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I'd like it if the cooldown on switching was raised to 2 turns, some people constantly switch rather then trying to position the card there using. Would also like it if the wait time on a turn was shorter because once you've got your card abilitys memorized it shouldn't take more then 20 seconds to move.
Movement cost could stand to be a little cheaper, maybe 40.
More ways to get cards would be nice, such as playing a fixed amount of games or getting money to spend in a shop from playing.
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Excellent game that even has its faults the screen is very high and becoming increasingly difficult to see the specifications of the letters to my fighters equipped assets, letters overlap in a way unfavourable, even so I think this will be one of the most entertaining game of kongragate
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need to cap how many times you can switch characters in and out, its annoying when they switch then switch and switch and switch, I know there is the intercept, but it is annoying when all they do is switch out, make it so if they switch they have to wait 2 turns to switch out again (unless killed) but that is a given.
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I still think zina needs a nerf on her stun proc percentage.
The host vs non-host bug also needs to be taken care of before we go live.
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*"emily_greer just said in chat Kongai might go live this week; looks like I need to shift focus to what I actually think should happen!"*
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After looking through sirlin.net forums, i found a guy that made some claims thet Emily_Greer said kongai will go live this week.
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this game is very luck based. missing 95% chances can really crew you up... and the enemy suceeding with less than 50% chances two times in a row can also be very fatal. mixing in criticals and even more cards an abalities that are luck based means luck can outweigh skill by far...
And cards: I think it sucks too just have 3 cards. i think players who cant even equip all their characters are at a serious disadvantage. I know, one should get cards through achievements, but I think i would make it more fair if players with less then 3 cards can choose more than 3 cards, so hey at least have 6 carrds and something to queip for every character. and maybe add a function for gaining new cards that depends upon how many cards you already have...
And no, this wouldnt benefit me, as i already got 28 cards before choosing the 3 free cards...
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I like it. There are enough factors in the gameplay that its enjoyable to try and keep guessing your opponents moves, but few enough it stays fast paced and possible to keep track of.
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2% is yet a good chance.
Would you like 0,01%?
And the cards are the cards.
You can't change, trade, sell or buy them.
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i like the idea of a card shop, that could be really good, as it would encourage play over over Kongregate, not just on Kongai, so as to get badges and earn points.
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Whenever I have death totem on, which says it lets me still use my move, i stay revived, with 1hp, but I dont use the move.
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should be more than a 2% chance to get a card i think that it should be brought up to 15%. also I think it would be great if there was a way to trade cards with other players. And lastly I think if there was a card "shop" where you could trade in points for cards.
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Imho: My understanding of having such a low card gain % is to give the game a longer shelf life. If the developers put in a >25% of gaining a card on win, people would have all 46 cards in a short time. Then people would be begging for new cards, which would then lead to imbalances and people begging for balancing... Plus in most games I've seen, once players acquire all items in a game, it dies... So the dev's are trying to keep the replay high, while also keeping traffic at their site. Most games have a life span, they are just trying to make this one last longer and be worth the time they spent developing it
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Would be great to watch other people's games. Would also be great if the 5-card games had a 3% chance of winning you a card, given how much longer they take.
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i think you should be able to wager cards on people, but both users have to see and accept what they will get/lose when they win/lose
:D
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Definitely a higher chance needed to obtain cards, and additionally, what about a further increased chance for beating someone over your level? maybe also an increased chance by beating someone without losing a man.