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ok, i gotta ask this, wtf is up with those stupid Mario things and those other ones that say "Epic"? plz leave me a shout if you can fill me in
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My Helene missed Frenzied strikes, which is a 90% hit rate, 3 times. It seems the miss rate is higher than it should be. Also, the item which has a 30% chance of recovering 1 health point when someone should die saved my opponent twice in a row.
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Necronomic Tome works even when you hit yourself (after reflect). so it's like - you kill yourself, suck 10 hp from yourself, and live again with the 10 hp you sucked.
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A really annoying use of hypnotic stare -- if you do it to a vamp kiss from ambrosia, then she gets her life back. Wheras if you do it to jujus heal, you get healed. Senseless.
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i disagree, Zina's attacks are way too expencive, Eye of the tiger, while dealing only 40damage, costs as much as Touch of Doom, Chi Blast(Higashi), and is much more expencive than most of the high-damage deal attacks(power toss, power lash, signature slice, pilebunker, ray of light, chi blast)
Tiger pounce is also too expencive, if you compare it to Bleeding slice, Sword slice, Double slash(onimaru) etc.
Her only good attack is tiger pounce, which can easily be countered with any of the high damage far attacks(power toss, rapid lash etc.)
So i say: Less cost, more power 4 Zina!
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Please change the card earning system to something thats comparative but definite? Like...every level gained? Because as someone who has 50 wins and no card earned and alot of people with worse records, it feels slightly unfair (as opposed to those who earn 2 cards after their first 30 wins) and offputting.
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from the very bottom of pandora's box, just before hope got locked inside, the last thing to come out and poison the world was the "nerf switching!" mentality.
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switch cooldown should last longer than one turn. either that or there needs to be some other penalty for switching out.
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Nah, then it would be too powerful for an item. Dodge and Evade should still be able to avoid Crane attacks....Cause If it can make someone with a 10 percent chance to hit always hit...its still powerful.
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bug reported: After multiple network disconnections and re connections, Amaya's innate ability (disabling one move at random per turn, ONE MOVE ONLY) triple folded to where 3 of my moves (as Popo) were disabled, both me and my opponent were shocked
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I have come into contact with a glitch where sometimes a character will be attacked and lose hp before the current turn happens, then the turn will occur.
So basically one person gets a crit hit without the turn and then the actual turn would occur.
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those 95% percent hit's are just a great way to balance te game. And to get some lucky exits. Otherwise you know your going to die on the last move. Nwo you have a chnace 1 of 20 you will survive. It's not much, it's not game breaking, but it's enough to get a luck edge sometime
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Allow for the ability to duplicate an existing deck. This allows for an easy ability to copy a deck you like and make minor tweaks to it without forgetting what your original deck was.
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@Lucika
I think that the purpose of not having a switch cooldown after deaths is to give people a chance to recover. If there was a switch cooldown after deaths then you colud kill a charachter and be garunteed to kill another charachter with an all out move simply becausse they can't switch out.
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I think, that abilities, that have 90+ percentage to hit, should have 100% hit ratio. It's really irritating to loose battle only becouse You had bad luck, and not bad luck in decisions, just becouse You missed with 96% hit ability.
With that feature, abilities, that decrease hit percentage could give 5% more, and abilities with low hit (like popo's Slingshot) would be only risk makers.
I hope You understand my average English :)
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I am enjoying the game. My thoughts:
1.) Picking the starter cards hosed me, because I only picked characters, and now I have to wait a few weeks to get items for them.
2.) Very laggy when against humans.
Other than that, I really enjoy it.
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i dont like the fact they give u tester cards right at da begining cuz i chose random cards just to find out dey where da carpyest cards in da whole dam game........
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v v feast of blood is too weak it only gives u 10 hp for 35 energy.. should at least give u 20.. also the quaerter back dude rush of bats is waaayyy over powerd
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a bug..
if zina kill her enemy with poison when he is in reserve, the buf doesn't work and it's simbol turn on in the left
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shouldn't there be failed switch cooldowns? i hate when i intercept someone but they switch next turn. not really fair.
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ShadowLight: It's not a bug. Hypnotic stare is supposed to affect all moves. CC can also gain Enchant Blade from Helene or Anex and many more weird things can happen with Hypnotic Stare.