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@intel - Sacred Candle works with anything that appears as icon - poison, bleed, stun, spirit assist, Doom, etc. HOWEVER, it only makes the preventative 50% chance when it FIRST happens. With candle, you have 50% chance to NOT get poisoned, bleed, or doomed - but once you are, the candle will not "cure" you of it. It's still badass, and underutilized.
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thekillercupper, the new challange is Bunny Invasion und you'll get Ubuntu as a card. For current challanges check Achievements>Current Challanges at the top of the site.
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In the long run the luck/unluck it evens out but it sure can ruin individual matches thats why im thinking they should reduce/remove miss/hitrates from non item/skills
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hey why the hell was my picture/headshot changing when i was playing kongai? first it was a skull then it turned into a hand then back to a skull again?!?
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Fall of the Machines
Dude! You just completed the Fall of the Machines achievement in Kongai and won the Fall of the Machines badge and 5 points!
View all badges.
OMFG YES!!!!!!!!!
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I don't see why people complain about luck, it really does spread itself out.
Today for example, I had in a row of games 6/10 double slash's miss.
Later on Big moves have missed and basically led me to winning the game.
If your unlucky in some you will be lucky in others.
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Dude! You just completed the Community Crushing achievement in Kongai and won the Community Crushing badge and 15 points!
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Right Dante, you gets just as many points/cards for declaring victory as anything else. Remember, not everybody is just bailing, either. Sometimes the Kong server locks players out.
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lol another time zina's tiger pounce missed twice and it 95 per cent chance to hit and he had no itemn and no spell!!!
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when guys dont forfeit and they just leave so the time passes till we declare victory, we have a chance to geta a card and we increase rank right?
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I just had a strange fight...
I started with Ubuntu, making 6 consecutive rain dances, switched away with 1 HP left and crushed the whole enemy team with nothing but Oni's Sword Flurry. And my opponent never even tried to change ranges, although he had 3 allrounders...
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Jolly_Rotten: most people don't understand that kongai "rolls" hits and crits on the same "die." One number is generated for each attack (stuns and interrupts are seperate). This means that popo's slingshot will miss 40%, hit and crit 50% and, hit without crit 10%. I've found this is probably the most misunderstood aspect of kongai, although it doesn't matter too often when popo isn't around.
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This game is really good. 2 things bother me though. why hitrates(from non item/skill debuff), they only add more luck factor to the game wich is perfectly good balanced anyway by crits and stuns.
Popo bug me as well. Slingshot should crit 3/10 times..it crits like 6/10. I rarely see any regular hits either..mostly crits, sometimes miss and rarely hits
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Really love how Kongai can give a sense of flexibility to its deck variance. I just fought with an all-melee deck. and ALMOST lose. only Phylactery saved me. its almost as if an all-close ranged character can beat a deck with Tafari+Poison. That's a bit insane... Anxious for the new cards...new combos :D.
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Maybe the other person had Elusive feather? It's based on chance, it's not the game that's rubbish, you just have bad luck. :l.
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this game sucks !!! chakra slash miss 3 times and its 95 per cent chance to hit and it miss 3 consecutive times!!!!!!!!!!
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okay i feel a little sorry for Buc-Nasty, he lost a game against me because my yoshi dodged two times in a row, crit two attacks and stunned one time and never missed a single attack even with 3 debuffs from ring of curses. I know that a would have lost in a normal match. I never was so lucky before in a single match
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come on! if someone takes no action for three turns (ie, they dont press the rest or pass buttons themself) give us the win!