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bores me to death. A game has to be intuitive. You have to get the idea by merely looking at it. The whole board is so overloaded that I do not know where to concentrate on. Soo many information at once. Not a game I would play.
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I'm with sniegas to a degree. Too many facets of the game, and the graphics are good, but there's no action or good animation when players attack.
Also, game speed does need to pick up. It's slow playing
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Cool system that uses very few cards, when choosing the 3 starter cards you should tell the players they only use 3 or 5 characters and up to 3 or 5 items.
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I found healing items to be rather useless. Healing 3 a turn during battle didn't do much. That may just be because I'm new to the game. Resting should also heal some, because once health is gone it's hard to get it back. Characters can die in 2 turns.
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Awesome!!! I was worried about the playing system, thinking about all others card-games i ever played, but i liked so much this one!!! I'm wanting a lot fo new cards now! :D
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I don't think it's too complicated at all. With a little intuition and one practice round, I was able to jump right into a ranked match and win.
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Brilliant system. I was a bit worried about how the cards would work out, but it's as good as I could've hoped. I also think that in-game skill level and kong level should be shown for each player because it matters if someone has been around kong longer and therefore may have more, better cards.
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My first though: These "add" and "subtract" buttons are annoying. A drag and drop interface would be much more intuitive.
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really nice game, just wish there were more cards. I do the new card challenge straight away then have to wait 6 days :D
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yeah, i like it! you can earn new cards ingame. with the bonuscards and the different attacks you can make your own strategy. And the funny thing is; it's a card game!! realy good. i would give it a 5/5!!!
oh, and i agree with Residentevilman and smallintestine, Good ideas!
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The items should be more important than they are now. Rather than being (stat) boosters for a character maybe give them (more) tactical use in mid battle.
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euhm i'm having a problem with deck builder 5 cards
i entered the weirdest name's
sdmflkjqsdmflkj for example and it told me it was taken -_- for every name
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the distance is a little weird. I did not realize that the characters were on 1 sliding scale. I was thinking like each character is in 2 pegs, and if I choose "get far", then I'll move to the back peg. However, if I choose "get far," we both move back. I thought it would be more like each character has 2 individual rows. I suppose it doesn't change what actually happens as far as mechanics, but, visually, it confuses me.
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Need a way of talking to who your playing, in game.
and also, you should level up faster, if you play people of a a higher level.
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Yeah a store where you could maybe earn points by beating other players/computers depending on their skill would be nice. That way you could have a slightly bigger selection of cards. Or maybe a challenge for an additional card a week.
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oh and by the way harcon01 there is something called intercepting which does damage and stops them from switching (but there is a slight chance u know this and are trying to trick people into switching on the first turn and then beating them)
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Nice game, can see a lot of people playing this.
i agree with residentevilman, there should be a store, or a way of trading.
i also believe there should be a time limit on making a move, or else people will just sit there, and wait for the other person to leave.
some sort of loading screen instead of blackness.
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Very good game. Good Effort. Couple of suggestions.
1. Remove the ability to switch on first move. Because everybody will do it as their is nothing to lose by doing so and everything to gain.
2. Loading bar so people loading this up do not think it is bugged when they see a black screen for a while
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there should be a trade or buy card option. you can trade a card out with other ppl or you could trade with an online store. the money could be points you get from wins