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Humbugmannen:
There is such a timer. If the main timer at the top runs out, it counts down for 60 seconds then gives the person who has selected a move the option of declaring victory. (Unless they changed this.) I have actually seen all such timers expire.
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I like this game, lots of potential. But one thing I hate really much, and hope is something that can be fixed in the future. Too many players I've played against are sore losers if I win, and just go afk.
Some might quit the game or something and give the victory to me, but others just won't do anything. Then I have to quit the match, leaving the victory to the sore loser. That's not fair. How about adding an option to declare victory after the timer has run out? Would really solve the issue once and for all.
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kongai's messed up today! I switch in a card with full HP and all of a sudden they die without taking any damage??? I lost two games like this today :(
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The new deck is coming out as soon as the R2 release is over, which is after ubuntu, tiger's claw, mlm, gem of souls, and mindreader's chalice I believe.
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@ m0leman's comment about trading cards. This opens up opportunities for abuse with multi accounts, and also there aren't enough cards to trade effectively.
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One of the aspects of card games that Kongai doesn't capture is the fun of trading cards with people. It would be nice to incorporate that somehow.
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interrupt doesn't count as a debuff. i've Knee Bashed CC plenty of times. the CC you were facing had the item that grants 75% chance to avoid stuns and interrupts.
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@the killcupper, the only bad vamp is ambrosia thorn...i use VV all the time and cain is great at long range, esp. with his ability. @intel, you mean like an indian deck?
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Also, back @dzidek, enchant blade probably doesn't work with power toss because it would make the attack WAY too good.
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RE: Greatest hit. but does such an attack as ramped up Rush of Bats count? Theoretically, v Marquis LeMorte and IF anex and CS's innates can stack and also with VV's innate, that attack would be 42x5 at base, doing 315 damage in case of a crit, but since the attack is v MLM, it would be base 32x5 (due to MLM's dark resistance), and would only do 240 at max.
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well maybe some colaboration with ubuntu but that does not count... we are talking about one character damage not two or three supporting him with buffs...
protectorez i didn't notice that enchant blade does not work on power toss... how come???
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I might have one better, i was cain and had gem of souls, i killed anex and killed voss, i don't know what the max attack would have been with a crit but my rush of bats was 24 x 5 at one point
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phantombk201 dude i heard from lots of people that there gonna add pirate cards so i dont think there gonna add new ninja cards...
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the biggest damage you can achieve is with anex when she is under 30% life (giving her +50% damage), using light damage enchant blade and wearing generals insignia... when she crits a power toss she do 210 points of damage to an opponent with 0 light damage resistance
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i would like ninja cards to be added(not like rumiko and her mates but more like the anime naruto).there would be a dark ninja with special ability to dodge 25% dark magic attacks and his four attacks would be:1)explosive kunai,long range and damage=15 and 30% to do extra 35 damage(explosion).2)shadow strike,both long and close range with 40% chance to drain 30 of the enemy's energy(physical),3)crimson flame:close range dark magic uses 70 energy and does 50 damage with 30% chance of burn(like chi blast),4)shadow hold:long and close ranged dark magic for 40 energy does small damage but has a chance of 50% to stop enemy from switching next turn.well thats it but i have ideas for other ninjas as well:)
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lol dwarves have the highet HP of any race in any game... they are tough... and big armor as always... but they are slow, and don't do much magic... only melee and healing spells, but they are good with technology so they could use some sort of fire arms for the distance attacks.... gnomes on the other hand are born magicians and inventors so low hp but strong magic attacks that cost not so much power... like fireball 50 dmg/50 power... the machines idea is nice, rifles though better fit the dwarves