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this game does have strategy, you are trying to kill all of your opponents characters before they kill yours. Maybe a bit simplistic, but even more dynamic games tend to come down to rock paper scissors at high levels of play
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the more level they have the more card they get which they can use to stun,block,heal, and have item to upgrade them >.>
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You get more cards by playing games that give cards as achievments. It'll display which games they are on the homepage.
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Lol gwen, Agreed. Although it is moderatly difficult people shouldn't be whining about it on the comment system. Fun game tho! XD
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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shebn: If an attack is absorbed, no items, buffs, or innates will proc - only the attack proc itself will have a chance to happen. There is definitely a yomi element to Teleporting in and then having to go far again, but with Darts doing such low damage against MLM and his ability to heal once he does guess correctly gives MLM the edge. |||| Rambo: There is no 'mess up once and get KOed'; it's a very very simple matter of leaving yourself enough energy to go far when you need to. As above, attack procs will happen but not items. I only said Deadly Poison was disabled, not the attack's proc. However, 2 BBs nets 13 less damage PER SHOT, which is huge. |||| spainard1993: ...What? It wouldn't be a very good measure of skill if you could only go up in rank! It has flaws (mostly that it doesn't properly account for the moderate level of luck in this game; a SR 40 playing SR 25 must win 3 games for every loss just to break even), but going down in rank is par for the course :P
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Thaago: With my OniScroll against Tafari, I'm generally happy to see them use Leafy Trap, since it barely done any more total damage than Poison Dart (assuming TafPoison) and costs him a lot more energy. It's not like LT prevents me from attacking, though some people treat it like it does. Likewise, at close, I can easily choose to eat an Ambush -- Hide gives a definite chance I'll miss a Double Slash, but I still have almost 50-50 odds to hit 2 in a row, and I'll still quite possible have a chance for a 3rd. Another option is using Curse (probably at far) then bringing it close and Sword Flurrying, which will remove Hide if it's used and SF connects. Not that I'm not saying Taf sucks against tanks or something - just that they DO still have decent odds.
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i didnt mind the ranking system, until i found out u can level down, that is dumb it took like 3 matches for me to get from rank 14 to rank 15, then i lose 1 and im back down to rank 14