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yup, trading is stupid. what this really needs is slower waiting times, a server that wont crash and a private battle system with passwords so you can play with friends being this last one the most important.
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jeez! i just won the Yoshiro card, but I had already chosen that one as a starter card, Now I have 2 XD
Is there a way to trade them (they are souposedto be "trading" cards)
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good game, alot of luck involved and guys, if getting cards was easy and everyone had all of them, what would u play for?
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wow kongregate, you should take some time into fixing this trash game, i had 2 guys left and i koed him and it said i lost
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TheC, please learn simple statistics.
1% chance means 1 in 100 games gets you a card.
3% chance means 1 in 33.3333 games gets you a card, or 3 cards in 100 games
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I kind of like Popo. And I agree with with Deathtol that cards should be given every level not as a very small random percent chance.
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I'm hopeless at the moment but it is good fun - I like it. I won't moan about lag because that's to be expected on a game like this.
(Nice avatar predetor - off Uncyclopedia? :P )
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the percent chance that you have to get cards should be based on the ratio of cards you have to the number of crds there are total
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apelelhitam im not a programer er anything but that sounds way to compicated and whats to stop some hacker from creating an invincible person?
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i agree w chris on points 1,2,3&6
and i suggest a 50% of current energy penalty on switching and intercepting
,
the card chance % should be 10%, not 3%
,
and
my personal fav suggestion(lol), altho im not sure the programmers can make it happen(no offense on your skills guys, its a good game already!),is after reaching some lvl,i suggest 5, we can make our own card!
e.g.
1.choose race
2.name
3.stats
4.special ability(given selection,and propper numbers/% with it, not for e.g. an outrageous 25hp/turn regen)
5.atacks
6.uploead own img
pls send me a comment about my sugestions
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lol people are soooo funny. Especially people complaining about the "luck" involved, apparently from Popo. Its almost like you've got to find a way to avoid those attacks...Kongai should have a way to dodge blows or change ranges so that really good attacks need to be launched just so, but they can be easily avoided if you know what you're doing!
In all seriousness, Kongregate, you've made an awesome game.
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BladePHF - isn't the point of a potential CRITICAL hit to "drop someone in one turn?"
The whole point of having a CRIT attack is SO you might get lucky and drop someone in one hit... I'm not saying there's no luck involved in the game, but there's a lot more strategy involved than you're giving credit for. Perhaps you just need to play more skilled opponents.