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how about you look up how to get cards before you complain... and realize that the more cards you have the harder it is to get them. enough complaining, seriously.
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i dont know why ppl complain about winning cards in battle cuz i only got 8/46 and havnt won anything and ive played over 20 matches now lol
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WTH??? IN ranked matches... I'm a level 1 with skill rank 2... and the last two people it put me up against were a level 4, and a level 5... WTH???
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people say its imposible to kill marquis but its simple he is slow and has low life all u have to do is stun him the nhit him with 2 25damage shots that r fast and he is beat no harm done
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Ugh, 39 - 18, 0 won cards? I have 15 now, thanks to the stuff I got from the weekly challenges. What's the word on that? Has Kongregate indicated the system they use?
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may i say that it is a collectable card game not a tradeing card game theres 2 challanges a week now infact 3 if you count that 1 on kongai its easy enough to get cards already and theres only like 40 whats the point in a shop/trade place
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My suggestions to improve the game:
1. Cards dropping by chance should be changed to an earnable/tradeable system. Random chance is bad no matter how high the chance is. Don't increase the card challenges to two a week - its not necessary! In a trade based system, don't allow Starter cards to be traded.
2. The game is heavily weighted towards luck, when it should be about strategy or a balance of luck and strategy. Getting rid of 90% chances to hit and making them 100% would be a good start towards correcting this.
3. Allow people to re-pick their starter cards. If it must be limited, make it something like every time I gain a level I get a chance to repick them.
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Actually, the game isn't made by Kongregate, it's made by David Sirlin from Sirlin.net
Maggotheart - I don't think the drop rate needs to be increased and havn't since the game started ;P I don't yet have 30 cards, and have gained cards since I started playing.
Most of you people complaining about the card drop probably wouldn't stop even if they doubled the card drop rate. Seriously. They are even talking about having two challanges a week (and may have started doing it already) simply because of all the complaining.
The people in charge of the game are carefully monitoring the drop rates and changing them as nessecary, I assure you. I would recommend trusting in the programmer and kongregate's ability to balancing things as nessecary. ^^
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lagalagallma, in instructions it says : if you beat someone at ur lvl you gain X points, someone 10 lvls higher u win Y points and lower levels Z(?) points
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You know, bjefferson, I get you logic, but anything, including 0, divided by 0 is undefined.
Any number divided by itself is one, but any number divided by zero is undefined because how many zeros go into, say, 5? Infinite. So, if you divide zero by itself, you get a number divided by zero. Undefined, but also 1 because you divide 0 by itself. Since it can't have 2 answers, 0/0 is undefined. So you can't rate anything undefined. LOLZ. All that for a simple statement.
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beating a high lvl opponent does increase your rank more. Rank = Ranked matches. Level = any match. Level is just total wins. Rank = How good you are
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i think there should be a way to level up cards, and ranking should mean more than letting the other opponent know what skill level they are playing against. Maybe there should be certain matches/tournaments that you can only enter if you are a certain level.
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If you rate a game 0/0 then that literally means nothing.
So really your rate didnt count since 0 is a dividend and a numerator and the definition of 0 is nothing =D
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if you start with onimaru or vanessa, juju touch of doom will worker badly, as you will have good attacks agoinst them(TOD takes 4 turns, with onimaru u can kill him in 2 turns...)
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Oh, about my juju tod comment, I start with Ninja, and she has 50% chance to dodge intercept...it's always worth it for me to change out