration or the amount of +resistances that Onimaru's Ancestral spirit thing does cuz it makes him nearly invicible (when they stack) to physical attacks and most magic attacks are really costly. 2)Also i feel that some characters have really low hp and die after just one strong attack (ie. Amaya) 3) Some of the life drain attacks plus the necronomic tome can makes them heal ridiculous amounts in just one turn. 4) Also a small damage or hp buff would be nice if you use all characters from the same group (like all undead). 5) Lastly i think its a really good game 5/5 keep up the good work and thanks for inviting me :)

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Trixy_Sprite

Jun. 08, 2008

Under rating threshold (show) Higashi's new sweep is awful! Part of why he was good was because he could cancel slow attacks... now it's just a worse version of palm strike... wtf

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deleteduser

Jun. 08, 2008

Under rating threshold (show) Suggestions: make the card easier to get hold of (Make the % higher) Need a difficulty button for practices(sometimes the AI uses a move thrice)

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deleteduser

Jun. 08, 2008

Under rating threshold (show) It takes so long to load at the beginning. It's just a black screen for like a minute

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bwoody73

Jun. 08, 2008

Under rating threshold (show) What about a personal log? Where you could see who you beat?

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deleteduser

Jun. 08, 2008

Under rating threshold (show) The critical hit stat should be less transparant. I want to know the odds, and also there is a glitch in the deck building where it claims i am using duplicate items when I am not.

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bwoody73

Jun. 08, 2008

Under rating threshold (show) How about depending on how many cards you left available in your hand when you win, your percentage of getting a card increases.

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deleteduser

Jun. 08, 2008

Under rating threshold (show) @2worlds Stop whining fool, theres a reason there's a switch and a switch cooldown it can't get simpler than that

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deleteduser

Jun. 08, 2008

Under rating threshold (show) stop trying to change the game people switching out is strategy if you had any strategy then you would use the move they gave you to rape them when they switch and as for getting cards easier kong made it hard on purpose this is still only the beta and if they gave out that many cards it wouldnt be nearly as cool to get one have fun with it complete card challenges and win cards i won one on about my 25th win by win number 25 you have about a 50 percent chance of getting a card so have fun the game is awesome and kong has done great and gotten rid of a greattt majority of the bugs and remember its still a beta your lucky your getting to test it :]

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deleteduser

Jun. 08, 2008

Under rating threshold (show) most of the time I don't see the image of the card I'm using (don't see the guy up there fighting). Specially if it's the first one, like the one that comes up first.

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garcia1000

Jun. 08, 2008

Under rating threshold (show) I updated my FAQ with #13 for you guys who are complaining about switching out! http://www.sirlin.net/forums/showpost.php?p=3317&postcount=5

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Meepo

Jun. 08, 2008

Under rating threshold (show) AUGH put a limit on the damn switching out. People do it every friggin 5 seconds.

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ChadMiller

Jun. 08, 2008

Under rating threshold (show) I have never heard of anyone losing a card before today...are you guys sure that's what's happening?

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pollkoll1

Jun. 08, 2008

Under rating threshold (show) I lose 1 card and I lose the whole friggin game....

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Joshhh

Jun. 08, 2008

Under rating threshold (show) on average at 2% it should take about 50 wins, which isn't that long really,

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Penguin4482

Jun. 08, 2008

Under rating threshold (show) My oppenent left the game and it said declair vicory. so i clicked it and it said i lost

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ihatethiswebsite

Jun. 08, 2008

Under rating threshold (show) i still dont like the lose a card whn you forfeight why not a 4 minute in game ban or something like that

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deleteduser

Jun. 08, 2008

Under rating threshold (show) Okay, the Friggin switching is to much, Limit it to like 5 times a match. Honestly

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