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deleteduser

Apr. 25, 2008

Under rating threshold (show) I'm sure this has been said before too, but the AI on single player needs to weight a characters range choice. By simply moving close andromeda will just kick you till she dies, and Ashi and Darth Vader can be tamed in the far range.

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deleteduser

Apr. 25, 2008

Under rating threshold (show) I think Maxro's Idea about a match replay is great. Replay the match at a real time rate to see how it unfolded. Also- Maybe in the future there could be an upgrade in the items or characters for having more than one copy of the card.

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NorthernPolarity

Apr. 24, 2008

Under rating threshold (show) Moose, blood burn is a lot better than that. If we're talking about rush of bats or void stream, blood burn is an extra 6/10 damage per turn. If the other person(onimaru, etc) has an attack that does 5x7, its a potential 10-14 damage prevented as well.

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qwert008

Apr. 24, 2008

Under rating threshold (show) Physical attacks that have changed their type (i.e. through Helene's Enchant Blade) still activate Tafari's Leafy Trap. Also, why is it that some items like the Reinforced Breastplate increase their respective stats and make them turn green, but the General's Insignia increases the damage without adding 6 to the number shown and turning it green?

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Orangatang91

Apr. 24, 2008

Under rating threshold (show) High Scores should be based on how many wins and loses that you have so the person who wins the most times but has the fewest loses, really is the best player.

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deleteduser

Apr. 24, 2008

Under rating threshold (show) I did not sign up on time to get all the cards, and now I am missing some useful cards. There needs to be an opportunity for people like me to get the otherwise unreachable cards

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deleteduser

Apr. 24, 2008

Under rating threshold (show) helene's sword swing that is supposed to give her back some energy never does, but does sometimes give the enemy back their energy :P

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deleteduser

Apr. 24, 2008

Under rating threshold (show) Blood burn, Basically, spend one turn, to deal an extra 10 damage (over five turns) and prevent 10 damage, unless your fighting ominaru, which this attack is rather effective against, but still... its a whole turn, for a reasonably minor effect, what say, -1 speed aswell?

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krwary

Apr. 24, 2008

Under rating threshold (show) There is too little to do with just 3 or 5 cards. It really only matters what cards you have and very little skill or chance involved

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deleteduser

Apr. 24, 2008

Under rating threshold (show) moose111 (and everyone), Feel free to put forward such suggestions to here *and* Sirlin's forums (Sirlin designed Kongai): http://www.sirlin.net/forums/forumdisplay.php?f=16 I've asked Emily (co-founder of Kongregate), and she says it's fine for us Beta testers to post there. - Bruce

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deleteduser

Apr. 23, 2008

Under rating threshold (show) Card ideas. Shadow Armour +3 Light magic resistance. Usable only by black set. Sheild of faith. +3 dark magic resistance. Usable only by Green set. Cursed sword of biting. Single hit attacks +8 -3 physical defense. Usable by red set only. Boots of speed, +1 speed. -5 energy cost to change range. open. Enchanted weapon. +1 damage. +10% hit rate. open.

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AlienKittyInc

Apr. 23, 2008

Under rating threshold (show) One last comment for today: The single player game really need to be revamped. At the moment they kinda suck (at least when compared to the awesomness of multiplayer)

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AlienKittyInc

Apr. 23, 2008

Under rating threshold (show) It'd be nice if you could get more backgrounds for the main menu screen and the shiloettes. At the moment it seems like you only have three.

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deleteduser

Apr. 23, 2008

Under rating threshold (show) when two ambrosia thorns were fighting and both used vamp kiss the one that went first removed the image of other but the two kept fighting

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deleteduser

Apr. 23, 2008

Under rating threshold (show) For some reason, fighting Popo with Vanessa, when I highlight Popo's herbal preparations buff, it gives no description of what it is actively doing (just gives the name). It probably should...

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deleteduser

Apr. 23, 2008

Under rating threshold (show) Replay Match Feature? Basically would show the match without all the wait times. It could be constructed out of the info in the Combat Log. you could like save up to 3 matches or watch a finished one.

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AlienKittyInc

Apr. 23, 2008

Under rating threshold (show) If you kill two people withZina in two consecutive turns you only get one buff. The second buff doesn't even replace the first one. I think you should get two buffs if you can do that.

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AlienKittyInc

Apr. 23, 2008

Under rating threshold (show) @Maxro that is true but the card is still imbalanced. The requirement that only certain charachters can use it it nowhere near as much a setback as the extra damage is a boost.

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AlienKittyInc

Apr. 23, 2008

Under rating threshold (show) items should work even if you die: if you have healing salve and are reduced to exactly 0hp you either need to be raised back up to 3hp or there needs to be much clearer rules about item effects. Actually, you just need clearer rules and more standard rules in general for items. Especially it cases when both players are useing items and atacks that have buffs and debuffs, there is a lot of ambiguity.

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Interrobang

Apr. 23, 2008

Under rating threshold (show) Similar to what ManicMan said, but in reverse. I had the Death Mask on, but still got killed with Bleeding Ritual.

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razorborne

Apr. 23, 2008

Under rating threshold (show) healing vial seems to heal 3. it says 2. just sayin'.

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deleteduser

Apr. 23, 2008

Under rating threshold (show) When you have leafy trap on you as Anex and you change your attacks to light magic it still springs the leafy trap, I think that should be fixed.

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Josh1billion

Apr. 23, 2008

Under rating threshold (show) maxro: That is not a bug; it gives you 5 energy.

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deleteduser

Apr. 23, 2008

Under rating threshold (show) @AlienKitty, seeabove and various others: There seem to be some problems with Kongai's RNG in general. I assume they're working on making it more fair (right, guys?).

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ForceTen

Apr. 23, 2008

Under rating threshold (show) Only for the People of Chat Room Orgulho: Super Torneio de Kongai da Orgulho http://www.orkut.com/CommMsgs.aspx?cmm=42720606&tid=2595348537600491210&na=2&nst=38

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garcia1000

Apr. 23, 2008

Under rating threshold (show) Blood vial: The item you choose when you want to give a handicap to your opponent, but you're too much of a weenie to play without items.

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deleteduser

Apr. 23, 2008

Under rating threshold (show) and quickening powder, 8% chance for a double move, that could and probably would be game winning event, but is it tempting enough to use? even 10% maybe better? thoughts?

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deleteduser

Apr. 23, 2008

Under rating threshold (show) Flash power... seems to me like, "well i could choose a card that will provided an immediate benefit, but instead i'll get flash power, that way if i screw up i wont take damage 35% of the time." any thoughts anyone?

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deleteduser

Apr. 22, 2008

Under rating threshold (show) @AlienKitty: Yellow Rock of Cowards deas only 5 because everyone can use it, I think; Caltrops deals 8 because only the red ppl can use it.

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deleteduser

Apr. 22, 2008

Under rating threshold (show) I used Higashi with Scroll of Inner Focus which subtracts five from energy costs. One one of his moves it said energy cost -5.

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marco143

Apr. 22, 2008

Under rating threshold (show) PS: How do you have a server conflict in single-player mode? Fix that, please.

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marco143

Apr. 22, 2008

Under rating threshold (show) I love the way you can use the cards to trap people. For example, I was using Andromeda against Onimaru and he had Caltrops when I was at 5 health. He had 10 Physical Defense and all my attacks were physical except one, which had a high Crit rate, but Critical Hits don't hurt him, so I couldn't touch him and had to let him kill me. Please put a lot of ways to trap people in here!

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AlienKittyInc

Apr. 22, 2008

Under rating threshold (show) Some of the cards (like Popo, Ubutu, and yellow rock of cowards) seem rather underpowered. It would be nice if no card was always better than another.

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deleteduser

Apr. 22, 2008

Under rating threshold (show) I think that the solution to Starter Cards is to give people 10 preset starter cards which can't be mixed with cards won otherwise; they could all be pretty crappy cards.

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AlienKittyInc

Apr. 22, 2008

Under rating threshold (show) I know it's been said before, but I agree that the ability to swap starter cards would be good.

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seeabove

Apr. 22, 2008

Under rating threshold (show) JuJu's innate is a 30% DEBUFF. Well, it just worked 5 times in a row... perhaps bugged to 100%?

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deleteduser

Apr. 22, 2008

Under rating threshold (show) I cant access the sound options ingame or otherwise :P

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deleteduser

Apr. 22, 2008

Under rating threshold (show) jjojo, i think it might be your connection, i also had it once but after a long load the charracters were visible

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deleteduser

Apr. 22, 2008

Under rating threshold (show) agree with Aristizle

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jjojo

Apr. 22, 2008

Under rating threshold (show) sometimes cards and characters are invisbel

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AriStar

Apr. 22, 2008

Under rating threshold (show) Just played a game where both characters were invisible to my opponent (a noob) to start. They became visible to him at different times. He then became invisible to me at the end of the game and I to him - but our own characters were visible to each other. No time for love Dr. Jones!

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Aristizle

Apr. 22, 2008

Under rating threshold (show) Also, in my completely biased newbie position (last time i will beg this issue -pinky swear!), I'm not looking for a robust starter card selection system, just one that is not static. Something a little more then one card a week. Maybe the ability to switch out 1 starter card for another a day/other day/week/whatever gets the powers that be to agree. I'm looking for a dynamic deck building experience.

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Aristizle

Apr. 22, 2008

Under rating threshold (show) A reset would be nice but it would only help us beta testers. As Athiel17 said "having to decide them right away at the start before knowing what they really did or how to play the game isn’t the best way to really help equalize some of the card choices." New players should at least have access to the tutorial, before starter card selection, so they have some idea of the mechanics of the game.

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deleteduser

Apr. 22, 2008

Under rating threshold (show) It's very unlikely Kongregate are going to allow a very robust starter card-selection system, but what *is* good is you guys mentioning it often as you are. There's an underlying issue beneath the starter card issue, and your mentioning it let Kongregate know that, as a player, this issue is important to you. — Bruce

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deleteduser

Apr. 22, 2008

Under rating threshold (show) leave me a shout or a whisper on my profile about your favourite person

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AlienKittyInc

Apr. 21, 2008

Under rating threshold (show) Higashi as writen is not over powered but his open palm attack stuns WAY more than 30% of the time. 30% would be the same as spiked boots (Ambrosia thorn)

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AlienKittyInc

Apr. 21, 2008

Under rating threshold (show) I have the same problem as Bobbobfish. In responce to Moose111: I agree in the specific case you mentioned but I think that "deals +1 damage per opponents points of dark resistance" X2 should be +2 points per point of dark resistance.

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deleteduser

Apr. 21, 2008

Under rating threshold (show) when you do a sword strike with Helene against Ubuntu it replenishes his energy instead of yours.... kinda gay

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deleteduser

Apr. 21, 2008

Under rating threshold (show) I agree on the whole changing starter cards things; having to decide them right away at the start before knowing what they really did or how to play the game isn't the best way to really help equalize some of the card choices. Being able to choose them later (or right away if you need the cards) would give players a chance to look at what cards other people have picked and see how they work out.

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Cheeser221

Apr. 21, 2008

Under rating threshold (show) I also agree with Aristizle

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