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deleteduser

Jun. 06, 2008

Under rating threshold (show) the game screen is small and i cant read the oponents item ^^

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Pounder

Jun. 06, 2008

Under rating threshold (show) Another bug for the Quarterback guy.\ We attacked at the same speed and both killed each other. Then I got 10 health back due to the qb special ability, but after having 10 health left i still died.

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deleteduser

Jun. 06, 2008

Under rating threshold (show) raiden: Same here, it does the same thing on IE7 too.

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minusdriver

Jun. 06, 2008

Under rating threshold (show) I know a LOT of new people got into Beta so *welcome* Now the question is what do I do from here? I'd highly recommend starting here: http://www.kongregate.com/forums/1/topics/3965 Also patch updates can be found on Sirlin homepage. Sirlin is creator of Kongai. www.sirlin.net/kongai-beta

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wooguy78

Jun. 06, 2008

Under rating threshold (show) This game is awesome :D

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deleteduser

Jun. 06, 2008

Under rating threshold (show) ow w8 can play but after very long load phew lucky me

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deleteduser

Jun. 06, 2008

Under rating threshold (show) man finally a good update!! Wrong now i cant play WTF gimme old version back lol.

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LowManji

Jun. 06, 2008

Under rating threshold (show) Sometimes the luck just save you. Its a little frustrating. Could be a little less crits.

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deleteduser

Jun. 06, 2008

Under rating threshold (show) Hello, i've got firefox. I don't know why, but i click once to practice mode, then i cancel and back to main menù. Then i click once again to Practice, and i can't choose a deck... the game chooses it. Please verify if it's a game bug or it is my pc's bug

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Pounder

Jun. 06, 2008

Under rating threshold (show) Lol I just had the luckiest game ever. I was down 1vs2 = basically screwed. Lucky I had the item that sometimes gives you 10 life drain. Well, it landed twice in a row so both his guys died when it looked like they still had 10 life left. Ok probably not a very interesting story but the point is this might be why some of you complain that you are dying when you still have hitpoints. Basically my point is with the life drain item you need to add the visual for the enemy losing 10 health.

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deleteduser

Jun. 06, 2008

Under rating threshold (show) It has its pros and cons. Great graphics ok but confusing interface and good gameplay. not my type of game. maybe speed up on attacks and battling so you dont need to wait around, but overall good

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Pounder

Jun. 05, 2008

Under rating threshold (show) I think a big concern is speeding the games up. My suggestion is to shorten the time alloted for making an attack and greatly shorten the time for choosing whether to move close or far. You could then add one or two 15 second extensions if the player wants to really think it over. Part of the game should be relying on instincts and being able to think on your toes.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) typo in picking starter cards, when mouse-over for Cornelius Constantine: doesn't display group name or "Strengths"". Movement seems to cost a little too much imho. Also, close range damage seems quite high. Life drain seems to trump close range attacks (except Shield Bash, which might be too quick). Caltrops are tactical. Very nice. These are just initial impressions, of course.

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Zet55

Jun. 05, 2008

Under rating threshold (show) i had 5hp remain and i lose, strange

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BenV

Jun. 05, 2008

Under rating threshold (show) The current AI literally took ~15 minutes to write. I am going to go back and improve it slightly, but not spend too much time on it, mostly just fix some of the incredibly stupid behavior. Practice mode is mostly for allowing players to become more familiar with the game and cards, and is not supposed to be a very challenging experience.

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AjaxNeron

Jun. 05, 2008

Under rating threshold (show) Amazing game. ^_^

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garcia1000

Jun. 05, 2008

Under rating threshold (show) Yep I am still hard at working spreading Tafari-hax amongst the new batch :)

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Mephistopheles

Jun. 05, 2008

Under rating threshold (show) Isn't Tafari a bit overpowered? I mean you can't switch out, leafy trap is a pain in the ass, his poison never misses, and always poisons. and he's got ambush? i mean comon srsly?

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deleteduser

Jun. 05, 2008

Under rating threshold (show) I haven't been able to load kongai since the update to 1.6.1 Inside the game-box (the area the game is played... normally gray until the game loads) is the website for the "cards" section of the site, with the Kongregate banner, the preview picture of the game, etc. Really weird.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) slightly too tall and wide

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deleteduser

Jun. 05, 2008

Under rating threshold (show) Herbal renedy add +8hp.

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NorthernPolarity

Jun. 05, 2008

Under rating threshold (show) Since practice mode is already programmed, just leave it as is. It's not harming anyone, I don't think kong is wasting any more resources on it, and its a good way for us to test some stuff.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) Two comments: 1. The better players will get more cards and become better players --> a lot of people will have to seriously grind to be on par with others. 2. I want to be able to trade in cards I have duplicates of for other cards.

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SickBrain

Jun. 05, 2008

Under rating threshold (show) what i meant before is better described this way. The later you join the game (or kong) the less challenges you had. People who are longer on Kong had more challenges = cards. People playing this game longer also would win some cards in the process. It just could get out of balance for players who join later. Then i guess everybody has made an mistake at the starter cards. Where should you know whats good, and whats not. Problem, you cant change your starting selection.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) Considering you need to play, on average, 100 games a card with a 50% win record to get a card, or 50 games if you're perfect, and the time each game takes... well, it's not very different from not having anything outside challenges.

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Ievan_Polkka

Jun. 05, 2008

Under rating threshold (show) I have no problem with this luck factor that so many of you seem to dislike. I think of this game as being more of mind game-based than luck-based. I find it rather uncommon for most moves to miss. I actually really like the gameplay. A few things I've noticed so far are that you don't get much for winning, and the chances of getting new cards are really low. With the total number of cards there are that's somewhat understandable, but it still seems snail-paced to me. Although it will probably someday seem like there's even less to earn after obtaining all the cards. Another thing was when I saved my first deck, I didn't see a confirmation that it'd been saved. I thought it was just going slow and kept waiting for it to tell me it'd been saved but never did.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) Poor grammar/choice of words. My bad.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) Also another point I wanted to make; each game that people play competitively has a reward for winning. The more luck based the game is (craps for example) the high the rewards. For more skill intensive games (i.e. chess) have little to no "physical" reward because the emotional victory is enough.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) @cytoplasmic If you are asking seriously, it is because I would like to see a simple game on a site I already frequent become awesome. If you ask because you feel like I insulted a game you love, die in a fire.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) This game is based on too much luck, the thing that is especially annoying is having attack percentages range from 90-100. They should all be 100, with riskier attacks at say 75% down to 50% for the most risky. But having attacks range over a couple percent is just annoying, missing with a 98% hit attack is just a big problem imo.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) It might be my computer, but the animations seem extremely slow, like it's sucking bandwidth or CPU usage or something. But it's probably my computer. lol

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deleteduser

Jun. 05, 2008

Under rating threshold (show) I agree with cjdurkin, it also gives the guys with the good card a better chance of winning than you. Cant really put the % any higher though :S

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deleteduser

Jun. 05, 2008

Under rating threshold (show) 2% seems low to me, plus i'm terrible at it, so i'll never get old cards!

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deleteduser

Jun. 05, 2008

Under rating threshold (show) im really enjoying it allthough alot is luck alot is stratagie as well as basicly every other card game in the world so stop saying its just luck and have fun or dont play good job kong there could be some improvements but over very nice. and peopl complaining about not enough cards or easier way to get them...think about it, regualr card games are played with about 50 cards? so if you have 10 cards you basicly have 100 in relation to how you only use 3 or 5 in this

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ipop10

Jun. 05, 2008

Under rating threshold (show) thank you for the invite, i just tried playing a three card practice, it looked great no probs and i won too. boo yaka sha. i give it ****** rating yeah thats right 6 peace

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deleteduser

Jun. 05, 2008

Under rating threshold (show) @ctrlwud then why dont you

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crazieshado

Jun. 05, 2008

Under rating threshold (show) cool i got invited. great game, could use tweaking, but its beta, so yea. but overall excellent game

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Wizard78

Jun. 05, 2008

Under rating threshold (show) cool

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deleteduser

Jun. 05, 2008

Under rating threshold (show) My opinion is that you need to either 1) gain cards faster or 2) Implement another reward system. Right now I would rather play magic or god forbid yugioh then this because they have better gameplay. I would play this untill I got all the cards if that happened. faster

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minusdriver

Jun. 05, 2008

Under rating threshold (show) LOVE the changes!!

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deleteduser

Jun. 05, 2008

Under rating threshold (show) It'd be nice when you hover over damage like 7x5 that it converts to the total damage, or if it was displayed on the left as well. I know it's simple math, but it's just annoying to have to continually calculate these things on different opponents attacks.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) is there any way 2 change the 3 cards u pick at the beginning?

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churchskiz

Jun. 05, 2008

Under rating threshold (show) sick are you kidding? The game is basically rock, paper, scissors. Anyone can win against anyone else, it's just a matter of picking the right moves.

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SickBrain

Jun. 05, 2008

Under rating threshold (show) maybe assign same lvl players against each other. I always get LvL 7+, you have no chance against players with better cards. You just get cards when you win, but how when you always get much higher leveld players? You could "cheat" and sit together with someone you know, and just let him win over and over again. But i dont think that should be the goal of this

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deleteduser

Jun. 05, 2008

Under rating threshold (show) Great game!

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deleteduser

Jun. 05, 2008

Under rating threshold (show) This is much more simple than the actual cards would suggest. Great game.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) The biggest flaw in the game is that you don't have a comprehensive "stock" of all the cards. The game is completely and utterly pointless if you can't create a deck from all of the cards. If it stays this way, I know I'll never play it.

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deleteduser

Jun. 05, 2008

Under rating threshold (show) more easy prey, hehe =)

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deleteduser

Jun. 05, 2008

Under rating threshold (show) good, but I definately would like to repick my starter cards...

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deleteduser

Jun. 05, 2008

Under rating threshold (show) I just played my first game, at first I though it would be hard to figure out but then realized it was acctually very simple, great game!

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