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On card "Cornelius Constantine" written wrong information:
"Group: Dark Magic..."
And must be:
"Group: Vampires
Strength: Dark Magic..."
P.S. Sorry for my bad English, I'm Russian
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Sofar so good. They attack at the same time because both attacks have the same speed. different times because of different attack speeds.
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nice game! but better to improve well.. i've just wondering why sometimes they attack at the same time but somtimes its not.. so confusing..
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think time for every move (including range) is too long... half is about right, 3/5 at most.
otherwise seems pretty cool, getting headaches every game! haha
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Erm...assuming the release is imminent, all hell will break loose so is there any chance we can get some sort of lobby system or/and at least let us make our own rooms as right now, its pretty tough finding your friends
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in "Zina" card description.
'No one even the the deckcharacter, is safe from hisattack.'
I guess it should be /her/ and there should be missing space out there.
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even tho it never loaded 4 me, im sure it is an interesting game, otherwise there would not b so many comments. (dialup SUX). nitenite
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Haven't experienced any problems. Takes a while to get the hang of but am currently really enjoying it. Can't wait until it's all up and running
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the shuriken barrage atk witch rumiko deos says it deos 11 atks but somehow when i atked a cain soloman he dodged it even when i used it twice
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i no when i leave this post people will be unhappy, but, many computers have either a MUTE button or a switch to turn OFF their sound.......isnt technology grand.
X-D. O.O
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I'm level 1 and in my search for a match I keep getting people over level 10 trying to play against me. I think there should be something stopping this from happening. Experience levels should be segregated in some way.
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For some reason the game wont load for me. I have really fast dsl and updated laptop, but it still wont load. just a black screen......wonder why......?
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Please make the 'mute sound' option mute all in game sounds.
I totally get that people work hard on the sound for games, but my self, and many other people, listen to music and podcasts and what not while we play games, and having non-mutable games is really annoying.
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I think that the movement cost is perfect, but when slowed, make it 60 to move, not 70. making movement expensive is a key element to the game and I find that it adds immensely to the strategy aspect.
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I'm using an asus eee with a 7 inch screen, 800x480 resolution. In my opinion it would be helpful to have a "sticky info" option or something. An option that would allow information to be displayed in the bottom box until the x button is clicked to allow for scrolling after onmouseout.
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Oh and one more thing its sort of weird and in a way bad that most of us have around the same cards, which to me is bad and I believe there should be a way for everybody to get fairly different cards, but then again that would be a really hard to task to do and in a way everybody having the same cards just tests all of us to actually come up with good strategies for each card that others wouldn't know.
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Really love this game. At first I was a bit skeptical about if I would enjoy it or not, but after a few matches and experimental runs with different cards in my deck I started getting the hang of it and it began to appeal more and more to me. It's actually a really addicting game which is a really good quality for a game to have. Good job guys and I'll be looking forward to the day everybody will be albe to play this awesome game.
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Easily the best game in this site! However, and take this as a suggestion, you should add an option that allows us to play against whoever we want. Also, create separated rooms in the Multiplayer section for each pair of levels (room for levels 1 and 2, room for levels 3 and 4, etc). Also, the game is a bit repetitive because of the lack of cards, but time will correct that.
Good job, Kongregate! =)
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The turn time needs to be MUCH shorter. Even the 3card deck takes forever with the switching in and out of cards, not to mention if one player uses the full time allowed for each decision. Nice concept but in multiplayer the enjoyment aspect is killed by the time to play one game.
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my first complaint in this game, movement. I understand that if it's cheap people will just jump between locations and make it no fun, but why not make the game 1 move per 3 or 5 turns? otherwise you might as well not use your skills at all. Also when I have a ranged character switched in for a mele while fighting a mele there is no way th get at far range because the opponent counteracts the movement waisting my energy and making my card useless. also, the movement controls are counter-intuitive; difficult to learn.
my second complaint, no generic, cheap attack skill possessed by all characters. Without that feature this game is doomed to be obnoxious and slow pased. when an oponent has 1 health I find it impossibly to meerly use a patheticly weak, worthless skill to splatter their dignity on their computer moniters.
another complaint is skill cost. Frankly anything worth having costs so much that you can never use it.
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the game is super fun
once u figure out how to play its easy to get into and have fun with
i havent run into any bugs yet its like im not even beta testing the game but playing the actual game
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Are the amazon's buffs supposed to stack? You can get a whole crapload of Attack power by buffing for several rounds.
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On my monitor at least, I have to scroll up and down the screen whenever I want to see info in the 'more info' box, or if I want to have a closer look at my cards. I'd really prefer not to have to do this.
Also, I think the time given to thinking in the maneuver phase is a bit too lengthy.
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rather than 2% chance of winning a card they should be rewarded for leveling up, tournament prizes or matches specified for winning a card from the other persons deck kinda thing...imo that'd work out better
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I agree that it's really hard to manually select an opponent. Game is super fun. Is there a way to change the starter cards you selected?
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When I was picking out the starter deck I noticed that not all of the characters had displayed weaknesses. Although it's probably been pointed out before, just thought there should be weaknesses for all of them.
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"you should be able to increase your rank points even if you lose" No, this defeats the purpose of skill rank measuring skill and not games played.