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Playing to Win
Dude! You just completed the Playing to Win achievement in Kongai and won the Playing to Win badge and 30 points!
Took me all day, but I got it!
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Playing to WinDude! You just completed the Playing to Win achievement in Kongai and won the Playing to Win badge and 30 points! WHEW
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Ozmobleeds: after 5 turns in which no one switches or takes damage you get free range changes. It doesn't happen very often but does help for resolving stalemates between single-ranged characters.
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Has anyone played ever a match and during a turn it gave you free range change? That happened to me and I never seen that before.
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IamSevere... there is a timer. It's an easy win if they don't make a move, because they're forced to rest if they don't.
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The lag is caused by massive amount of new players returning to play Kongai after it has been 20-100 players at a time, servers can´t hold +200...
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my opponent wont make a move...there is nothing I can do to go on. If I quit or reset I loose...he wins.... is that the way to win just start a game and don't make a move... there should be a time limit where if he dose not make a move the move is made for him or the game is lost... It has been over an hour now... please fix this problem
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Error=2
Hey, the badges had nice effects, but pls check the next time the servers whether they will survive the mass of new players >.>
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Actually Tikis don´t need luck (expects for Popo) but they are more like support characters rather than anything else.
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I meet VV all the time. The reason for ppl not using Tikis might b that dey've got odd attacks and dey need sum luck 2 win..
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there shouldn´t be such system... You can´t compare even %-health of cards left, because opponent could have single hit attack that will kill you, bad connection is your problem (and everyone would exploit this by faking disconnects if they are on slight upper hand.)
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disconnected and lost. twice. guy had 6 health left on his last card. i still had 2 cards left. disconnected. i lose. there shud b sum point sytem which decides winner after disconnection based on cards left alive in decks