Under rating threshold (hideshow)
123123... how can you say Rumiko is useless? She's one of the best characters in the game with eviscerate, teleport, shuriken/dart.
Under rating threshold (hideshow)
I think that to solve the whole swap abuse system, attacks should target the character that it out on the field after the swap. this would make swapping still useful, but stop the abuse of forcing misses.
Under rating threshold (hideshow)
Draconikar, if you are using an item for that heal move, that is supposed to happen. If it is that mask thing, it says on the card that you still die, just belated.
Under rating threshold (hideshow)
I agree whole heartedly with duffman, also i noticed a bug when using a heal move i was killed but brought back with 1 life and the heal was used, and i died the 2 turns later with health left over.
Under rating threshold (hideshow)
not sure if its a bug or just a great combo but juju's innate ability can remove the death mask ability to kill him off making him pretty much immortal
Under rating threshold (hideshow)
As with most games, I think an offline campaign would help to draw in more users. This is one problem I have with Dinowaurs. It's all multiplayer (or at least so far it is) and every time I go online only 1 or 2 people are on and I can never find a match. The difference here is that I suck at the game, so every time I go online I get creamed. A campaign would help to add enjoyability and a chance to improve before heading out into the multiplayer scene.
Under rating threshold (hideshow)
acid_dreams:
everyone is allowed to use what strategy they like. since youre so upset of helena try building a deck (or a strategy) that could get u rid of her rather than just asking others not to use it
Under rating threshold (hideshow)
will u tellthe lower ranks to stop getting helena and doing nothing but shield bash so u cant hit them it gets annoying!!!!!!!!!!!!
Under rating threshold (hideshow)
Cards should be stronger against some cards and weaker against others but the effect now is just not strong enough. sometimes it just becomes a "patience" game against the same few cards.
Under rating threshold (hideshow)
I agree to david_100 but how can i choose other cards....I didnt chose buff starter cards and now every one is more powerful than me . :-( now i cant play please help
Under rating threshold (hideshow)
Gotten now to 30 games played. Main comments based on this: (i) the cooldown counter after swapping should be made longer. Now, there is too much swapping and intercept is not enough of a deterrant. Also, (ii) 2% chance to win a new card when you win a game is just not enough. The incentive to play from this point of vie wis just zero. Also, (iii) many more cards are needed. Currently, everyone is playing with the same cards and knows how they function. Finally, (iv) the deck building is very limited, also due to the number of cards. There is no real strategy involved, like e.g. in M:tG.
Under rating threshold (hideshow)
you shouldent have to have unique deck names. after this game goes public, there going to be too many names so it'll be hard to find one that isn't taken.
Under rating threshold (hideshow)
I think duplicates of anything should be placed together with some kind of visual hint as to a duplicate or a number by the card indicating that you have more than one.
Also, turn time is long.
Under rating threshold (hideshow)
It's quite a slow game, even with a 3 vs 3 deck, and somebody who is quite obviously going to lose can stall for quite a long time. Maybe there should be a resign option or something simliar? otherwise, quite a tactical game. A tutorial on the strategy wouldn't go amiss, though.
Under rating threshold (hideshow)
Absolome think of it like math. multiply your wins by to and thats the percent likeliness, its not the most accurrate but it works.
Under rating threshold (hideshow)
I don't like it very much. If you could make a way, like you earn points from enemies if you win, that you could buy new cards.