Under rating threshold (hideshow)
my main criticism is that marquis le morte is too powerful, because his innate ability and attacks mean he regenerates too fast, and his attacks are also very powerful
Under rating threshold (hideshow)
Great game! I had such an adrenaline rush after my first few games that I couldn't sleep until morning :). I had to come back to the computer twice cause I was too excited to sleep.
There could be some improvements though. I agree with Pahvimato's and Gwynbleidd's ideas posted below. For example having 10 energy cost for an intercept could be fine. Multiple attacks (e.g. double slash 17x2) could cause 0, 17 or 34 damage (minus defence).
Under rating threshold (hideshow)
another bug: sometimes enemys charachter doesnt appear on the screen, just half of it, and his attackj are done in front of me.
Under rating threshold (hideshow)
Some quick thoughts, now that I played my first 3 matches:
First of all, I really like it! It's really fun and challenging, good job!
Second (something pretty silly): sometimes, the on-screen tips and messages can cover some relevant info... in addition to closing them, maybe we should be able to move them...
Third, maybe trying to intercept should have some kind of "penalization"? I'm saying this because sometimes one of the players has no option but to swtich or rest, and so the other will go and try to intercept, just in case, and with no risk. If there was this "penalization", even in this situation there could be a risk to take, and so new strategies cold appear...
Anyway, good job! Looking forward to playing some more!
Under rating threshold (hideshow)
the kong-bot is stupid. i cannot switch out, and still he (the trap guy) is trying to intercept...
great game though, although the animations could be better
Under rating threshold (hideshow)
you may delete miss. In a game like this where you build up a strategy an da miss destroys it all. bad realy bad.i got 5 miss in a row. fair play.
Under rating threshold (hideshow)
this game is weird a card that had 30% change reviving revivied my oppent 6 times and when i got that card i didnt do anything at all you can better say WARNING this card is pretty usseles unless you oppent has it
Under rating threshold (hideshow)
maybe attacks like double slash should strike two times. it says it's damage is 17x2, but it really strikes one 34 worth strike. so if it misses, both strikes miss. it can't be like one miss and one hit. hope you understand what i mean.
Under rating threshold (hideshow)
Here are some ideas: 1 add colors to damage indicators. Purple(Dark) Light Teal(Light) Red(mellee) 2 Reduce turn time (makes harder the game) 3 maybe moving close should cost less than moving far - maybe 4 Mode with 2 items per character for advanced tactics 5 trade room (i dont like some of my cards) 6 card bets - if its legal :P 7 a bit better attack animations if possible(poison dart,sword flurry and other moves need visual improvement). 8 Onimaru's Buff and debuff arent really usefull... The game is awesome,cool,fun,etc .im just humbly suggesting things u can improve^^
Under rating threshold (hideshow)
agree with auri. needs better AI. but this is beta version, right? hope it will be better when this is published... the practice enemy trys to intercept me all the time, even if i have only one cardleft.....
Under rating threshold (hideshow)
the trapper guy is kinda too strong... all range attacks , big hp pool , imba ability... even if hes weak against something i dont have it so anyone using his has high chance to beat me...
Under rating threshold (hideshow)
I think that there should be 2 difficulty levels in practice. Now probably Kong-bot uses moves at random becouse sometimes they are just pointless ( Long ranged enemies should try to change distance to far and close ranged to close, but now as I noticed they only pass over this action ). Maybe second level with improved AI would better prepare to fight with real opponents.
Under rating threshold (hideshow)
yer the only problem i have found so far is the game screen is just a bit too big hightwise, so when im in a battle and i look at my opponents add on card thing i cant see the details in the bottem left slot at the same time as putting my mouse over the circle to see it
Under rating threshold (hideshow)
reselecting your starter cards would give us more options to try new things out in beta i think
Game is great, perhaps the only thing I would add would be a healing of 5hp per turn for characters who have been swapped out, but that may make the games last much too long (just speculating)
Under rating threshold (hideshow)
"Teleport" issues: When I used teleport with the Marquis De Mort against Ambrosia Thorn who was using Bleeding Ritual, the teleport proc'd and then the ritual went off, but the blood graphic was displayed in-between the characters instead of over my character. Teleport seems to mess temporarily with the placement of the enemy character and displays them in a kind of half zone until the end of the turn/beginning of next turn. Also, sometimes a character has their energy refunded from a long range skill that is slower than teleport and sometimes they lose the energy. It should be consistent one way or another.
Under rating threshold (hideshow)
I like the way cards i have had for a long time look old/damaged. Also It would be cool if when the game is released there were weekly/fornightly/monthly tournaments where you could win cards.
Under rating threshold (hideshow)
Playin: In my games my characters have only ever gained 20 energy/turn when on the bench. If it's happening differently for you I'd send a bug report.
Under rating threshold (hideshow)
speed 8 moves goes off at same time as speed 7 moves. really needs system where switching card sticks with same energy as exit or it regains 20 energy every turn it's out. not have a card have 0 energy and switches then comes back when cooldown is off to have 100%.
Under rating threshold (hideshow)
I like it but there should be different level rooms, like say you were lvl 1-5. there would be a room for levels 1-5 then 6-10 and so on and so on.
Under rating threshold (hideshow)
is there a way to see what cards match (groups) without having to see the color of the border... helps for those of us that are color blind.
Under rating threshold (hideshow)
one bug is that during the three card select if you select a fourth card it locks up and won't let you continue. Half the cards disappear.
Under rating threshold (hideshow)
EsIeX3: I know gaining levels does make people proud, I know the feeling.
but this ties into several other things as well, like card variety. Also, for me, (I don't know about you) spending a lot of time on card games which can become boring would be much less pointless if there was a reward for gaining levels.
Under rating threshold (hideshow)
yeah i agree with Jyangx, whenever the final release comes out, I think we should get new cards when we hit certain levels or ranks :D
I also think that everyone should start all over, because this IS a beta and would be unfair when the final is released (although giving us a "thanks for trying the beta" exclusive card would be nice :P)
Under rating threshold (hideshow)
brilliant game, great playing!
its good that attacks can be so strong however I think there should be a rule agasint 1st turn KO's (if its the first time a character gets in the contest)