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Hold on pigeon, you want to defy the rules of probability by making it so that the coin does remember what it landed on last? :p If the probabilities weren't random, which is what you're suggesting, then the RANDOM Number Generator really would be broken like so many people say it is. I like the game just fine without having to always take in to account constantly changing hit/miss chances. Right now, playing well improves your chances of winning dramatically. I don't think there needs to be a change.
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Tactic I agree. It is acceptable that a move will miss when it's not 100%, but the misses should reflect an approximation of their percentage which in practice is definitely not happening [and I draw that conclusion after 700 games of observation]
I think a modifier should be added that increases the probability to hit after a move misses. This will keep the practical probability closer to the stated hypothetical probability while still allowing for misses. That way chance still plays a role, but not so much that it obstructs strategy.
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This is a lot of fun, but I think the element chance gets in the way of it being a really great strategy game. Don't get me wrong, it's mostly strategy, but having everything fall apart because of a 1/10~1/20 miss percentage is too annoying to want to put a lot of thought into it, or keep playing for a long time. It's like DTD if your towers happened to miss about every tenth shot.
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Everybody who have problem with the random chances.
A random queue of numbers always contains special subparts. If you have 50% chance for a poison that not means every twice attack do poison, that means if you made infinite attack, than the half of the attacks causes poison. So you will often see 5-6 same result in a row!!!
Throw a coin 50 times and see the result!
The random and the luck able to do surprises.
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@wowhead....
"the random chances also seem to be broken for me... like missing 5 out of 7 50% poisons"
That happens with probability given by (1/2^7)*(7!/(5!*2!))=1/128*21~19%.
So you should expect that outcome rather frequently.
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Yeah, that seems to happen alot more than we would think. I've had attacks with 95% chance of hitting miss and I had Popo use poison like 10 times, never actually poisoned.
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wowhead.... the random chances also seem to be broken for me...
like missing 5 out of 7 50% poisons
or not getting healed in 4 popo's heal...
or get crited on normal attacks three times in a row....
things just.... happen
probably gonna stop playing for some time...
just one doubt: why can't we see the number rolls instead of just success/fail? this would amuse me a lot....
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i play for fun here i get cards from challenges :D almost all my cards come from challenges its fun if u play for fun 4/5 -1 for sort of having to depend on luck
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Playing for fun is fun ^^
Since i'm on Kongregate i'm done very challenge (mostly cuz the "challenge" itself, the cards i had often already) and now i miss only Ubuntu to create a perfect pro deck.
Playing to get all cards will annoy you quickly, play for fun, that's much better ^^
(As long, as not every attacjk of you misses -.-)
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I would like to say Cornelius Constantine looks like these two anime characters combined: Edward Elric from Fullmetal Alchemist & Batou from Ghost in the Shell Series.
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I can't disagree with what you said, Kiatk. Playing for Cards is rather dull, makes people tired when they don't get what they were after. I don't know how to explain this ecstatic feeling when I see my opponent's chance of how many times in a row certain moves will hit me and such, vice-versa. It shows a path, a light, that'll give strength even as fighting in a match that appears to be an attrition.
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Haha, yeah, thirty+ wins and no card. That's expected though. Playing for fun is so much better. Or just go random all the time.
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lol won 9 times and not a single card? XD there not THAT common, play for fun rather than cards, you enjoy it more that way :)
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unranked matches add onto your level, but not your rank. They are two separate things woah123. In order to get the hard badge you need to obtain a skill rank of 20 and as far as I know you can only get that in ranked 3card matches (correct me if I'm wrong somebody)
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quote "Med badge is gay it never saves." are you stupid? Win 10 ranked matches and intercept 3 slippery human foes in Kongai
You acquired this badge on Dec. 31, 2008
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Jup, Popo is a parody of the Ice Climber Girl Popo. You never knew, which gender she had, only the color of her suit told it.
Popo is a girl ;)
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When Popo's slingshot goes through two 20% to hit debuffs and proces that's when you know this just ain't your day. That combinations is bloody retarded.
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You can see the cards of any member by using this url, replacing USERNAME with the player's name:
http://www.kongregate.com/accounts/USERNAME/card_album
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Let us nexus the Aspects of Kongai!
Gambling-Knowledge-Luck-Patience-Psychological Warfare-Skill-Tactics..., what else?