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New cards would be coooooool!
There should also be a mode where you could use duplicates.
One last thing would be to change the default deck you use, so if you want to play a certain one of your decks, you wouldn't have to decide it in the few seconds before a match starts every time.
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True, adding new cards could be a very bad idea, but harder challenges that allow better players to obtain 2 cards a week instead of 1 might be nice.
To be able to get away with adding another set of cards would probably entail changing the mechanics of the game, via more stats, extra range or whatever.
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Instead of cards that are way too easy to get on challenges, why don't you add a "generation 2" set of cards that are gotten via challenges equivalent to a "hard" or "impossible" badge, while cycling through the old cards with easy challenges at the same time.
I'd like to be able to be proud of the cards I have obtained.
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Actually I don't like it, that you can't see the other people's level and skill rank anymore, before you enter a fight. Is it a bug? And I think it's even more disappointing, that you can't stop the match, once you have clicked 3-Card game (former Ranked game).
P.S.: I don't think that there should be new cards. The actual cards fit very well together and new cards would make it too complicated, mainly for beginners.
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Interesting update, I'm very glad they fixed some of the bugs, it'd be great if they gave a list of what exactly had changed, I've gotten used to the old glitches and now don't know whats been fixed. It'd be better if they included 5-card ranked matches (especially now that ranked is the default) and 5-card practice as well (I really can't imagine it being that hard to implement either). Of course, what would be really great is some new cards. Fix all the bugs you want, I've still kinda played these characters and items to death.
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wow thw death mask doesnt work at all... I had it on juju and he died right away no extra turn to heal or anything LAME!!!
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Thanks for fixing the Cain bug, but still he has the most useless skill in the game, Tantrum. Maybe if it lasted 4 turns at least and could be used from both ranges people would start using it.
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I think the Warlock group of characters it's too powerful. Yes, I know only Kongai players w/ 450+ wins got the set but just because it's exclusive doesn't make it okay to unbalance the game. Definitely something to fix for the next release.
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@Grapesrule12345: R1 and R2 mean that they are repeats of the card through a challenge, and to all those people who think popo's slingshot inaccurate, It has a 60% chance of hit which is pretty high and it seems to miss once or twice throughout a game...
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@midg 3333: If you have for instance 2 Curse Ring debuffs on you the hit rate of a normally 100% attack becomes 81% (100%*90%*90%), NOT 80% (100%-2*10%). Hence five Shadow Curses don't make you always miss, but decrease your hit rate (if your attack is originally 100%) to exactly 32,768% (100%*80%^5). Cheers!