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I think that a failed intercept should be punished... seriously if the enemy is out of range and attack power I can spam it all day and STILL get my extra 20 power next turn... meanwhile they have a choice of just resting or dying... dunno how... maybe like lose 20 power or summat if you miss... it just seems a lil unfair to allow you to just whack a ability that has no negative effect every turn...
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I think the problem with the card drop rate only really affects those with a medium number of cards. Those with few can earn them rather easily and those with lots, while they don't get them very often (its been at least 50 wins since my last card) its not a huge deal because they have plenty of cards to choose from. However, people in the middle don't have a lot of choice in their cards and don't earn them as often as they like which makes them unwilling to grind for cards using decks they've played a hundred times. The solution however, already exists! Play random (all) and you'll get to earn cards using characters and items you don't have. I feel that people either don't know this or are unwilling to try it because random is well, random. Sure the decks aren't always going to be well balanced examples of design mastery but it certainly gives variety to those who don't own as many cards as they would like.
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its an ok game but seriously, the chance to win new cards is so low it almost ruins the game. I mean what's the point of winning all the time if u get nothing for it?
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@ BammBlue : Even if you use that move to lower it -100% it still doesn't mean you have a 100% miss rate. The game is lowering the initial miss rate by that %.
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This game rules: 5/5 There's some luck involved and some events are statisticly wrong, but if you make your deck good (a fast guy, one who's strong against dark/light, good for close/far combat) you can win even without the best cards!
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It's a bit funny when they are close and still miss. Can't they aim? If it said Dodge instead of miss it would be better.
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Seriously, I don't say try this, but what if someone had amaya do shadow whatever-it-is-that-lowers-all-acuracy over and over again until the enemy could NEVER hit him. The only thing you could do is bring in Corneilius who is immune to acuracy reduction, or use oragami crane, which makes all attacks hit. Either way, not very many people have either of those cards. Is there something I am missing that would make this not possible?
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Dammmmn, my yoshi got attacked, after the attack he was left with 10 HP... but then he SUDDENLY DIED?! - there were'nt any enemy items, which could do that, so I just got raped by the most annoying bug :(( Another story: I strike with attack (10 speed), BUT I got hit first with 8speed attack??? ... thats crappy...
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AMAYA IS TOO GOOD!!! YOU HEAR THAT ADMIN? ALL THE NOOBS WITHOUT IT ARE GETTING PWNED BY IT!!! EITHER YOU GIVE IT TO ME OR MAKE IT NOT AS GOOD!!!
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This game sucks big time, no matter how good you play position and time your moves if your unlucky you will never win a match - when it says 95% hit and for opponents 25% proc it means you will lose anyway the numbers dont make sense
either make this game less random or scrap it all together is what i think 0/5
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I really like this game, but I think the game is out to get me. Last 4 games= me- 5 misses, zero crit, about 20% proc... opponent-1 miss, 4 crit, about 60% proc. Also I have no cards in 37 victories. DAMN YOU, KONGAI FOR BEING ADDICTIVE!!!
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Spectator mode would be great. Last night I had to run a play-by-play to settle a disagreement that a room of us had regarding Yoshi vs. Ashi. (Ashi for the win!)