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suggestions: add a defensive move besides switcvhing out it would make it harder for when you have to face 1 card left
add the ability to trade cards
Also I have a question do you get credit for a win by forfeit.
I also think you should still get a chance to win a card if your opponent leaves
also change the % to win a card based on how good you opp. is to you. That way powerful players could not take adv. over noobs
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Yeah, that's true. Poison has a higher hit rate. If you are only going for quick damage, as in only being able to get in one hit, then go for claw.
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One thing to remember, some characters are immune to poison either by device or like the lady vampire or countered by blood vial
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falling tear- after the same amount of turns both do the same amount of damage. tiger claws does it faster and poison is more accurate. its all personal preference
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kk well between the whole deadly poison and tiger claws... deadly = better if youre tough and can repeatedly use all-char attacks, tiger claws = ftw with low hp spiker chars.
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Poison isn't effective for deck characters with Zina. Each deck character heals 1hp per turn, and poison deals 2 hp per turn, which yields 6 damage. On the other hand, claw, if it activates, does 6 damage per turn, and the characters heal 1 hp for each of the two turns, so claw deals 10 damage in total.
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It is pretty fun... it makes you think if it is better to let the enemy attack you but attack them as well or try to switch, avoiding the attack that might do 40 damage.
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I don't know what baby card games you guys were raised on, but this is a pretty good game! Wish there was a chance to get cards more often though...
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Poison works better since if you use Tiger Frenzy and it activates, you're technically doing 36 damage total (with 3 cards left).
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Since you either get the game because you have common sense or you don't, here's a link for those who need help: http://kongregate.wikia.com/wiki/Main_Page
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Question to all you Kongai gurus. What is better for Zina? Death Mask, Tiger Claws or Deadly Poison? Death mask can be really useful, but not so often. Claws and Poison do same damage, 12 in total, only difference is that Claws have 50% chance to hit and delivers the damage over 2 rounds and Poison has 80% chance and delivers over 6 rounds. Suggestions? Thanks!
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I haven't bothered with unranked matches so I can't comment about them. Although a general observation is that if you start a game, in 90% of the cases expect someone like lvl20 with skill rank 22 go against you. Also, as a general observation made by randomly checking stats for games that are running already, you won't find two high level/high rank players playing against each other.
As for the card bug, reloading the game seems to help. I had a Zina card that turned into Cain when I put it in a deck. Reload helped.
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I got an onimaru but when i put it into my deck, it becomes a rumiko. This glitch isn't even fun, because when i try to save the glitched deck, it says "no duplicates".
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now that many people are talking about bugs.
my necronomic tome is bugged it says it deals 10 damange and heals 10hp but mine deals UP TO 10 damage and heals UP TO 10hp if i hit onimaru with spiked boots dealing 2 damage and the book works, it does 2 damage and heals me for 2 hp -.-'
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my #1 request. A reconnect button.
In other words a way to get the game to talk to the server again without having to reload the whole game, by pass the ad, wait for the chat to load, etc. Better if it did not disconnect at all, but since that will likely happen for a while yet, a way to
quickly get back into the game without risking having the game
auto-lose for you would be of value.
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Dont worry Proximus! ;) Dont forget that most duels in "unranked" will chosen automaticly. Greetings and good day to everyone. - Nuka
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The biggest suckage of the game is high level and skill rank players hunting for easy prey. Destroys any balance what so ever. Even more, makes middle tier players to sit and wait to complete newbies and then destroy them.
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This is a very, very good game, but the luck factor makes it quite frustrating sometimes when a miss or a crit decides a match.