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@pigchop: dude, JayArSea applied a more accurate calculation than Dubster. Hence, JayArSea, ure nerdier, which is by different perspectives could be said as a positive thing :D
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Chris - Your comparison to a coin toss is not appropriate. If we wanted to play a game in which the central element was luck, then yes we would play dice or throw some coins. But Kongai is a strategy based card game, and while there is a degree of luck involved it should not supersede strategy and skill in importance.
With a modifier, the RNG remains random, it just makes the stated probabilities more accurate by reducing the probability of an absurd event happening indefinitely. It does not eliminate RNG or unlikely events - it merely injects a more practical realism into the RNG by reducing the frequency of unlikely events.
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@Dubster
Are you counting Deck ABC as different from Deck BCA? Can someone choose not to equip an item? If so, then pretend "no item" is the same as an item, and you've got 12 items.
Anyway, You have 20 cards, and 3 spaces, so the choose function 20 choose 3 =20!/(17!*3!)=20*19*18/6=20*19*3=1140
Each of those 1140 character combinations can then gets an item per character. A can equip items 1,2,3...11. One character equips 1 item in 11 ways, 2 characters equip 2 items in 11^2, and 3 in 11^3.
So 1140*11^3=1,517,340, which is a factor of 6 lower than your answer, because you didn't properly apply the binomial.
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Anyone good at maths?
Im more than rusty so could some one check my working out but I wondered how many different 3 card kongai decks were possible.
There are 20 character cards each able to use 11 items, this assumes you have duplicates of said items.
So the calculation I believe is (20x11)x(19x11)x(18x11)
Which I make at 9,104,040 possible 3 card deck combinations.
Is that right?
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Hold on pigeon, you want to defy the rules of probability by making it so that the coin does remember what it landed on last? :p If the probabilities weren't random, which is what you're suggesting, then the RANDOM Number Generator really would be broken like so many people say it is. I like the game just fine without having to always take in to account constantly changing hit/miss chances. Right now, playing well improves your chances of winning dramatically. I don't think there needs to be a change.
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Tactic I agree. It is acceptable that a move will miss when it's not 100%, but the misses should reflect an approximation of their percentage which in practice is definitely not happening [and I draw that conclusion after 700 games of observation]
I think a modifier should be added that increases the probability to hit after a move misses. This will keep the practical probability closer to the stated hypothetical probability while still allowing for misses. That way chance still plays a role, but not so much that it obstructs strategy.
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This is a lot of fun, but I think the element chance gets in the way of it being a really great strategy game. Don't get me wrong, it's mostly strategy, but having everything fall apart because of a 1/10~1/20 miss percentage is too annoying to want to put a lot of thought into it, or keep playing for a long time. It's like DTD if your towers happened to miss about every tenth shot.
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Everybody who have problem with the random chances.
A random queue of numbers always contains special subparts. If you have 50% chance for a poison that not means every twice attack do poison, that means if you made infinite attack, than the half of the attacks causes poison. So you will often see 5-6 same result in a row!!!
Throw a coin 50 times and see the result!
The random and the luck able to do surprises.
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@wowhead....
"the random chances also seem to be broken for me... like missing 5 out of 7 50% poisons"
That happens with probability given by (1/2^7)*(7!/(5!*2!))=1/128*21~19%.
So you should expect that outcome rather frequently.
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Yeah, that seems to happen alot more than we would think. I've had attacks with 95% chance of hitting miss and I had Popo use poison like 10 times, never actually poisoned.
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wowhead.... the random chances also seem to be broken for me...
like missing 5 out of 7 50% poisons
or not getting healed in 4 popo's heal...
or get crited on normal attacks three times in a row....
things just.... happen
probably gonna stop playing for some time...
just one doubt: why can't we see the number rolls instead of just success/fail? this would amuse me a lot....
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i play for fun here i get cards from challenges :D almost all my cards come from challenges its fun if u play for fun 4/5 -1 for sort of having to depend on luck
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Playing for fun is fun ^^
Since i'm on Kongregate i'm done very challenge (mostly cuz the "challenge" itself, the cards i had often already) and now i miss only Ubuntu to create a perfect pro deck.
Playing to get all cards will annoy you quickly, play for fun, that's much better ^^
(As long, as not every attacjk of you misses -.-)
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I would like to say Cornelius Constantine looks like these two anime characters combined: Edward Elric from Fullmetal Alchemist & Batou from Ghost in the Shell Series.
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I can't disagree with what you said, Kiatk. Playing for Cards is rather dull, makes people tired when they don't get what they were after. I don't know how to explain this ecstatic feeling when I see my opponent's chance of how many times in a row certain moves will hit me and such, vice-versa. It shows a path, a light, that'll give strength even as fighting in a match that appears to be an attrition.
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Haha, yeah, thirty+ wins and no card. That's expected though. Playing for fun is so much better. Or just go random all the time.
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lol won 9 times and not a single card? XD there not THAT common, play for fun rather than cards, you enjoy it more that way :)
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unranked matches add onto your level, but not your rank. They are two separate things woah123. In order to get the hard badge you need to obtain a skill rank of 20 and as far as I know you can only get that in ranked 3card matches (correct me if I'm wrong somebody)
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quote "Med badge is gay it never saves." are you stupid? Win 10 ranked matches and intercept 3 slippery human foes in Kongai
You acquired this badge on Dec. 31, 2008