Under rating threshold (hideshow)
IMO, it's good that Mellora gives feedback. The devs and whatnot will be able to filter what's relevant, but it probably would help if he submitted it in fewer comments.
David Sirlin, who designed Kongai, has this to say on imbalances in his book, Playing to Win (www.sirlin.net/ptw): ------------------------------------------------------------------- "When players think they have found a game-breaking tactic, I advise them to go win some tournaments with it. If they can prove that the game really is reduced to just that tactic, then perhaps a ban is warranted. It’s extremely rare that a player is ever able to prove this though. In fact, I don’t even have any examples of it." ------------------------------------------------------------------- Imbalances will be subtle on Kongai, but Sirlin still gives good advice (except replace "tournaments" with "players like Mario, Rhine, Sooty, and other players with ridiculously good win/loss ratios).
- Bruce
Under rating threshold (hideshow)
Mellora, let's...not have conversations with yourself on the comments section.
This is just my opinion but Overpowered and Underpowered should probably stick out of comments...otherwise, just throw it all in one comment instead of 12...
Under rating threshold (hideshow)
mellora, juju's touch of doom isn't imba. High energy cost, close range, lowish speed, and how it wears off if you swap your character out makes it balanced. Play more before you cry imba :D
Under rating threshold (hideshow)
Underpowered : Ambrosia Thorn an Marquis le Morte. Marquis is not exactly overpowered , but his attacks value ( absorbed and damage ) neds to be reworked. Ambrosia is COMPLETELY , TOTALY AND ÜBER UNDERPOWERED. She got no damage at all and completely inutile attacks , needs to rework she totaly.
Under rating threshold (hideshow)
Could we change the word "Kick", when you don't want to play against the person who wants to play against you? It sounds really harse, IMO.
Under rating threshold (hideshow)
the maneuver phase is good and nessicary, i just wish there was a way to stop it from making the battles choppy and interrupting the action.
Under rating threshold (hideshow)
Cain Solomon is completely overpowered! his bat rush costs 35 energy for 45 damage! it was meant to be balanced due to 5 times damage reduction , but it is not! make it less cheap and make sumthing like 3 times attack
Under rating threshold (hideshow)
there is a bug in the percentages. I missed two times in a row an attacks with 95% hit ( more than one time! ) and threee times in the same battle my enemy activated Quickening powder ( that has only 8% chance of happening! ) i guess for now it is random.
Under rating threshold (hideshow)
a little luck will not make the game be ddecided for luck , it wil just add more possibilityes , and im not talking abou every cahracter having an lucky attack , only one or two.
Under rating threshold (hideshow)
I prefer games of skill, rather than luck. As it is, there's enough luck involved already...
Dodge, hit rates, proc rates, and crits.
Under rating threshold (hideshow)
Also , there should be an more clever speciality for each character. For example , there should be one that is purely attack , with almost none defense , opther should be hybrid , at the same time attacking and defending, And other would simple support , to make life easier to other members of the team.The worst thing in kongai is that the characters try to be completely diffetrent , but following an ''model'' ( as mages have sometimes good defense and melee characters have not enough atackto supply his defense loss , and im talking about Rumiko), because kongai try to make at least an bad situation be not so bad , but by diminishing non-melee characters melee weakness , by adding kick ( ranged melee) or staff strike ( mages ) , when it would be three times better , and more strategycal , that they were purely far range combat , but hat their damage would be far better than melee ones , to supply their defense and close-range weakness
Under rating threshold (hideshow)
I think that the factor luck should be more used in future cards.
As it is a ''mind reading'' game , just think: wouldn't it be more interesting if u could choose to risk your life to won or get safe with an uncertain battle? and if u were winning , but u know that luck can smile to him , will you play as you are alreadyu or try to adapt to his luck? so the ''luck factor'' would turn this game more interesting
Under rating threshold (hideshow)
Idea 6: Bonus for using all of the same type of characters in a team.
i.e. Team of Ninjas gets +5% dodge, innate
All amazons get +3 damage to single hit attacks and +1 to multihit attacks
All Undead get +1 regen while in battle.
Also, rainbows (all different color characters) should get something small as well like +1 to all resistances just to encourage more unique decks.
Under rating threshold (hideshow)
Idea 3: Turn in some number (3? 5?) of duplicate item cards to "power up the card" into a rare version of the card that receives minor bonuses such as...
+x% to efficiency or
Add a color of the card
Idea 4: Item alchemy: Combine various item cards into new cards.
Idea 5: Item Infusion: Use two item cards in leiu of receiving the character's normal bonus.
Under rating threshold (hideshow)
Card Wager - X Cards to be played over either a set of 3 games or a single game.
PRE-PICK two decks to play with, you can swap between them between games of the set. (or stick to the same one)
After winning, you can choose one of the opponents cards from his decks, or a random card from his sideboard.
Requires you to have at least some threshold of cards and wins to prevent people from creating accounts to "farm" cards to their main account without risking card loss.
Idea 2: A seperate game type that wagers only item cards, because after a while players will have gotten all the character cards and it would be a pain to lose them and find it again randomly
Under rating threshold (hideshow)
Just a few suggestions: Being a perfectionist, it kinda bothers me when I read "3 damage each for 3 turns" or something similar. It should read "3 damage each [turn] for 3 turns." Not a huge deal, but I doubt it would take much time to fix. Also, are there any plans to add music to the game? Music would greatly improve the game overall. Lastly, I would like to see the words "Intercept" and "Switch Out" under their respective buttons in-game. I might be the only one who mistakes them, but several times I have clicked Intercept and instantly realize that it wasn't the Switch Out button I wanted. This has made for some crucial errors.
Under rating threshold (hideshow)
Shadow:
1. Indeed! It's two different games.
2. Game history would be nice. Also a graph showing match wins/losses and character killing and something like that.
Under rating threshold (hideshow)
Breath:
1. Me too
2. Me too (maybe a drag'n'drop system)
3. Whaddaya mean?
4. First one of the attacks happens. Then the other one. Then effects and death and stuff.
Under rating threshold (hideshow)
- There should be separate stats for 3v3 and 5v5.
-A game history of a single person would be nice. (i.e. this person played this person at this time.)
Under rating threshold (hideshow)
Also maybe give testers more cards to play around with...instead of the limited amount we have. Of course take them away when it really goes live
Under rating threshold (hideshow)
Very well done, just a few suggestions:
(1) Deck Builder - When u add a card to ur deck, u can read the description of the skills anymore! You have to de-select it just to read it again =.=
(2) A more organized deck builder page would be better. Could include catergories and a smaller view.
(3) I cant read the item card since the game screen is too big!
(4) What happens when 2 attacks of the same speed happen at the same time? Is it 50-50?
Under rating threshold (hideshow)
innate abilities like cain's should specify the damage type that's increased ( physical ) because it might be confusing.
Under rating threshold (hideshow)
Sorry for the double-comment, but I's just calling dem as I sees dem. What are beta testers for?
In my opinion, Vanessa Voss is slightly overpowered. She has a fairly powerful, cheap, fast main attack, two distance attacks, life drain, and an ability that allows her to rip through anyone with much dark resistance.
Under rating threshold (hideshow)
I'm vaguely confused by what skills like Vanessa Voss' Radiance Burst mean when they are described as 'striking all enemies'. Does this mean it hurts fleeing foes, all the enemy cards in the game, or even that we can expect 2 vs 2 matches?
Under rating threshold (hideshow)
Needs more animation to make it really fun, not just letting the characters move like cardboard. Make them like actual people.
Under rating threshold (hideshow)
If Vanessa Voss (The Daywalker) is equipped with the Gem of Souls and uses Radiance Burst to kill one or more enemies in the opponent's hand, Gem of Souls gives her the ability of the opponent currently on the field, rather than that of the one actually killed.
Under rating threshold (hideshow)
Great job so far keep up the good work! The only thing that really bothers me so far is that the Hp and Energy bars don't update right after the attack I think they should. Maybe when you rest you can gain a little Hp maybe like 5hp or something like that.
Under rating threshold (hideshow)
i think that there should be an redistribution of energy... An match that i had Phoebe and Estevao Onimaru would never end , becaus i couldn't launch her best attack because it costs 55. If it was 50 , the match would be fair , i was winning and lost at that point
Under rating threshold (hideshow)
Yeah, I agree with spectator mode.
Some other cool stuff:
- Speed-Kongai (10 seconds to do your action)
- Team matches (2v2 probably)
- Championship mode
Under rating threshold (hideshow)
Kongai lacks one thing at the moment for me - spectactor mode. Each game should have 1-2 places for spectactors, who would just and only *observe* the game. This kind of thing is very useful, esp. for noobs to see better players in action.
Under rating threshold (hideshow)
kretak, you were still hitting him cause Ninja-Port and you attack had the same speed.
Anyway, I have a complain. This Single Player bot is too much dumb. He never changes the distance, and do some idiot choices, like intercepting with Tafari. I think that there should have some levels for the bot. Something like Rookie, Advanced, Pro, etc. It would be good for training, etc.
Under rating threshold (hideshow)
but nothing happens during the turn in which hide is cast. usually people just wait that out slash rest. also, if they did attack, it would have a pretty decently high chance of missing, especially with the popular elusive feather combo. the previous turn is basically just a wait turn. it sux that u aren't able to ever strike back if that is cast(not including charm+shield bash)
Under rating threshold (hideshow)
I was in a fight using Ashi and my opponent was using Ayama. They ninja ported away and I attempted to use my bleeding strike. They succeeded in hitting and moving away, but it still allowed me to hit them once they were out of range.
Under rating threshold (hideshow)
I was in a 3 v 3 fight and both my opponent and I had only 1 card left. I was using Andromeda and they were using Helene with an item that restores 2 hp per turn. They couldn't catch me and I couldn't whittle them down. The chase went on for about 15 minutes until I finally just let myself die.
Point being, it would be nice to have the option of an "offer draw" button. I think it would save people getting fed up over no win/no loss situations or gives people another option if the last turn is between two cards with a sliver of health left that could go either way.
Under rating threshold (hideshow)
How about a message when someone leaves a match. I was typing in match chat after match when the opponent already left minutes ago :)