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When come to the card game, luck go 1st, then is your concentration, the last is strategy. If you bad luck, then you sure lose. 90% hit rate can miss for 3 times in 5 shot(andromeda rain of arrow). Although i still win since he is not concentrating. He can kill me in 1 att but he choose another weak att... Well, that is good luck for me.
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like all good card games i think it'd be nice if there was a way to trade cards. too bad it'll be abused by people with multiple account ( sigh...)
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Xeno, I had a similar problem with Valkyrie's Feather, where I got a double-boost. Also, a few games later, I noticed that my character still had the stonehead totem debuff after my opponent switched out his card that was carrying the item. I've only noticed it with these two cards though.
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Kongai is a great game, and I love it. Can't wait for the next set of cards to come out.
I want to report a bug in a game I just played where a stoneheel totem's effect continued to remain in play against all of my characters when the Cain Solomon that was wearing it switched out. Later when he switched back in, its effect was doubled so that movement cost 60 energy! The guy I was playing against thought that it was normal for the stoneheel totem to work "as long as it is in the deck", so it doesn't seem to be a one time glitch.
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xusheng, if you play long enough and win enough times you will get cards. Plus you can get them from challenges which are not that hard. Or, if you are impossibly impatient, you can buy them.
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People, stop posting hate comments about the game. Everything that can be bad said about the game has been said and I still like it, Just give it up its a good game.
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RogueLemming, If you have people that run alot, you can always add a caltrops or use attacks that still hit on fleeing or use tafari to interfere. Or use chalice and scare them.
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Something needs to done about changing ranges/switching out. There are a growing number of people who's whole strategy is changing ranges and switching. Yes, they may "win", but it prolongs the game and is boring as hell. One suggestion would be to making switching/intercepting cost energy, but I'm not sure about how that would affect overall game dynamics.
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phantom removing cards is not a good idea...making the non-frequently used more balanced maybe....anyway as it is said here and some months more cards will be added...if this moment ever comes
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im sad for this game how some characters arent used at all and i dont see them often now like cain,helene,rumiko....etc.i only see cornelious, vanessa and anex most of the time which makes this game rather boring and repetetive,i would like to see some cards removed from this game like corneloius and anex,i think it would make the game better and more balanced(p.s:i have anex myself)
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can anyone tell me what r the crit rates for attacks that dont have them,because i was supposed to do my killing blow with radiance burst when cornelious crit me with voidstream for 36 damage and killed me!
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How does maruis le morte eat? how many candles does he have on his birthday? all important questions, im sure they'll never be answered.
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good game. it takes a wee while and i see why nobody plays 5 cards cause it wud take so long. i dunno. its good but bad with the only 46 cards in whole game thing.
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In a crit you do +50% dmg, that would make the total 150%, not 100% (original dmg) + 150% (crit). Blind king is right. There are some special cases like popo's slingshot, wich does even more (300% total).
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Fall of the Machines Badge (easy – 5 points)
Defeat Kong-Bot in practice mode in Kongai
You acquired this badge on Mar. 18, 2009.
Community Crushing (completed)
Community Crushing Badge (medium – 15 points)
Win 10 ranked matches and intercept 3 slippery human foes in Kongai
You acquired this badge on Mar. 17, 2009.
Playing to Win (completed)
Playing to Win Badge (hard – 30 points)
Reach a skill rank of 20 by playing ranked matches in Kongai
You acquired this badge on Mar. 18, 2009