Under rating threshold (hideshow)
The problem with new cards is they have to be weighed in to consider the existance of other cards so as to not throw out the balance that exists. Think of what would happen if they gave a popo like character an item that gives them a 100% hit chance. *shrudder*
Under rating threshold (hideshow)
Even having all the cards means nothing. Every deck has a possible counter. If you know what the other guy has, you know the limits of his play. Intercept 3 times will kill any player that feels they "must" run and you don't get hit with a ring of curses effects either. Running just before the guy uses a high energy move makes a huge difference. Neutralizing a cards power via another card, circumstances, or your innate power changes things up. If there was only one way to play it would be boring.
Under rating threshold (hideshow)
xJTCx. the best part is startegy. Even if everyone has all 46 cards, you can still play smart and win. Also, new cards should come out after R2 ends or March/April.
Under rating threshold (hideshow)
Yes but we need more cards for the game!
more to collect,
more to play with and also 2 card challenges come out every week.. so they are just going to be repeated until everyone has got every card.. then the game will be no fun!
Under rating threshold (hideshow)
If there's no damage done or switching out after 5 turns you get a free range change. This isn't arbitrary. This mechanic exists to prevent people from trying to delay the game all day long. Now you know and knowing is half the battle (GI joeeeee) :D
Under rating threshold (hideshow)
binks, if you have no damage done to either one of you within a certain number of turn free range always turns on. Yeah, it sucks if you are unaware it can happen, but now you do. It's like the first time you have a character dodge your 100% chance to hit, or dodges while stunned.
Under rating threshold (hideshow)
@Binks: That's FC-Rule
After 5 turns without damage being dealt or a character switch you can change ranges for free. That prevent matches from being infinite long ^^
Under rating threshold (hideshow)
Wow...just had a game taken away from me by some stalemate thing. I missed my opponent 2x in a row, then he went long, I went back to close, missed again, clicked pass to save energy and then noticed that, for some arbitrary reason the game had decided to make switching range free. Arbitraryness is no conducive to a strategic game.
Under rating threshold (hideshow)
needs some more cards and needs to be able to trade card, they could really expand on this game and its a great game 5/5