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there should be a "declare victory" button, if the game makes your opponent automatically pass/rest three times in a row. i'm tired of playing with people that leave their computer, but don't want to take the loss and leave.
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Possible bug - I swithed in Andromeda at close range. I swithced to long range, the other player chose to remain. Range did not change, Andromeda was killed. Next turn I brought in Anex and I was suddenly at long range. I chose to stay, the other player chose to come close. Range changed to close.
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Blood vial is 80% to heal 2hp, so really you're better of with tomes or generals insignia on vamps. My vamps deck is CC with tomes, marquis with insignia and vanessa with phylactyery
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Fall of the Machines Badge (easy – 5 points)
Defeat Kong-Bot in practice mode in Kongai
You acquired this badge on Dec. 16, 2008.
Community Crushing Badge (medium – 15 points)
Win 10 ranked matches and intercept 3 slippery human foes in Kongai
You acquired this badge on Dec. 19, 2008.
Playing to Win Badge (hard – 30 points)
Reach a skill rank of 20 by playing ranked matches in Kongai
You acquired this badge on Jan. 30, 2009.
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Methinks that blood vial always works, though on my R2 version it says 3hp per turn as opposed to 2 in-game and on other versions (K). Azaziel, what is ROLF? XD
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crap. like 5% of my wins go to opponents disconnecting. like 10% of my loses come from awkward shit/lack of knowledge that refusing a match counts as a loss nowadays.
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damn!impossible!i have missed a voidstream and vs breastplated anex!!! and i lost a match because of this! developers of this game! hear me! how can an attack with %100 attack can be missed? GIVE ME AN ANSWER! I AM REALLY ANGRY WITH YOU NOW!!!!
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@warm ice, wont necromonic tomes work better with CC? if you hit a pile bunker with soul crush and tomes you should kill most characters...now if you were to get a crit with those bonuses...that would be crazy. Marquis can work with any attack that increases his attack dmg, and ashi is fine i guess
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FWIW: I think the best way to deal with people who use up the clock is to incorporate a reserve timer. You get 30 seconds on the main timer (the one that is 60 seconds now) and 30 seconds on a reserve timer. After the main timer counts down, you go to the reserve. However, each time you make a move in under 10 (or 15) seconds, one second gets added to the reserve with a max of 60 seconds on the reserve. This would cut the average time spent per move waaaay down, but allow you up to a minute or more on really tough moves.
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Any artists interested in developing some explicit artwork featuring the buxom and tightly-packed Kongai characters? I can do dialog and/or stories if you are interested. Shout if you want to collaborate!
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@Dewwell ; You can do it now! you can change the order of cards in the deck builder. go deck builder, edit , and use the yellow arrows to move the cards. then save
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It's really not as luck-based as the whiners like to say it is. The game rewards you for thinking ahead and punishes you for making mental mistakes. Use the right moves (ie, don't attack a physically well-defended opponent with physical moves if you have dark attacks available) and your on-the-ball thinking will be rewarded with more critical hits than random, off-kilter/noob-type moves might.
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Playing to Win Badge (hard – 30 points)
Reach a skill rank of 20 by playing ranked matches in Kongai
You acquired this badge on Feb. 04, 2009.
Creative game! Like it a lot. My deck was Cornelius+Vial, Marquis+Phylactery, Ashi+Sharpen' Stone. Copied it off a high 24 ranking, intelligent dude.
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For those of you who complain about having no cards at the start to play, PLAY Random (All Cards) Mode. That way, you'll learn through the Arts of War of Kongai more quick!