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Levels mean virtually nothing anyway, it's the skill rank that matters.
You can level up as high as you want by just playing unranked matched, but you can't get skill ranks.
And in my opinion, it doesn't get hard until at least SR21+
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"wtf it always matches me with high 11+ levels "
Umm, game, I'm sorry to disappoint you but it only gets hard 16+. Even 17 or 18+. You haven't seen anything til you've been pushed around by them for a while. Or you've killed them. 11 is nothing.
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We definitely need more cards. That will definitely make this game 10 times better. Really it will. Once there are enough cards, we need to be able to trade. Everyone pretty much has every card already and i feel like I'm seeing the same cards every game.
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lol, each time I come on here I read the comments for kicks. The people who whine about it and quit after 3 games are the funnest, then the people who have suggestions that are grammatically incorrect to the point that they don't make scents. Excuse any bad spelling, i am dyslexic.
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wtf it always matches me with high 11+ levels and i have no choice except play
ADD THE KICK BUTTON BACK OR EVEN THE MATCHES!!!!!!!!
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To card drop rate: Read the instructions b4 u play a game (it helps). Regarding luck in this game: It is a factor sometimes, but still u can turn the game and statistically it should always sum up in the end (if u want to minimize luck just use 100% attacks or use the crane on martial artists). Regarding skill: Think of a strategy and build three major decks, as well as learn how to play them.
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Look kidletts, the point isn't eliminating luck/chance. The game is very well balanced, which is a very difficult task in itself. If it is "all about luck," one has to inquire about your metaphysic in explaining why some players have such a great ratio.
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this game is like 85%luck 15%decks of urs and enemy. ye and choosing which move to choose is luck so this is mostly luck/multi game
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Haha, all of these comments are amusing. Personally I think Kongai is perfect, excepting the bugs. It's well balanced, really. Popo with Feather can destroy a physical attack based deck but fail against, say, vampires. Again, this is a trading card game. There is no true "balanced". Half of what wins you the match is how well your deck is up against your opponent's. Some decks just simply beat the other, even if the two players vary greatly in skill.
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@swishscoop, i have won like 5 cards and i have 219 wins...it all depends on how many cards you have before you started kongai. anyways i cant believe people are complaining about switching, that is a key part of this game so adapt to your opponents' tactics and intercept them
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i hate when ppl change characters god like kongai should like make a way where you can stop that i mean switching out characters is op o wait...
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Instead of a meagre chance to win a card each game, why not get a card every 30-50 wins, so rewarding the players who play it the most rather than the seriously lucky ones. I have seen people who have won 5 cards in about 20 wins, and I have only won 6 in over 200.
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Finally I'm done with this luck based shit.
Dude! You just completed the Playing to Win achievement in Kongai and won the Playing to Win badge and 30 points!
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some guy only played three turns in a 5 card match and i had to sit it out hardest match ever took about 7 mins so I going to stop playing now but he was a noob
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Hi guys, there's nothing wrong with Pilebunker other than you've been unlucky. I tested it 20 times against Kong-Bot: 2 misses, 1 crit, 1 crit + proc, 11 hits and 5 hits + proc.
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Omg. Anyone else noticed bug with Cornelius' Pilebunker or i am unlucky? Used it 3 times in a fight, missed 3 times, without debuffs or enemy innate ability.