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@Neal123 Yes. I find that very odd. Why does Amaya's shadow wrath hit fleeting enemies? Venessa Voss's radiance burst does not hit fleeting enemies nor does Zina's tiger frenzy...If this is a bug, it should be fixed. If it is supposed to be that way, which I find unlikely. the descrption "hits even fleeting enemies" should be added.
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casz is also right. I had to kil cain solomon 3 times once. It can be hard. Then another time it only took 2 tries and another time 1 try. It's only 30%.
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thats not the point, ITG - 'high level play' as you put it, involves experienced players who play the percentages, meaning they are more likely to use items that have a more consistent return on their use - relying on a 30% chance to not die means youre relying on poor tactics.
the phylactery is a good item, and would still be good if it was fixed to only work once per battle - its still superior to death mask in this case, and removes the ridiculous case (which happens quite frequently) where you get chain procs on it, thus utterly ruining a match.
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@ George63 man, that's not how kongai works at all... if you leave you get a loss and the other player wins rank points...
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lol at the noobs trying to debuff Phylactery, it's already hardly used in high level play, nerfing it would only make things worse.
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The game itself is pretty well thought out. There is a issue of being slow, it might potentially take hours to play. Anyways graphics are nice, the gameplay is strategy in some ways and anticipation in others which is done in a good manner. Music can also help but that would most likely be added later on. Overall enjoying the game but I'm pretty dismal at this game at the moment. Just wondering will it be possible to earn cards by playing this game perhaps in single player mode. If that's the case maybe offer different cards than the one in weekly challenges.
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The deck builder is competent, but I think it could be much better. Let us sort it in various ways, like "Ninja Set" or "Ninja Characters" or "General Items", or "All Characters". Right now it's kinda a pain to scroll through them all.
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its nota bug, its a feature. you have no idea how many times my VV died and pylactery or whatever never triggered. i think ive only had mine trigger once ever. i still use it though because it provides risk and chance without certainty.
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ive had the pylactery work for me somethign like 5 or 6 times in one fight, so im not jsut whining cos i got owned by rng, but i genuinely think the ability to work multiple times is a broken mechanic. winning because you essentially cant die is no fun.
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mihtig - youer wrong, because it doesnt mean auto death next round - you can keep living dode to dodges, misses - if you use a drain life ability and gain enough to survive an attack, if opponent has to use too much energy to be able to attack next round, yorue getting more than just the next round to attack, you can switch out and gain health, the phylactery >>>>>> death mask. with the multiple working bug (i choose to call it a bug) it is ridiculous
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i didnt say its impossible odds, and your little lesson in probability merely reinforces my point - the pylactery working multiple times in a battle is a pretty decent chance of happening and is utterly game-breaking, so needs to be fixed.
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superflay May. 21, 2009
just had another game where the phylactery bugs out and works multiple time sin a row. FIX IT SO IT ONLY WORKS ONCE PER BATTLE
0.3x0.3 happening is NOT a bug.There's 9% for that to happen.If it works thrice in a row, there's almost 3% for that to happen.Nowhere near 'impossible' odds.
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just had another game where the phylactery bugs out and works multiple time sin a row. FIX IT SO IT ONLY WORKS ONCE PER BATTLE
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hey wmd what is sweet in the game thats not fair!! i won many times but this game doesnot giving card!!! lol to you too!!