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This game is really great. At this moment the best cards for me are anex and cain solomon. Their inner ability is so exciting.
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I should clarify, each match you enter has a 3% of the winner getting the card. So you could potentially play forever and never win a single card.
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@XxLokixX No one knows exactly sure about the card drop rate. But it's pretty low, maybe about 3~7%, which is WAY too low in my opinion :(
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@Popo. You leached 8 hp (50% of his remaining 15 hp), you did not actually go up to 8. The 5 hp you started with + the 8 you leeched was not enough to survive his 27 dmg tackle. If you had leeched, say, 50 hp, it would have displayed you going to zero, then added the 50 hp, then deducted the remaining damage.
While displayed in a funky way, the game is correct in showing a tie.
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I'm thinking that this 8 hp you were left with is a glitch. This has also happened to me once in the past. Got killed but I used a health draining move, it showed I had health but just died anyway.
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Popo: you were at 5 and you took 39, you gained 8 bringing your HP to negative 26, you were still dead. Your opponent was at 15 and took 35, bringing him to negative 20, also dead. Since you both died at the same time the game was tied.
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I was playing a ranked match and I had a Marqui Le Morte and my opponent had a Cain Solomon (they were the last two cards). His Cain Solomon had 15 hp and my Marquis Le Morte had 5 hp. At close range, I did Vamparoic Touch (Speed-7) he did Tackle (Speed-7), we were both dead. But, i regenerated a few points making my total hp 8. Then, it said Tied Game. Can someone explain how it was tied?
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hit and proc stats aren't very acurate, some attacks hit way more often than they should some miss way more than they should acording to the percentages
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i think helene should be tweaked a bit,like reduce her sheildbash to 90% and raise swordslash and frenzied strikes to 95%,because i dont really see her at all anymore,ashi is far more effective because helene just misses too much
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SSH, in the case of switching out, the person actually uses the attack. When the range is changed, they can't use the attack and thus lose no energy.
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When you do a teleporting attack (Telport or Ninja Port) and it means that the other player's attack is ineffective, shouldn't the other player lose their focus points, just like when you swap out?
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There isn't really anything wrong with the RNG. If you miss 3 times in a row, then the system just happened to have not worked in your favor.
I'll admit, it may happen a bit more than expected (Last two games, I ended up missing 3 times in a row) but it doesn't mean the RNG is screwed up.
Who knows. What if there's a bunch of special quirks to the system you don't know about? Like what if using the same attack over and over may activate some code in the program that will cause the attack to miss more as you continue attacking with the same attack? Ever considered THAT?! O_o
Meh. Probably not true, but you get the picture. Random is random. Deal with it.
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I would be happy just to see the dang number that was "rolled" so i could have a realistic idea of what is really going on.
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um IM GLITCHED:(