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It would be nice to be able to just drag pipelines instead of draging them piece by piece. And more place and control levers could allow more complex designs.
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I like it. But perhaps maybe some how-to schematics for the basic functions so as to not make it so tedious just to learn how to walk/shoot etc etc.
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I stay tuned for episode 2. It was a fun game. Hard to figure out, but my double shotgun, crouch on demand robot won them all.
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Best "programming" game yet, fun premise.
Stuff is hard to figure out, like how do you get the cannon to reload? The pressure drops, does it have to stay low for x seconds?
But it's fun experimenting, figuring it all out.
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Very difficult without a tutorial but very interesting. Maybe you can make a tutorial on your website or something? It would definitely help a lot but a 4/5 nonetheless.
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Great game! - i do agree more guidance is needed, got the guns working, but hard to master it all!!
Would love to see this expanded on. Well done zach/kripsy whoever you are! :)
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short but fun, my most complicated looking bot was one that i could have it crouch or fire 2 repeating rifles, took a while to figure that out, almost didn't fit
looking forward to more levels, and possibly more weapons, bots and pipes.
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I'm really curious if the enemy behavior is implemented using the same mechanic that the player uses. I can see how some of it could be done, others I'm not so sure. Too easy once you get the hang of wiring up the repeating rifle, but great fun!