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graphics:0/1 i will accept stunning graphics if they move marginally. shifting a immobile icon left and right is not good enough. sound: 1/1 good enough. at least they can get some that dont hurt. gameplay: 0/1 buggy, glitchy, characters sometimes star t partially off screen, but its a good game. another angle: get away from pokemone and ill award this point.
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highly fun in depth instructions. great gameplay. fun. the mutiplayer is fun. but could use a better navigation. plus sometimes your oppent takes forever make the time limt shorter nothing to lower a star though 5/5
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Bardblaster: "Phoebe is not the worst actually, she can kill Andromeda, one of my often used cards. Indeed, when Andromeda comes out she’ll be a good card to use!"
I'm sorry but Andromeda is probably the third worst character in the game (though, both she and phoebe are getting improved in the next patch and will be worth trying after the upcoming changes). I play her in one of my serious decks but pretty much everything has to go perfectly for her to work.
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fredrice you could not possibly be more wrong. There will always be players that have all the cards, leaving in blatant imbalances and making the better cards rare makes it HARDER to beat those players.
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friedrice8791 Jun. 16, 2008
Quit shooting down the idea of different ranked cards. There's obviously some cards in the game that are stronger than others, therefore they should be harder to get. Conversely, weaker cards should be easier to get. So, my suggestion is this: do not limit games to either 3 or 5 cards. Give each card a numeric value based on unanimous decision by us (the beta testers) and have a point value limitation on each game instead. This would lead to a larger variety in games and more interesting tactics. Of course, character cards would be worth much more than items. But can you imagine a hella buffed up character against a bunch of characters with no items? I think it would be interesting. Btw, no flaming and stuff. Suggestions are suggestions, not permanent changes to the game.that is a real good idea friedrice8791
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Haha, oh wow. I already got Juju as a starter, then I got him again when I beat this week's challenge. There should be a way to trade back your starter cards for other ones. This could also let the newer players try out more cards to see which ones they like and dislike.
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In a one game I experienced a repeat in the select range stage; so after we both choose ranges I selected my move then it repeated the range stage a few times skipping over the attack stage completely (allowing us to regain energy) and eventually disconneting me and giving me a loss
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Popo's low health and resistances make him an easy kill for a charachter with a big-damage attack.
All of the cards should, by themselves, be equal. No card should be 'better' then another card and no card should be 'rarer' than another card except maybe in the diference between a normal gem of souls and the valentine's day special one.
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Quit shooting down the idea of different ranked cards. There's obviously some cards in the game that are stronger than others, therefore they should be harder to get. Conversely, weaker cards should be easier to get. So, my suggestion is this: do not limit games to either 3 or 5 cards. Give each card a numeric value based on unanimous decision by us (the beta testers) and have a point value limitation on each game instead. This would lead to a larger variety in games and more interesting tactics. Of course, character cards would be worth much more than items. But can you imagine a hella buffed up character against a bunch of characters with no items? I think it would be interesting. Btw, no flaming and stuff. Suggestions are suggestions, not permanent changes to the game.
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I agree with no card trading because once this is public, people could abuse it really bad with multiple accounts. I also feel Onimaru is good, as I've felt like I was screwed against him no matter what I did a couple times before. Finally, do we really need the s at the end of debuffs in the instructions? http://img138.imageshack.us/img138/4029/debuffsbf7.jpg
And last, but not least, there should absolutely NOT be unique cards. 2% chance of getting another of the cards people keep beating me with is low enough.
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i would like to see card trading.. also i would like to see common, rare and unique type cards say when u actually do win a card you have like 95% chance to get a common 4% chance to get a rare and 1% chance to get a unique
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for noobs there should be a second chance to choose some starter cards.
it takes a few games to lern how this game works. players should be able to use their first experiences when they choose these cards.
perhaps they rechoose or get additional cards with kongai-lvl 2.
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well... i agree with you,it'd just be bad if you can buy new weapons then.If so, low-level players'd have no chance against better ones
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try 20% card chance
then 5% that it will be new
and you can sell cards for various amounts of coins
rarer and better cards worth more coins
winning and losing earns or loses coins
and you can buy things like new character skins, cards, and such
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ok you game is fun and all but there is no pont.You can get all the card but what can you do with them?You can just play maches you played to get the cards FTW!Thats why i think you nead tournnamets.Have them once a week and the winer gets money and/or kongergate xp.That way it has a pont.Good idea i know :)
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All pay attention to NicolBolas who uses all the OP cards and Protects them with all his effort. Instead of offensing me try to make the game more balanced plz...
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Oh and about his passive ability... 10% of moves are criticals is it a good ability to negate a percentage as small as that?
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vanifans that would make onimaru way too powerful, especially the ancestoral spirit...
however i agree with the attack being changed to 7x5 instead of 5x7, its so annoying cos its easy to absorb and means he only has one attack...
his far range moves are ultra powerful though and should be kept as 2.
my thoughts :-)
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Here is a remake idea for Onimaru.
1)Blade Flurry: 7x5 (rather 5x7)
High chance to crit or -2 physical def
(knocks a buff of is almost uselees...)
2)Get rid of Double i got interupted hitted myself missed Slash.
2)Zanmato : Single powerfull average speed hit 90% to hit.
3)Shukuchi : Low cost, low damage, fast speed, both ranges Physical or Dark attack.
4)Ancestral Spirit: 20 energy, Own Resistances +2 to 4 enrmy Physical -4 Lasts 5 turns
Points proving me wrong are welcome.
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Phoebe is very usefull if you bring her in at the right stage. Valkyrie's Charm makes her the quickest character in the game, which can be really advantageous.
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Phoebe is not the worst actually, she can kill Andromeda, one of my often used cards. Indeed, when Andromeda comes out she'll be a good card to use!
Each character has at least one character which they are strong against, presumably.
For example, Vanessa Voss does well against Marquis La Morte because he has 10 dark resistance, and she does 1 extra damage per dark resistance of the target (inate ability). Phoebe does well against Andromeda because her attacks are more rapid than Andromeda's.
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Heh guys, comment number 3036 here, I like this game alot! and I think it's been in beta testing alot, I'm comment number 3036!!!!!anyway 5\5 (if I could rate)
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1) Using a slow move against ninja port should wast energy. (interups do so). Useless otherwise... 2) Onimarus buffs should be faster. He gets owned by Cornelius Constantine with 0 effort. 3) Nerf God dammed Poison Dart, Voidstream, Bleeding Ritual and other cheap OP unresistable moves or give non-Vampire characters more shadow resistance and make it affect dots by a percentage also. (Ex Bleeding Ritual does 4X6. To a char with 1 DarkRes should do 4X5).