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My black powder v3.0 more simple yet still effective.. b,4,11;c,11,11;t,11,7;t,13,9;b,8,9;m,7,11,90,1,crol;m,1,11,90,1,clu22odr;m,11,13,0,1,wjclor;m,13,11,270,1,wjolcr;m,11,9,0,1,wjclor;m,9,7,90,1,wjolcr;m,6,5,90,2,crroll;m,4,9,90,1,wwwwwjculuoddr;m,8,7,90,1,wwwwwwwwwjc22wwrol;
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One of the best puzzle games I have ever played and the music is great too.
I think that the makers of this game have excellent taste.
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Awesome game. It's a lot of fun to see a finished solution come together, like clockwork. The music is really good too.
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aqua fortis is down
c,13,11;b,9,9;b,4,9;c,1,11;t,1,7;m,13,9,90,3,cddruoluwwwwwwwwww;m,1,9,90,3,cddlludruoruwwwwww;m,5,13,180,3,wwcdruolwwwwwwwwww;m,7,9,180,1,wwwwwwwwwcr22rl1ol;m,7,5,90,1,wwwwcllorrwwwwwwww;
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I don't think I've ever seen a game like this before! It is possible one of the most challenging and fun games I have ever played. Keep up the good work! - 5/5
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BumperB0, it's the orientation of your molecule in the target zone.
Take a look at this - I used your machine with one edit for a demonstration (added 1 manipluator and moved 1 manipulator away):
b,7,9;p,10,11;b,1,9;m,10,13,270,1,olucdr;m,11,13,270,1,orwclw;m,13,11,90,1,crwolw;m,7,11,90,1,cluodr;m,8,11,270,1,owrcwl;m,10,9,90,1,curodl;m,3,6,90,2,crroll;m,5,9,180,1,ollcrr;m,1,11,90,1,crrorrwwwwww;m,6,5,270,3,uc1d1o;m,11,0,0,1,orwcl1;m,5,5,270,1,owwc11;
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could someone tell me whats wrong with this? i put the haematite into the circle but it doesnt disappear
b,7,9;p,10,11;b,1,9;m,10,13,270,1,olucdr;m,11,13,270,1,orwclw;m,13,11,90,1,crwolw;m,7,11,90,1,cluodr;m,8,11,270,1,owrcwl;m,10,9,90,1,curodl;m,3,6,90,2,crroll;m,5,9,180,1,ollcrr;m,3,1,0,1,orwcl1;m,1,11,90,1,crrorrwwwwww;m,6,5,270,3,uc1d1o;
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Anyone cane figure out how to make this work, leave shout on mervdaperv's profile
m,7,14,270,1,wwclorcrorjw;m,3,14,0,1,wwwwwwwwcrroljw;m,11,14,180,1,wwwwwwwwcllorjw;m,1,10,90,3,wwwwwwwwwwwcrrorjw;m,13,10,90,3,wwwwwwwwwwwclloljw;m,5,6,180,3,wwwwwwwwwwwwwwcrwo;m,9,6,0,3,wwwwwwwwwwwwwwclwo;m,7,8,90,3,cddlwlwwwwwwwuuojw;m,9,12,180,1,wwwwcrwwwwuowrjw;m,5,12,0,1,wwwwwwwwcluowljw;m,5,7,90,1,wwwwwwwwwwwcrrwuuo;m,9,7,90,1,wwwwwwwwwwwcllwuuo;
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in the lvl 14 score is a solution with 39 cycles!?!?! How the hell? I worked through a whole night for my 50 cycles solution....
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Here's my solution to unknown
p,10,11;b,5,9;p,2,6;t,1,11;t,11,7;b,8,6;m,13,11,90,1,crol;m,10,9,180,1,uuoddlcr;m,7,11,90,1,cluordww;m,1,9,0,3,uuorcddl;m,14,6,180,1,cdouwwww;m,3,9,270,1,rrcrruodwwww;m,3,13,180,1,crolwrrwwwww;m,12,1,90,3,wwcr2olw;m,5,6,0,3,drwwcluo;m,6,6,90,1,luorwwcurddl;
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Here's my lvl 14 :D
b,10,11;b,12,7;b,3,11;c,3,3;c,3,1;c,12,9;b,6,9;b,1,7;m,1,11,90,1,cluodr;m,13,11,90,1,cruodl;m,3,5,0,1,dloruwwwwwwwwwwwwc;m,1,3,0,1,wwcuu2oddcuuoddwww;m,1,4,270,2,llollwwwwwwwwwwwwc;m,13,4,270,2,rrorrwwwwwwwwwwwwc;m,7,11,270,3,ddwwwwcuu22oddcuuo;m,8,7,0,3,2orcl2;m,6,7,180,3,wwlcro;m,10,8,0,1,wwcllollwwwwwwwwww;m,4,7,180,1,wwwcrrorrwwwwwwwww;
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Level 15 in 127:79
t,1,9;p,10,11;b,7,9;t,4,11;b,4,6;m,8,6,180,2,uodlwcr;m,7,6,90,2,wwcdrolucrolww;m,3,9,0,2,cuodwcuodwcuod;m,4,9,0,1,orwclorwclorcl;m,10,13,180,2,cdroluwwwwwwww;m,11,13,0,1,clor;m,13,11,180,1,olcr;m,10,9,90,1,crolcrolwwcrol;m,4,3,0,1,2orwwcl;m,1,11,90,1,wwcrrruodrwwww;m,4,13,180,2,cdroluw;m,7,11,0,2,drwwcluodrcluo;
Level 15 in 96:93
p,3,10;b,6,8;b,3,6;t,1,8;p,10,11;t,11,5;m,6,6,90,1,rclo;m,3,8,180,1,rollwwcr;m,1,6,0,1,uodrwwcl;m,1,11,270,1,rrcrruod;m,1,10,90,2,clor;m,7,10,90,3,dcwuruol;m,10,13,180,2,wwwwcrdoluwwwwww;m,13,11,180,1,olcr;m,11,8,90,2,wcllluwdr2ollwww;m,10,8,90,2,urdwu1owwwwcdolc;m,10,3,270,2,owcr;
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lvl 5 in 24 cycles^^
c,3,11;b,8,9;t,11,6;c,11,11;t,8,13;t,5,13;b,5,9;t,3,5;m,3,9,270,1,lwwcro;m,1,11,90,1,crroll;m,3,13,0,1,llcrro;m,5,11,90,1,rrollc;m,6,7,180,2,dloruc;m,6,6,270,2,llcrro;m,11,13,180,1,uodrcl;m,8,11,180,1,lcrrol;m,13,11,90,1,wwcrol;m,13,9,90,3,rolwwc;m,8,6,0,2,lorrcl;
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and here is an update for lvl 15
p,10,7;t,3,11;b,6,9;b,3,7;p,10,11;t,1,3;m,10,9,90,1,ruodlc;m,11,9,180,1,crolww;m,3,13,270,1,lwwcro;m,6,11,180,2,droluc;m,7,11,90,1,cluord;m,13,11,90,1,crolww;m,11,13,0,1,wwclor;m,9,13,0,3,wwwwclorwwwwwwwwww;m,1,7,0,2,wwcdou;m,6,7,90,1,rolc;m,7,7,90,2,rodlwwwwwwwwwwclur;m,2,5,180,1,urodllwcr;m,4,3,270,2,lwc22rrol;
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sure has someone completed both lv 14 and 15^^
14 : b,3,11;b,10,11;b,1,9;c,2,7;b,12,7;c,12,9;c,11,4;c,6,13;b,6,9;b,7,7;m,4,13,180,2,cdllloluwwww;m,1,11,0,1,owwrcluodrcl;m,11,13,0,1,clor;m,1,5,270,3,wwwwcllorrww;m,13,4,270,2,wwwwcrrollww;m,13,11,180,1,wwcuodcuodww;m,10,8,90,1,llloluwwwwcd;m,4,8,90,2,cdrrroruwwww;m,7,5,90,1,lorwwc;m,10,2,90,1,wcrolw;
15 : p,10,7;t,3,11;b,6,9;b,3,7;p,10,11;t,3,3;m,7,11,90,1,cluord;m,9,13,0,3,wwwwclorwwwwwwwwww;m,11,13,0,1,wwclor;m,13,11,90,1,crolww;m,3,13,270,1,lwwcro;m,6,11,180,2,droluc;m,7,7,270,2,lodlwwwwwwwwwwclul;m,11,9,180,1,crolww;m,10,9,90,1,ruodlc;m,1,7,0,2,wwcdou;m,6,7,90,1,rolc;m,3,5,90,1,wwwwwwwcrurodllwww;m,4,1,0,1,llwc22rro;
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I would like to see you add COSTS to the game. cost for each part used and each move by each piece. Where we try to minimize business costs in our mehcnaical engineering.
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i like foxes do you like foxes cause i like foxes why dont you like foxes its not nice to not like foxes you should like foxes you should like this game too
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Black Powder Level 11 It was much-much easier than the vertigris
b,10,10;t,6,9;t,8,9;m,10,13,180,2,crolcrolcrolcrolww;m,11,13,0,1,cluww1ww1ww1wwordw;m,11,7,90,2,wwwwwwwwwwwwwwcrol;m,7,5,90,1,c1uudrr1orrd;
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I was having fun with level 1 and wonder, don't you think this should work? m,7,14,270,1,wwclorcrorjw;m,3,14,0,1,wwwwwwwwcrroljw;m,11,14,180,1,wwwwwwwwcllorjw;m,1,10,90,3,wwwwwwwwwwwcrrorjw;m,13,10,90,3,wwwwwwwwwwwclloljw;m,5,6,180,3,wwwwwwwwwwwwwwcrwo;m,9,6,0,3,wwwwwwwwwwwwwwclwo;m,7,8,90,3,cddlwlwwwwwwwuuojw;m,9,12,180,1,wwwwcrwwwwuowrjw;m,5,12,0,1,wwwwwwwwcluowljw;m,5,7,90,1,wwwwwwwwwwwcrrwuuo;m,9,7,90,1,wwwwwwwwwwwcllwuuo;
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Zack5777 figured out the code :) semicolons seperate objects. The first letter is the type of object: (Manipulator-m, glyph_of_Binding-b, Glyph_of_transmutation-t, Glyph_of_Calcination-c, Glyph_of_Duplication-d, Glyph_of_Projection-p) The first set of numbers are coordinates (from top right first is left to right, second is top to bottom, sits to the grid) On manipulators, the third number is degrees turned clockwise(0,90,180,270) the fourth number is number of times it is extended(1-3) The last bit are the commands (right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j) I hope this is interesting if not helpful, put near top if gets too low!
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and again...level 5
c,1,11;t,3,9;b,8,9;m,1,9,90,3,cddllroruuwwwwwwww;m,13,9,90,3,crolwwwwwwwwwwwwww;m,6,9,180,2,wwwwwwcdllourrwwww;m,8,6,90,2,wwwwwwwwwwwcllorrw;
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once again...it all falls before me...
b,3,9;b,10,9;m,7,8,270,1,cuuodd;m,13,9,90,3,cddroluuwwwwwwwwww;m,1,9,90,3,cddloruuwwwwwwwwww;m,7,9,90,3,wwcdr1r1rl2oullwww;
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Vertigris level 10 it was hard 81 symbols
p,10,11;b,3,11;b,6,8;c,1,9;m,4,13,180,2,cdroluwwwwwwww;m,1,11,90,1,wwjcrrrorwwwwwwww;m,6,6,90,1,jwwc1rr1uodrrwww;m,7,11,90,1,jclulolld;m,13,11,90,1,jcrorrrww;m,3,8,90,2,jwwwwwwjcl11orww;
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Help! what's wrong with this Philosopher's stone?
c,3,3;b,3,7;c,3,11;c,11,11;c,11,3;m,3,5,270,1,wwcllorclorr;m,3,9,90,1,wwcrrolcrorr;m,1,7,0,1,cuowwdcu1odw;m,1,3,270,1,crolcllorwww;m,1,11,0,1,clorcrrolwww;m,13,3,180,1,wwwwwjclorcrrolwww;m,11,5,270,1,wwwjwwwcllolcroll;m,13,11,270,1,lorwwwcrolcl;m,11,9,270,1,rclorrwwcrro;m,6,8,180,3,wwjcrolww;m,7,6,270,1,uowwdc;m,4,1,0,1,wcuodw;m,7,7,0,3,cllorr;
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Level 3, for those of use who hate programming:
b,6,10;t,13,10;m,4,10,90,2,cdlourwwww;m,7,7,90,2,wwwwcrroll;m,10,10,90,2,clllolwwww;
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Zack5777 figured out the code :) semicolons seperate objects. The first letter is the type of object: (Manipulator-m, glyph_of_Binding-b, Glyph_of_transmutation-t, Glyph_of_Calcination-c, Glyph_of_Duplication-d, Glyph_of_Projection-p) The first set of numbers are coordinates (from top right first is left to right, second is top to bottom, sits to the grid) On manipulators, the third number is degrees turned clockwise(0,90,180,270) the fourth number is number of times it is extended(1-3) The last bit are the commands (right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j) I hope this is interesting if not helpful, put near top if gets too low!