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@Grapesrule12345: R1 and R2 mean that they are repeats of the card through a challenge, and to all those people who think popo's slingshot inaccurate, It has a 60% chance of hit which is pretty high and it seems to miss once or twice throughout a game...
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@midg 3333: If you have for instance 2 Curse Ring debuffs on you the hit rate of a normally 100% attack becomes 81% (100%*90%*90%), NOT 80% (100%-2*10%). Hence five Shadow Curses don't make you always miss, but decrease your hit rate (if your attack is originally 100%) to exactly 32,768% (100%*80%^5). Cheers!
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actually popo's slingshot is good even though it ahs a low hit rate, because everyone would like popo and want him if the attack costs 25 but does 55+ damage so popo's character is actually a luck-based character with less hit rates but more dodging as well
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maybe the hit rate doesnt decrease at all so maybe it is like 20% of failing and if that hasnt stopped teh attack then another 10% of missing
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The very fact that most attacks have a base accuracy makes plunges this game into a whirlpool of sucking. After fixing this problem, Popo's Slingshot will need to be reworked.
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does anyone know how the modifiers actually work? e.g. if your hit rate was reduced by 20% off of a 100% hit rate, then by a further 10% would it be 70% (100-20-10) or 72%(80-8(10% of 80)). Or is it slightly more random, or completely different?
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AS a guy who could farily call myself an expert. Your better off flipping coins than doing what Richard said.
Really. Muhahahahaha!
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As a guy who could fairly call himself an expert, since I'm currently on the all time rank points list, I'd like to debunk the luck factor. It's not that luck is not a factor as much as it tends to even out quite a bit, even if it does not feel that way at the time. The deck selected is important, especially if you know the deck your opponent always plays. Every card has a counter or a situation. Some cards are very powerful when whole,but lose a few power and hit points become very vulnerable. The most significant elements to consider are 1) switch and intercepting the switch, 2) power types and in some cases switching power types 3)Odds modifiers. If you pay attention to these factors, you will win more often especially once you figure out your opponents tendancies. The difference between the beginners and the experts is that the experts both anticipate what their opponent will do and modify their own play to be less predicatable. Good and have fun. GL & HF.
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This game is decent, but not that great if you play it long enough. Once you become really good at it, the bottom line is all comes down to two things. Who has the right cards and who has more luck. So when two experts play, the winner is who gets more lucky. New cards may make it more exciting for a moment.. but when the new cards are acquired, then luck is what it is about again.
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dagda don't be a dumbfk. They already know what they're doing with the game, so chill out and quit suggesting stupid ideas for them to use
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if kongregate is readig this, here are some example card types: warriors, mages, satanists, preists, palidans, engineers, seers, riders, beastmasters, guardians.
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if anyone knows, plz tell me... will the new cards replace the old ones, or will the old ones stay and the new ones be added on