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switching out characters should have a limit, or else the two players can just play dont like this match up over and over again. I wish the screen was a little smaller in firefox and 1024 resolution I cant see the whole playing area. Switching characters should not restore all their energy.
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i think i found a bug, when your in the lobby and you click host game, it doesnt have a button to cancel hosting, you either have to host or refresh the game
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this game is rigged. I miss like every important hit with a 95% and in my last 10 games my opponent has not missed once.
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The concept of trading cards is interesting, but it would make more sense if there were some uncommon/rare cards, maybe that have to be acquired via much harder card challenges (since the current challenges tend to fall somewhere between your average easy and medium badges in terms of difficulty) or other means. At this point, theoretically, those who have been with Kongregate long enough have every single card that's appeared in a challenge so far, and the rest of us are playing catchup, one longshot lucky strike at a time.
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Teleport should change the range, even when the enemy switches out. I mean, youre teleporting yoursels, not the enemy
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@Ievan_Polkka
I once versed a guy in 5 deck that had cards that only used those type of attacks and he killed off all 5 of my guys and i killed only about 3 of his. That aws real cheap. But iI never thought of that combination. Thanks, now all I have to do is get a card that has that type of attack.
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This is sooo laggy today. Same thing every time when there is new batch of players let in, I guess. Half of my games have ended with "Waiting for opponent"
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Maybe you should add a trading system or a card shop where you win a small ammount of money after every battle, and maybe even an auction house.
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Well, first time i logged on to try to play the game, i accidentaly turned off the tips (the ones with advice on which cards to choose). Couldn't find a way to bring them back other than refreshing the page. As a beginner, i was pretty lost without them, so maybe it would be nice to have a way to bring those tips back.
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Tells me that my Deck Name is taken (when in deck builder) and asks for a unique name but still saves my deck and allows me to use it.
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well maybe every time that you win in a row you get a jigh chance of a card. For example you win once that means you have a 4%, you win again 6%. I doubt any1 will win like 5 times in a row but 2& can make a huge difference
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Anyone else seeing the bug with Zina? I just ran into it, and it cost me the game and a disconnect in a game with Necmoy
Necmoy, did it cost you a win as well?
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basically, what j900 is saying is he wants a game that is so dumb its just barely worth playing.... elephant rave? anyway the card every 50 wins would be nice too, and as i have said before. on the host a game make a mode where both players use random. Watching would be nice for new players too.
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What about increasing the chance for getting a new card for a win with the players level?
Or maybe even better by the level difference between the winning player to the losing player?
chance = 2% base + 0,5% * (WinPlayerLevel - LosePlayerLevel) if WinPlayerLevel>LosePlayerLevel
or just
chance = 2% base + 0,2% * WinPlayerLevel
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I don't think the doomed spell is too overpowered, it isn't that easy to use (at least not when the opponent is smart enough to look at your attacks)
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"why can’t you leave a pairing in ranked match, but you can in quickmatch??"
BECAUSE THAT SUBVERTS THE ENTIRE POINT OF HAVING RANKED MATCHES
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This is an excellent game, the only thing I would change is make it a bit faster, it seems to take forever.
Oh, and there should be like 1,000 cards, so that you don't see the same cards over and over and over...
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Repth, did you ever think of using an attack that hits all opponents? If you do, their character out of the battle with 2 HP left in your little scenario would be history.
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Do you really think that's a good advantage? With that kind of "advantage" said skill is basically useless early on in the match unless its a final blow. Otherwise you get someone with about 60 hp left, use power toss, and have them leave battle with only 2 hp left and the rest of the match to heal it up. It just seems pointless to me.
Fail sauce.