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Jaywalker2

Oct. 01, 2008

Under rating threshold (show) "you know I missed a ToD once, quite amusing that was =),.. so I veto upgrading ToD to 100%" ...do you mean "veto" or "vote"...they ain't quite the same thing.

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garcia1000

Oct. 01, 2008

Under rating threshold (show) Well I mean most people don't understand probability and think the RNG is broken. They want to always feel in control and miss/crit/procs make them fee less in control. So these disconnects just worsen the feeling of not being in control, leading to much frustration.

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garcia1000

Oct. 01, 2008

Under rating threshold (show) Also yeah wtf is up with these disconnects? Usually a beta is where bugs and stuff are ironed out amirite?

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deleteduser

Oct. 01, 2008

Under rating threshold (show) i'm done with this game...i refuse playing a game where 90% of the games people disconnect, where 90% hit abilities miss in 50% of the time and where 5% crits happen in bunches -_-

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deleteduser

Oct. 01, 2008

Under rating threshold (show) there shd be a badge for beating kong-bot 10x

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garcia1000

Oct. 01, 2008

Under rating threshold (show) But seriously you should play Kongia because you like the game, not because you want to win a card or to have a good W/L ratio

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deleteduser

Oct. 01, 2008

Under rating threshold (show) something needs to be done about the server, it often goes down midgame and is very frustrating, so much more often then it used to

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blacknight89

Oct. 01, 2008

Under rating threshold (show) i rule

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Lone_ant

Oct. 01, 2008

Under rating threshold (show) you know I missed a ToD once, quite amusing that was =),.. so I veto upgrading ToD to 100%

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garcia1000

Oct. 01, 2008

Under rating threshold (show) There's still Oni's double slash, Vampiric touch, power toss (all 98%), touch of doom (99%). And power lash should probably be 100% imo

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AlienKittyInc

Oct. 01, 2008

Under rating threshold (show) Power Toss, double slash(Onimaru), touch of doom, and Vampiric Touch all should have 100% hits (96+% currently)

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AlienKittyInc

Oct. 01, 2008

Under rating threshold (show) @garcia I think most of the 96%+ hit moves already became 100. True shot is the only one I can think of that was lower for a long time, but that's 100 now so...

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deleteduser

Oct. 01, 2008

Under rating threshold (show) Load screen please? Because it just shows a black screen, and suddenly is playing. I'm just trying to guess when it's going to come online.

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garcia1000

Oct. 01, 2008

Under rating threshold (show) Well there is no edit function here. What I meant was like a 98% miss really sucks. But a 95% miss is no big deal and to be expected.

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garcia1000

Oct. 01, 2008

Under rating threshold (show) On the other hand when a 98% or 99% move misses it's like a kick in the nuts

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garcia1000

Oct. 01, 2008

Under rating threshold (show) By the way I support all 96%+ hit moves going to 100%. There is a big difference between 90%, 95%, and 100%, but you'd have to be a good player to know how to use that information.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) what happened to all my stats?

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eleis

Oct. 01, 2008

Under rating threshold (show) cool, i love anime sluts

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deleteduser

Oct. 01, 2008

Under rating threshold (show) MCBALLER YOURE SO WITTY STUPID RETARD

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deleteduser

Oct. 01, 2008

Under rating threshold (show) now i know why this game has gai(gay)in it.....

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deleteduser

Oct. 01, 2008

Under rating threshold (show) what OmniscentChaos is saying probaley right

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Daave

Oct. 01, 2008

Under rating threshold (show) RamboBatman speaks the truth ;) http://www.kongregate.com/users/352396/posts and http://www.kongregate.com/forums/1/topics/12593?page=1

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deleteduser

Oct. 01, 2008

Under rating threshold (show) Mine works perfectly

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deleteduser

Oct. 01, 2008

Under rating threshold (show) the game loads believe me but in a black color so wait

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colone4

Oct. 01, 2008

Under rating threshold (show) the stupid screen stays black it hardly ever loads!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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bluey111

Oct. 01, 2008

Under rating threshold (show) OMFG just stays on a black screen no loading or anything

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deleteduser

Oct. 01, 2008

Under rating threshold (show) yeungx: You, and everyone else should know that the chances for slingshot are not about even for crit/hit/miss. I recently found out that the "roll" for hit and crit are the same. This means that a number is generated from 1-100. If the number is from 1-50 slingshot hits and crits. If the number is 51-60 slingshot hits and doesn't crit. If the number is 61-100 slingshot misses. For a while I was wondering why I didn't see more regular hits with slingshot and learning this helped me understand why. However, this certainly doesn't make people who think the move is overpowered very happy.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) and what i mean by that, is that chance should only exist, i believe, on moves can be used often enough in ONE game that the crit/miss/hit chances averages out over many moves. For example, i have no problem with the chance on sling shot, the odds on that move is aprox 1/3, 1/3, 1/3 for hit/crit/miss. Therefore, the chance can easily be averaged out over a single game. What i do have a problem with is move such as ray of light and other BIG finish move having a miss chance of 5%. This is problematic in two ways. First it is very hard to set up these moves. it often takes many turns, and good switchs to set one up. therefore the miss, even know it is one out of 20 is heart breaking, and often that means a win turns in to a loss. Secondly, there is no way this odds can be reflected in a single game. no way it can be put into the calculations. All it means is one out of 20 games, you loss in a stupid manner. This does not help the game.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) 7.3\10

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deleteduser

Oct. 01, 2008

Under rating threshold (show) I have to say that the luck factor is too big in this game. This game is more like chess when it come to the ability to get more favourable positions. however there are too many moves that has a crit or miss chance. This chance does nothing for the game other then making the out come more random. The more random it is, the less strategic it is. I do believe chance has a element in this game, and i am not those that say this game is pure chance. it is far from it. But i do believe the chance factor needs to be more managed and more focused

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deleteduser

Oct. 01, 2008

Under rating threshold (show) yeah, they can stop at evolution....once they are released, they are, then after that the only real changes are bug fixes in general in flash games. you honestly don't see any major changes in ANY flash game(except for multiplayers of course) after their release. if there were any, they'd be release in the sequel to the game. also, getting back to kongai, new cards have to be tested like all other cards. it took a long time to test the first cards and it'll take a while to establish and start testing for the second group of new cards.

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Rodriesk

Oct. 01, 2008

Under rating threshold (show) http://www.sirlin.net/archive/yomi-layer-3-knowing-mind-of-the-opponent/

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deleteduser

Oct. 01, 2008

Under rating threshold (show) why is every one so obsoised with this game? its not that fun. infact its like "pokemon" cards.i dont find it fun at all.this is just my view so dont go screaming at me.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) I was a beta tester. I saw constant improving. And now, evolution stopped. There are no changes at all, no improvements at all, no new cards at all, no new ideas at all! And the rating is falling and falling! In the world of flash games, no game can stop in evolution... without getting extinct... I always rated it as 5/5, but now I change it to a 4. I made this comment on September 19th. Now I downgrade Kongai to 2/5.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) ive already read that miner. i know you werent talking to me but still.

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CMiner

Oct. 01, 2008

Under rating threshold (show) I completely agree that ratios mean almost nothing. However, your example leaves a lot out. If you expect your opponent to do action A, because he is a pro, you can do the counter to that. But if he thinks that you'll do the counter, he can do action B (counter to your counter). You, expecting this can perhaps do the counter to his counter. He, expecting that, could just go back to action A. It's a lot deeper than you are making it out to be, and not everyone reacts the way you do. Read this: http://www.sirlin.net/archive/yomi-layer-3-knowing-mind-of-the-opponent/ It will make you a better Kongai player.

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Plix

Oct. 01, 2008

Under rating threshold (show) the guys saying the game is based mostly on luck, would you please state your win loss record when you complain, im just a little curious

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deleteduser

Oct. 01, 2008

Under rating threshold (show) AAAHH WTF i cant see the characters anymore O_o

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catpaw

Oct. 01, 2008

Under rating threshold (show) (forgot to say, I'm just to lazy often to really use a coin, it isn't just like a little playing to relax... but the game is better when really using a coin) It makes people go crazy, like they try so hard to notice a pattern in you, they just cannot find.

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catpaw

Oct. 01, 2008

Under rating threshold (show) The main skill that is left, is to notice patterns, like many people wont reintercept after a unsucessful intercept, or hardly everybody expects me to change when I am already in a favorite position (so to even improve the position)... or whatever. At the end its really in many case just look. Why do most people I play against have ratios like 2:1. because of the newbs. Many people come, play a few losses and go to never be seen again. BTW I think I could improve when playing less when I''m really tired and doing really stupid things. But really who the f* cares about the ratio at all? It says nothing about your skill. (Also noticed on some daytimes you get more likely a newb to play against than on another other time, so ratio might also reflect on what time of the day you play) And even if the game is in a good deal about random. Does it make it bad because of this?

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catpaw

Oct. 01, 2008

Under rating threshold (show) Actually I do play the best games when flipping a coin on many occasions (except situations were one decission is really stupid, like intercepting when the other has only 1 card left). About "skill"; many, many, many situations look like this: Okay I got ashi in near, the say ubuntu. Now if I'd be a newbie 99% likely I'd just use the strongest attack, that makes me very predictable. You can easily beat newbs, because they are really very predictable and hardly switch at all. Now when I play against a pro. I can expect he switches out, but when he expects me to intercept he can just wait it out, so I can attack again, when he thinks that I think that he thinks he is gonna wait because he thinks that I think I gonna attack eitherway, he might change eitherway. Its just random.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) everyone complains about how it doesnt show you which attacks of yours will be faster each turn, but rather displays the speeds of random attacks to be faster.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) What's the deal with flash powder?

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deleteduser

Oct. 01, 2008

Under rating threshold (show) i love it when people ask kongregate to fix something. they act as if they are the first to notice this 'flaw'. for example: do you think kongregate isnt already doing everything it can to fix the servers? commenting here isnt helping. the same deal with flash powder.

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CMiner

Oct. 01, 2008

Under rating threshold (show) Also, just because a person tries to be unpredictable, doesn't mean they succeed. I've predicted the moves of the highest level players before. That wasn't luck, unless I was flipping a coin to decide my actions, it was skill. It was taking the person's personality, past actions, and the current situation into account and making a judgment. The same thing has happened in reverse, where someone has accurately predicted what I would do even when I was trying specifically to be unpredictable. This isn't rock-paper-scissors, where its only three choices and no chance of predicting or out-maneuvering the opponent. There's dozens of different types of rocks, and sometimes its more beneficial to pick paper against scissors than rock, and sometimes not. You're overly simplifying things to try and prove that things are simple.

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CMiner

Oct. 01, 2008

Under rating threshold (show) All these people whining that the game is all luck because they missed the last attack of a game, and the other person hit and won. That game wasn't luck. Was it luck that the other person fought you down to the point where it came down to just 1 attack? No. If you were a better player, you'd be far enough ahead at the end of a game that one miss wouldn't lose the game for you. Consider the whole game, and not just one attack. No matter how inconvenient that one miss might be, it's one miss (or two or three, etc). The whole game isn't based off of one hit or miss, unless you make it that way.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) catpaw: ad "professionals" It would be like rockpaperscissors, if there were only 3 cards and you would have to play them every time, which is not the case.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) I feel like luck dominates more over strategy/psychology. Probably at least 70%. The last game I played is like PURE LUCK; I won because my enemy Tafari miss with Poison Shot (90% hit) when he coulda won, but instead, i won.

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deleteduser

Oct. 01, 2008

Under rating threshold (show) woho take until now more than 10 loses when the game was 100% already mine -.- senseless "love" the kongregate server =/

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catpaw

Oct. 01, 2008

Under rating threshold (show) hellraiser3, also ratios mean shit. To some degree they only tell on how picky you are who you are playing against. I play against everybody, even highlevel players who are pretty unpredictable. This of course worsens my ratio against trying hard to play against newbs only. Do I care? No. BBKoe, if disconnects wouldn't count as loss, people (actually stupid little kids) would just plug out their network cable when losing.

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