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actually popo's slingshot is good even though it ahs a low hit rate, because everyone would like popo and want him if the attack costs 25 but does 55+ damage so popo's character is actually a luck-based character with less hit rates but more dodging as well
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maybe the hit rate doesnt decrease at all so maybe it is like 20% of failing and if that hasnt stopped teh attack then another 10% of missing
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The very fact that most attacks have a base accuracy makes plunges this game into a whirlpool of sucking. After fixing this problem, Popo's Slingshot will need to be reworked.
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does anyone know how the modifiers actually work? e.g. if your hit rate was reduced by 20% off of a 100% hit rate, then by a further 10% would it be 70% (100-20-10) or 72%(80-8(10% of 80)). Or is it slightly more random, or completely different?
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AS a guy who could farily call myself an expert. Your better off flipping coins than doing what Richard said.
Really. Muhahahahaha!
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As a guy who could fairly call himself an expert, since I'm currently on the all time rank points list, I'd like to debunk the luck factor. It's not that luck is not a factor as much as it tends to even out quite a bit, even if it does not feel that way at the time. The deck selected is important, especially if you know the deck your opponent always plays. Every card has a counter or a situation. Some cards are very powerful when whole,but lose a few power and hit points become very vulnerable. The most significant elements to consider are 1) switch and intercepting the switch, 2) power types and in some cases switching power types 3)Odds modifiers. If you pay attention to these factors, you will win more often especially once you figure out your opponents tendancies. The difference between the beginners and the experts is that the experts both anticipate what their opponent will do and modify their own play to be less predicatable. Good and have fun. GL & HF.
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This game is decent, but not that great if you play it long enough. Once you become really good at it, the bottom line is all comes down to two things. Who has the right cards and who has more luck. So when two experts play, the winner is who gets more lucky. New cards may make it more exciting for a moment.. but when the new cards are acquired, then luck is what it is about again.
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dagda don't be a dumbfk. They already know what they're doing with the game, so chill out and quit suggesting stupid ideas for them to use
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if kongregate is readig this, here are some example card types: warriors, mages, satanists, preists, palidans, engineers, seers, riders, beastmasters, guardians.
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if anyone knows, plz tell me... will the new cards replace the old ones, or will the old ones stay and the new ones be added on
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I had a deck the last time I played but when I played again, it's gone! I had to re-build it but I still had the cards though, just not the deck.
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Is it just my computer/account but has the "Man Versus Machine Challenge" challenge been there for like forever now? Or is it just me?
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some attacks by martial artists aren't 100%, although they are close. Still, they origamis aren't too terribly useful
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i thought popo was confirmed to be a female? and thats about the only time crane is useful, why use it just for popo, amaya, and sometimes phoebe?
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Actually there is alot of strategy and math here, and the misses are a good thing. Otherwise you could calculate the best combination of attacks and make a macro.
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i played a really mean trick on a lvl 1: it was yoshiro vs. vanessa, i purposely moved to far, and watched as she choose ray of light... and i did chi reflect.
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Fix the servers or do something about people who just leave the timer to run doing nothing every goddamn turn. Or whatever the fck is causing this game to not be able to play a SINGLE NORMAL MATCH without drudging through like 5 shitheads dragging it out waiting for you to forfeit.
So many people are constantly complaining yet no changes are ever implemented. See you next year Kongai, and if its still the same... well so long and thanks for all the fish.
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Most epic win ever:
-Phoebe with 5 rain dances.
-2 hit higashi after taking a chi blast.
-1 hit MLM
-1 hit Cornelius with a crit
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having a trading system would be horrible. most ppl would abuse the system, and u wouldn't get cards from skill, u would just trade for good cards from ur freinds.
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first, could you fix the tafari glitch? he's one of my fav's and i used to use him a lot, but sometimes when he uses hide and a good amount of the time, the leaves only grow to about 50% of how big they are supposed to, and when that happens the proc has a high chance to not take affect
second, new ?clans? - A DRAGON CLAN FTW!!! that'd be awesome - i have a few ideas for another one in specific
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Graphics glitches are really unimportant. The prominent glitch of this game is the host/join bugs that come up when 2 people kill each other at once. Aside from that, some mechanics are just weird (like buffs missing). There aren't a great number of bugs that need addressing. There's 1. Get over it.
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Safer maybe you should keep your opinions to yourself; there is evidently a multitude of people who enjoy Kongai and have legitimate reasons for which. Honestly why bother voicing your opinion if you know your probably outnumbered
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I see many people complaining about glitches. In all truth, I've barely seen any, and when people say it is a glitch, most of the time, it's because they have misunderstood the mechanics of the game