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I think Maxro's Idea about a match replay is great. Replay the match at a real time rate to see how it unfolded. Also- Maybe in the future there could be an upgrade in the items or characters for having more than one copy of the card.
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Moose, blood burn is a lot better than that. If we're talking about rush of bats or void stream, blood burn is an extra 6/10 damage per turn. If the other person(onimaru, etc) has an attack that does 5x7, its a potential 10-14 damage prevented as well.
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Physical attacks that have changed their type (i.e. through Helene's Enchant Blade) still activate Tafari's Leafy Trap. Also, why is it that some items like the Reinforced Breastplate increase their respective stats and make them turn green, but the General's Insignia increases the damage without adding 6 to the number shown and turning it green?
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High Scores should be based on how many wins and loses that you have so the person who wins the most times but has the fewest loses, really is the best player.
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I did not sign up on time to get all the cards, and now I am missing some useful cards. There needs to be an opportunity for people like me to get the otherwise unreachable cards
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helene's sword swing that is supposed to give her back some energy never does, but does sometimes give the enemy back their energy :P
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Blood burn,
Basically, spend one turn, to deal an extra 10 damage (over five turns) and prevent 10 damage, unless your fighting ominaru, which this attack is rather effective against, but still... its a whole turn, for a reasonably minor effect, what say, -1 speed aswell?
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There is too little to do with just 3 or 5 cards. It really only matters what cards you have and very little skill or chance involved
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moose111 (and everyone),
Feel free to put forward such suggestions to here *and* Sirlin's forums (Sirlin designed Kongai):
http://www.sirlin.net/forums/forumdisplay.php?f=16
I've asked Emily (co-founder of Kongregate), and she says it's fine for us Beta testers to post there.
- Bruce
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Card ideas.
Shadow Armour
+3 Light magic resistance.
Usable only by black set.
Sheild of faith.
+3 dark magic resistance.
Usable only by Green set.
Cursed sword of biting.
Single hit attacks +8
-3 physical defense.
Usable by red set only.
Boots of speed,
+1 speed.
-5 energy cost to change range.
open.
Enchanted weapon.
+1 damage.
+10% hit rate.
open.
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One last comment for today: The single player game really need to be revamped. At the moment they kinda suck (at least when compared to the awesomness of multiplayer)
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It'd be nice if you could get more backgrounds for the main menu screen and the shiloettes. At the moment it seems like you only have three.
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when two ambrosia thorns were fighting and both used vamp kiss the one that went first removed the image of other but the two kept fighting
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For some reason, fighting Popo with Vanessa, when I highlight Popo's herbal preparations buff, it gives no description of what it is actively doing (just gives the name). It probably should...
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Replay Match Feature? Basically would show the match without all the wait times. It could be constructed out of the info in the Combat Log. you could like save up to 3 matches or watch a finished one.
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If you kill two people withZina in two consecutive turns you only get one buff. The second buff doesn't even replace the first one. I think you should get two buffs if you can do that.
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@Maxro that is true but the card is still imbalanced. The requirement that only certain charachters can use it it nowhere near as much a setback as the extra damage is a boost.
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items should work even if you die: if you have healing salve and are reduced to exactly 0hp you either need to be raised back up to 3hp or there needs to be much clearer rules about item effects. Actually, you just need clearer rules and more standard rules in general for items. Especially it cases when both players are useing items and atacks that have buffs and debuffs, there is a lot of ambiguity.
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When you have leafy trap on you as Anex and you change your attacks to light magic it still springs the leafy trap, I think that should be fixed.
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@AlienKitty, seeabove and various others: There seem to be some problems with Kongai's RNG in general. I assume they're working on making it more fair (right, guys?).
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Only for the People of Chat Room Orgulho:
Super Torneio de Kongai da Orgulho http://www.orkut.com/CommMsgs.aspx?cmm=42720606&tid=2595348537600491210&na=2&nst=38
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Blood vial: The item you choose when you want to give a handicap to your opponent, but you're too much of a weenie to play without items.
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and quickening powder, 8% chance for a double move, that could and probably would be game winning event, but is it tempting enough to use? even 10% maybe better? thoughts?
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Flash power... seems to me like, "well i could choose a card that will provided an immediate benefit, but instead i'll get flash power, that way if i screw up i wont take damage 35% of the time." any thoughts anyone?
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@AlienKitty: Yellow Rock of Cowards deas only 5 because everyone can use it, I think; Caltrops deals 8 because only the red ppl can use it.
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I used Higashi with Scroll of Inner Focus which subtracts five from energy costs. One one of his moves it said energy cost -5.
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I love the way you can use the cards to trap people. For example, I was using Andromeda against Onimaru and he had Caltrops when I was at 5 health. He had 10 Physical Defense and all my attacks were physical except one, which had a high Crit rate, but Critical Hits don't hurt him, so I couldn't touch him and had to let him kill me. Please put a lot of ways to trap people in here!
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Some of the cards (like Popo, Ubutu, and yellow rock of cowards) seem rather underpowered. It would be nice if no card was always better than another.
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I think that the solution to Starter Cards is to give people 10 preset starter cards which can't be mixed with cards won otherwise; they could all be pretty crappy cards.
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Just played a game where both characters were invisible to my opponent (a noob) to start. They became visible to him at different times. He then became invisible to me at the end of the game and I to him - but our own characters were visible to each other.
No time for love Dr. Jones!
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Also, in my completely biased newbie position (last time i will beg this issue -pinky swear!), I'm not looking for a robust starter card selection system, just one that is not static. Something a little more then one card a week. Maybe the ability to switch out 1 starter card for another a day/other day/week/whatever gets the powers that be to agree. I'm looking for a dynamic deck building experience.
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A reset would be nice but it would only help us beta testers. As Athiel17 said "having to decide them right away at the start before knowing what they really did or how to play the game isn’t the best way to really help equalize some of the card choices." New players should at least have access to the tutorial, before starter card selection, so they have some idea of the mechanics of the game.
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It's very unlikely Kongregate are going to allow a very robust starter card-selection system, but what *is* good is you guys mentioning it often as you are. There's an underlying issue beneath the starter card issue, and your mentioning it let Kongregate know that, as a player, this issue is important to you.
— Bruce
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Higashi as writen is not over powered but his open palm attack stuns WAY more than 30% of the time. 30% would be the same as spiked boots (Ambrosia thorn)
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I have the same problem as Bobbobfish.
In responce to Moose111:
I agree in the specific case you mentioned but I think that "deals +1 damage per opponents points of dark resistance" X2 should be +2 points per point of dark resistance.
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I agree on the whole changing starter cards things; having to decide them right away at the start before knowing what they really did or how to play the game isn't the best way to really help equalize some of the card choices. Being able to choose them later (or right away if you need the cards) would give players a chance to look at what cards other people have picked and see how they work out.