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deleteduser

Jul. 05, 2008

Under rating threshold (show) You need the ability to repick starters once every week, and card rate needs to be 5-8%

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deleteduser

Jul. 05, 2008

Under rating threshold (show) actually, seiferseed's explanation, while full of good intentions, is subpar. level = something you achieve by # of wins, regardless of against who, and regardless of # of losses. so someone can have, say, 250 wins and 1000 losses and he'll still be level ten, same as if he had 250 wins and 100 losses. it also doesn't matter whether one was only playing against n00bs or against the top-ranked players. and for the last time (oh, how I wish): "luck" plays a very, very minor part. these people who think it boils down to "luck" are basically playing blind-folded, and as such they are, indeed, very "lucky" when they actually win - since a half-decent player will beat them most of the time. of course, a match between two players who fail to recognize any semblance of strategy and pattern-reading in kongai will always be decided by "luck", or, more accurately, random chance, since we're talking about two BAD players who understand next-to-nothing about the game.

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SeiferSeeD

Jul. 05, 2008

Under rating threshold (show) Only one thing Guys... Level doesn't mean nothing, an hi level hasn't any bonus, then a level 2 can easily beat a level 30 if he is luckyer...

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deleteduser

Jul. 05, 2008

Under rating threshold (show) there need to be something that u can look other guys batteling

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deleteduser

Jul. 05, 2008

Under rating threshold (show) grats which one?

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mistermonkey

Jul. 05, 2008

Under rating threshold (show) @Jacen You're not the only one who does that

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deleteduser

Jul. 05, 2008

Under rating threshold (show) h3. got a card

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deleteduser

Jul. 05, 2008

Under rating threshold (show) Sure you must be defeated if your time is up twice. Very stupid people just leave.

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Wizard78

Jul. 05, 2008

Under rating threshold (show) needs more cards

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deleteduser

Jul. 05, 2008

Under rating threshold (show) Looks fun, can't wait for it to come out

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lightsun

Jul. 04, 2008

Under rating threshold (show) konspirator01: maybe you touched the save button twice.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Thumbs up to Plix's yugi-oh stolen idea!!! Really cool ^^

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deleteduser

Jul. 04, 2008

Under rating threshold (show) I would like an option to have the close/far buttons in text, as I ocasionally hit the wrong two dots

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icyfiery12

Jul. 04, 2008

Under rating threshold (show) not a bad game i like alot

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Having problems saving a new deck. The error I receive is: "Deck name taken. Must enter a unique deck name." This comes up regardless of the name I choose.

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ChadMiller

Jul. 04, 2008

Under rating threshold (show) "lighting arrow take wayyy 2 much" What does this even mean? Surely you can't mean the 0 energy cost is oppressive. I hope you're not asserting it's broken either as Andromeda is still very below average and no character is completely shut down by it.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Percentages and chances for special attacks should be clearer. It would also be nice if we could choose to turn off/on an "Are you sure?" button (stolen from the below comment)

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lightsun

Jul. 04, 2008

Under rating threshold (show) It also would be great an "are you sure?" button or something like that.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) metallica: there is such a thing. it is called interception :p

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deleteduser

Jul. 04, 2008

Under rating threshold (show) I like your idea Plix. My idea: there should be a light char type, angels, for instance - with lots of light attacks. I think that light attacks are the most rare in the game.

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Marchosias

Jul. 04, 2008

Under rating threshold (show) Zina's innate ability shouldnot be affected by item Gem of Souls. This ability gives buff to Zina's tiger, not to herself, so more logical would be, if none would get it. This would be somehow interesting too i think.

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Plix

Jul. 04, 2008

Under rating threshold (show) what if you made field where the matches take place affect the different types of cards, to give the card types more cause then just what items go on them. Like a jungle field increaseing amazon health and decreasing ninja hit rate or something. have it randomly select the stage, so you would have to try and keep a well balanced team or all one type and hope for a field that affects them positively. just something i think would be cool

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deleteduser

Jul. 04, 2008

Under rating threshold (show) how abaout blocking card changing?

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deleteduser

Jul. 04, 2008

Under rating threshold (show) The 5 card games can take a very, very, long time with all of the switching and whatnot. I thought it might be fun to have a version without being able to switch your cards out, which would be a different kind of rock-paper-scissors. The lack of balance for Zina in 5 cards also needs to be addressed.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) lighting arrow take wayyy 2 much

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darkameba

Jul. 04, 2008

Under rating threshold (show) someone had the -2 damage for the lashes but then after death she healed 1 ... >_>

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deleteduser

Jul. 04, 2008

Under rating threshold (show) wot exactly is a "high chance" for a critcel hit, cos it neevvveeerr seems to critcel

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deleteduser

Jul. 04, 2008

Under rating threshold (show) attacks that hit all enimies should hit all enimies

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deleteduser

Jul. 04, 2008

Under rating threshold (show) there should be a reason for someone to choose to use random deck. if you ever played gunbound, when you choose to use a random bot you have a chance to get a great bot you can't normally choose, dragon or knight. here you can create new items, better than normal cards, that can only be used when you choose to use a random deck. maybe even some better character (but not extremely strong. one that's possible to beat), that you have like 3% of getting it when you use a random deck.

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Sloth139

Jul. 04, 2008

Under rating threshold (show) It needs NEW cards. The reissues are nice, but maybe you could allow the old challenges to be played to win the old cards and new challenges for NEW cards. This is the third week its been a card i already have. Lamesauce.

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phoenix96

Jul. 04, 2008

Under rating threshold (show) I would just like to see more action i.e. more animation, drawings, etc. Just to make the cards more valuable and useful when you win them, as some you don't even need.

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Geny

Jul. 04, 2008

Under rating threshold (show) i was thinking about more sets of characters and maybe giving them all-the-set advantage. and maybe some think to make prefer players play only one kind of cards, like only vampires... ie. all vampires out of game heal 1x (number of vampires)

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deleteduser

Jul. 04, 2008

Under rating threshold (show) I would be interested in seeing more characters, or at least more items. Perhaps another random modifier.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) lol i know its annoying, i started late so i have only a few cards

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deleteduser

Jul. 04, 2008

Under rating threshold (show) the problem with this game is, that the replay value isn't that high. You often wait long for a match, the matches are quite boring, due to long wait times and everyone playing the same. The reward is way to low for playing often. Due to the lack of cards we have, some people joined later and onyl got a few cards, you really can't have many different decks and strategies. And for the 90% hits, I really don't mind missing in a while, but missing 4 times is a bit to game breaking. And I would vote for an forum instead of the comments for feedback, because the feedback is on page 4 after a day, because of sensless discussions just some toughts of me, keep up the good work, Xyqtt

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deleteduser

Jul. 04, 2008

Under rating threshold (show) This is good, but is there a way to get old cards? Maybe a month after the card challenge is finished, it should be re-opened again so you can get it.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) I still feel that the biggest problem with stunning is not the frequency but the fact that if your attack is slower than the stun against you, you are stuck for 2 moves instead of one. That makes stun very very powerful.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) corny? that one guy who gets pwnd by amaya, of all people? can't be THAT tough. his only real scary move is pilebunker, and it's very slow and quite expensive. hypnotic counter is the almost-scary one, but there are many, many ways to simply ignore it and just focus on not getting pilebunked. he's a monster in an experienced hand, that's true, but so is almost half the cast.

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mistermonkey

Jul. 04, 2008

Under rating threshold (show) The HP and energy bar should change faster when there is a switchout. I just lost because i thought juju had only 40 energy (but that ws from the previous enemy)

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Ok i had enough of CC. there is a whole list of characters that cant touch him, some others that cant touch him if he plays smart and some others that can beat him butstill lose lots of hp... FIX IT!!!

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garcia1000

Jul. 04, 2008

Under rating threshold (show) Denubis - how to explain all the people who hax RNG server then????????///slash

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ChadMiller

Jul. 04, 2008

Under rating threshold (show) up_Studios: You're right about Tiger Claw and Deadly Poison, though DP isn't the useless one.

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ChadMiller

Jul. 04, 2008

Under rating threshold (show) Stargate, stop always using your biggest move against helene. Or find the "get far" button.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) ebarrett said it well. I don't see any problems with stunning moves, since Ambrosia Thorn's move does very little damage, and Rumiko's takes a lot of energy. Also, Higashi's sweep has such a low chance of success that I'd not bet on it happening most of the time. Another thing: Other than Rumiko's Eviscerate, most of the moves have less than 50% chance of success at stunning, so the moves are not often a good choice (Although Ambrosia Thorn's Spiked Boots are her fastest move, and require only 10 energy, so they are great if you want to do something while recovering energy!) Lastly, Helene is immune to stuns, and is also an excellent card. Go figure.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) chance-to-stun attacks already carry their own liabilities, either low damage or high cost. (or both.)

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gigikun

Jul. 04, 2008

Under rating threshold (show) i agree with wats his face and u guys should decrease the percentage for stunnin

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deleteduser

Jul. 04, 2008

Under rating threshold (show) While looking at packet sniffing for a lab I'm designing, I looked at the game's network transmissions. They're exceedingly well designed. The devs at no point trust the client. There's no chance for "telepathy" or specifying a miss or not. There may be a way to put in bogus input, as the moves are communicated over HTTP get requests, but that's a trivial check serverside, so I'm guessing they coded for it. All in all, the network design of this game gets full marks. (And go Kongregate for using encrypted jabber chats for their chatrooms!)

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deleteduser

Jul. 04, 2008

Under rating threshold (show) Right Opie.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) stunning moves should have a way lower percentage. the waiting time allowed should also be killed from 1 minute to something like 15 or 30 seconds. A lot of the time, I found myself waiting longer than playing also, it'd be nice if there were some way to turn off the animations for the game.

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deleteduser

Jul. 04, 2008

Under rating threshold (show) if you kill someone with gem of souls, but he has a death mask, and he switches after you already killed him, you don't get his ability

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