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@ GamerzDude and Burnt_Piggy ,
The cards are all designed to be like equally strong, but all of them have there own weaknesses/strengths, and some are just easier to use effectively than others.
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actually juju ubuntu and rumiko can be good in there own ways so dont tell people 2 aviod them if you dont like them because i can use all 3 effectivly
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Dude! You just completed the Playing to Win achievement in Kongai and won the Playing to Win badge and 30 points!
YAY XD
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Juju, Ubuntu and Rumiko are definatly the characters players should avoid, while Helene, Ambrosia and Popo are all excellent choices and at least one of them should be included in a deck.
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there should be a "declare victory" button, if the game makes your opponent automatically pass/rest three times in a row. i'm tired of playing with people that leave their computer, but don't want to take the loss and leave.
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Possible bug - I swithed in Andromeda at close range. I swithced to long range, the other player chose to remain. Range did not change, Andromeda was killed. Next turn I brought in Anex and I was suddenly at long range. I chose to stay, the other player chose to come close. Range changed to close.
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Blood vial is 80% to heal 2hp, so really you're better of with tomes or generals insignia on vamps. My vamps deck is CC with tomes, marquis with insignia and vanessa with phylactyery
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Fall of the Machines Badge (easy – 5 points)
Defeat Kong-Bot in practice mode in Kongai
You acquired this badge on Dec. 16, 2008.
Community Crushing Badge (medium – 15 points)
Win 10 ranked matches and intercept 3 slippery human foes in Kongai
You acquired this badge on Dec. 19, 2008.
Playing to Win Badge (hard – 30 points)
Reach a skill rank of 20 by playing ranked matches in Kongai
You acquired this badge on Jan. 30, 2009.
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Methinks that blood vial always works, though on my R2 version it says 3hp per turn as opposed to 2 in-game and on other versions (K). Azaziel, what is ROLF? XD
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crap. like 5% of my wins go to opponents disconnecting. like 10% of my loses come from awkward shit/lack of knowledge that refusing a match counts as a loss nowadays.
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damn!impossible!i have missed a voidstream and vs breastplated anex!!! and i lost a match because of this! developers of this game! hear me! how can an attack with %100 attack can be missed? GIVE ME AN ANSWER! I AM REALLY ANGRY WITH YOU NOW!!!!
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@warm ice, wont necromonic tomes work better with CC? if you hit a pile bunker with soul crush and tomes you should kill most characters...now if you were to get a crit with those bonuses...that would be crazy. Marquis can work with any attack that increases his attack dmg, and ashi is fine i guess
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FWIW: I think the best way to deal with people who use up the clock is to incorporate a reserve timer. You get 30 seconds on the main timer (the one that is 60 seconds now) and 30 seconds on a reserve timer. After the main timer counts down, you go to the reserve. However, each time you make a move in under 10 (or 15) seconds, one second gets added to the reserve with a max of 60 seconds on the reserve. This would cut the average time spent per move waaaay down, but allow you up to a minute or more on really tough moves.
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Any artists interested in developing some explicit artwork featuring the buxom and tightly-packed Kongai characters? I can do dialog and/or stories if you are interested. Shout if you want to collaborate!