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i think the chance of getting a new card should be increased, i hate seeing the same set of cards over, and over, i want some diversity
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cheese101: no B should not get the previously stolen abilities. think of it as the gem gets them not the characters, and the gem doesnt steal items.
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had a really annoying bug! My opponent didnt move, timer ran out, sat through "waiting for opponent..." clicked declare victory..... and LOST... I have NO idea how that makes any sense especially since I had the upper hand in the match, gah
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Timer should probably shorter, i was just in a game with a guy that wasn't doing anything and it took forever, its basicly like 2 minutes a round because you get 60 seconds for choosing a distance and an attack
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if sum1 uses gem of souls to get anothers innate ability(person A),and A is then killed by B,shouldnt B get both innate abilities???
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I like that the multiplayer games put you and your opponent in a private chat. I had a good laugh on my first game (although i got whooped :)
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if sum1 uses gem of souls to get anothers innate ability(person A),and A is then killed by B,shouldnt B get both innate abilities???
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Amazing game! I'm having a great time playing it. I have to agree with sorroth though, the attack animations and pauses needs to be sped up for better overall enjoyment.
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I'd quite like to see a *Block* move for all characters that takes maybe 10 energy and reduces the number of incoming hit points.
At the moment most characters can only fight or run, so when you can't afford to attack and you don't want to swap out then all you can do is stand there and "Rest" as the other guys hits you in the face (ah, how restful).
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Great game. It takes a bit to load up the first time, and the on-screen hints feel like they get in the way a bit, but it's easy to learn, fun to play, and it has all the makings of a great collectible card game. 5/5 if I could rate it right now.
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It would be really nice if it was faster. I don't know if this is caused by the game itself thinking slowly, or if a delibarate pause is built in, but I find the time taken between doing anything really annoying. Other than that, I'm really enjoying it so far.
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This game is off to a great start, I only wish there was a way other than random chance to win cards... even if they are really weak.
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lol my mate jamiewolfycook is so jeliouse i can get on kongai and he cant lol but seriously it is a good game should make an official version for everyone
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The problem I have with stun is that if my attack is slower than the stunning one I don't move for 2 turns instead of the threatened 1 turn.
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I think the minimum health should be increased to 65, because higashi can kill a fully healed opponent by intercepting
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There's a bug in life stealing. Vampiric attacks add the normal amount of health to the attacker even if they only do 1 damage (i.e. it takes the value from the attack's hit amount, not the defender's life points)
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cause people just ran away and ran again and again, i think you shold put a limit in that move dunno maybe 3 or 4 times per match
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I much enjoy battling with other people as it gives the need to be aware of human thinking. Bluffs, Counters, and even false moves are always having to be considered, BUT I think that there should be a single player way of earning victories through the game. Rather than 5 multiplayer wins to level, perhaps 15 single player wins.
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great game 5/5 b nice to have 1 card for each lvl and maby 60 points then it would be more of a thing to keep u going for the website and the game:)
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3 card game, maybe it's an effect, but I think it was a glitch. I had two of my three characters die from switching out with no intercept damage.
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Also think that there is too much swapping of characters. Intercept is not enough deterrant. It just makes the game boring and long, long, long.
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Well I started off and picked my new cards. While doing so the game conveniently tells you to mouse over a card and it shows you some interesting details about it. Unfortunately you can not do the same for your own cards. I think having that changed would add much more to the game.
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The waiting time for opponent's moves is way too long. It makes not want to play it, as I know most turns take 60 seconds to plan. People are abusing it.
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docciavelli - are you playing ranked games (where you get points based on the difference in skill level btwn you and your opponent)?
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I'd just back up the following suggestions made by others:
1. Give a card when you level up.
2. Give credit toward leveling based on quality of opponent (above/below your skill level).