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Note: this game is RIGGED. The % doesnt mean anything. i miss 3 95% attacks in a row while i get stunned 5 times in a row by a 30% chance attack? Thats BS. thats 0.00125% and 2% chance respectively. Maybe if they didnt rigg the statistics this game would be better. Im no longer playin this game because of this.
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@spencer9812: It is fair. You're the one who allowed him to hit you 3 times with Tiger Strike. Therefore, you should take your punishment.
With Ubuntu, either stay far, and attempt to guess what to do (leave and avoid Spirit, or stay and avoid Intercept) or stay in close and use high priority attacks that can stun, interrupt, etc.
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I just don't think its fair to even have the chance to get ubuntu get 3 crit raises becuase this guy had 100% crit rate with his VV and that is so overpowering.
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jmu008, use VV's other attacks. popo might try to interupt, but it takes lots of energy. Also, did popo have the feather? That increase the odds of the miss.
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dont know why people are whining who have to fight guys who are 7 lvls or somethink higher than they because this is great for the low lvl guy and just shit for the high lvl one, because if the low lvl guy wins he gets around 150 skill points but if he loses he just loses 50 skill points so u just have to win 1 out of 4 fights but the high lvl guy must win 3 out of 4 just to dont get lvled down
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....500 cards huh... well congrats to that. Anways this game is pretty cool. I wish the matchups were better. I understand the whole skill lvl thing, but when you lvl 3 skill lvl 14 you shouldnt have to fight an opponent lvl 17 with a skill rank of 24... thats a little unfare because they have many more cards than you do. But other than that its a great game
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Something is rly rly rly messed up...even tho I won this game, I'm complaining.
Vanessa's Double Slash is bugged. I was up against a Popo, no debuff, Popo had no buff other than initiate. I used Double Slash 5 times.
1st=Miss, 2nd=Miss, 3rd=Dodge, 4th= Miss, 5th=Dodge...is that even fair? Double Slash has 90% chance of hitting...Popo has 25% chance of dodge...WTF?
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after having 10 or so cards, card win rate is 3% Thats so the best way to get cards is either buying or doing challenges. It makes good business sense.
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@funktion: By that logic, I'd have about a 9.5% chance, because I have 97 battles, and got 9-10 cards from battles. But yeah, it's probably low, and that doesn't really bother me, considering I use random cards 80% of the time.
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@Gnaw
Currently I have 114 wins and won 4 cards from playing. So simple caculation would give you about 3.5% of getting a card from winning a game, which is really low in my opinion :(
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how about this for trading
there's already a "card shop" that you can buy cards from
just add a new function. you give them 2 cards, they let you pick one card. unscammable
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really should add more cards,getting kinda bored of seeing the same thing over and over.Also increase the chance to win cards from a game if you make more cards cause you can bearly get the 46 unless you wait for challenges or buy them(which i dont think people would spend money for this game)
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Traiding Doesn't Make much sense mainly cause it will take a While before any new cards do happen and before they are planned they (Jim and the others) still need ideas and suggestions...
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No trading! Then there would be people who create alternate accounts, pick starters, and trade em for good cards on their main account.
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Just my opinion, but I think it would be a bit early for a trade system. There's only 46 cards and it's relatively simple to get more, be it waiting for a new challenge every week (actually, more like 3-4 days, but you get the point), winning them through battles (depends if you're lucky), or just spending money on them (if you're that desperate).
At this point, the only purpose I see for trading is to get different editions of a card.
Maybe when more cards are created (if that's actually going to happen) and there's a bit more reason for trading besides just different editions (aka. Card rarity), Trading would be more worthwhile.
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I dont think trading would make a difference. Covi, thats an odd statement considering that if you trade you will have the same amount of cards, just a different amount. Besides you cant use the same card in the same deck.
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Only newbs want trading because they are short of cards, if you could trade the game wouldn't be the same... besides who will trade (lets say), a blood vial for a phobe??? trading sistem would be silly.