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fivosdaf, well done!
I have too a solution for 50 cycles.
b,3,11;
b,10,11;
c,5,9;
c,9,9;
c,7,9;
b,11,7;
b,4,7;
b,11,3;
b,12,5;m,5,13,270,1,c1owww;
m,0,11,0,2,wjwwcuod;
m,6,11,180,2,wwcdou;
m,11,13,0,1,wjclor;
m,13,11,90,1,wwwjcrol;
m,14,11,180,2,wwwjwwcuod;
m,9,13,270,1,wwwwjwwwc2o;
m,8,11,0,2,wjwwcdou;
m,1,11,90,1,wjclor;
m,11,9,180,1,wwwjc111ow;
m,3,13,180,1,crol;
m,3,9,0,1,wwc22o;
m,3,1,180,1,wjwwcuod;
m,0,4,270,2,wwwwwjclloll;
m,2,7,180,1,wwwwjcllorr;
m,1,7,0,3,wwjwwc22o;
m,14,7,270,1,jcrrror;
m,14,3,270,1,wwwjcrroll;
m,10,1,0,2,wwwwjwwcuod;
m,13,9,180,3,wwcrol;
m,7,7,180,1,wjcrolww;
m,9,7,270,1,wwwjcrolww;
m,8,5,0,3,c11lor;
m,4,1,0,3,wwwjc2douw;
I think we both could do it actually in 49 if we wouldn't insist on dropping it exact on the image..
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Philosopher's stone in 50C
b,10,11;b,7,6;b,2,3;c,13,9;c,1,9;c,1,7;b,12,5;c,13,7;b,3,11;b,6,8;m,11,9,0,1,;m,11,13,0,1,clor;m,13,11,90,1,wjcrol;m,14,11,180,2,wwcuod;m,0,11,0,2,wwcuod;m,6,11,180,2,wjwwcdou;m,8,11,0,2,wjwwcdou;m,4,8,90,2,crolww;m,10,8,90,2,clorww;m,4,7,180,2,wjc11dou;m,13,3,270,1,wwwwwwwwjcrroll;m,10,7,0,2,wjc22dou;m,3,13,180,1,crol;m,1,11,90,1,wjclor;m,0,5,0,1,c11oww;m,10,5,0,2,cdouww;m,11,8,270,2,wjcl2orw;m,4,1,180,2,wwwwwwcrjw;m,3,1,180,1,wwwwwwjclw2or;m,3,6,270,2,wwwwjcruold;m,10,6,180,1,wjcruodl;m,11,3,180,2,wjwwwc2o;
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I'm sort of a brute force alchymist. :) My levels are full of manipulators, all of them on full 18-symbol cycles (where 10-12 are waits). More often than not I have a waste-arm to remove the one halffinished product that makes it to the bowl because my arms are out of sync... but I get the levels done. :)
Excellent game, 5/5!
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m,10,8,270,3,r;m,4,8,270,1,wwwr; if you want a clock in youre puzzle coppy the code, coppy this if falling off screen plz clock 2 m,10,8,270,3,r;m,4,8,270,1,wwwwwwwr; if you want a clock in youre puzzle coppy the code, coppy this if falling off screen plz plz keep this alive
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Small victory but Im getting the hang of it
I made a working litharge :)
b,9,11;b,2,11;m,6,11,0,2,wwwcullorrdw;m,13,11,90,1,cruodlwwwwww;m,9,13,180,1,crolwwwwwwww;m,3,8,90,2,wwwwwwwcl1or;m,3,13,180,1,crolwwwwwwww;m,6,5,90,2,cllorrwwwwww;
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Philosopher's stone 128/92(oh, my masterpiece!)
b,3,11;b,10,11;b,6,9;b,1,7;b,7,7;b,12,9;c,12,7;c,2,5;c,1,9;c,10,7;m,13,11,90,1,crolcrolcrolww;m,6,11,180,1,odwwoucdoucdwu;m,7,11,0,2,oucdoucdwwwdou;m,4,7,90,3,wwcrddwwrroruu;m,1,3,270,1,ujcuullorrddwwww;m,10,9,0,1,wlwwlolwwwwwcl;m,7,5,90,1,crruu11oddrrww;m,1,11,90,1,crrrorclorclor;m,13,5,90,3,rrcwwwwwwwwrro;
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Aqua Fortis
c,13,9;c,1,9;t,3,11;b,5,11;m,5,13,180,3,cddroluuwwwwwwwww;m,1,11,90,1,wwcrrruduuorddwww;m,6,7,90,3,wwwwwwwwwwwcllorr;m,9,11,0,1,wwwwwcrrudollwwww;m,13,11,90,1,clllolwwwwwwwwwww;
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This game rocks so hard. It's pretty difficult, unless you're some noob that uses what other people say you should do. I'm not done yet, but I had to leave a comment. This game rocks. It really should have some badges though!
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Elegant Elexir of Life
b,10,11;b,6,9;b,3,11;c,3,4;c,3,6;m,6,11,270,2,olcdw1w1wrou;m,8,11,270,2,orcdw2w2wlou;m,3,13,180,1,crolwwwwwwww;m,1,11,0,1,orclorclowww;m,13,11,180,1,olcrolcrowww;m,11,13,0,1,clorclorwwww;m,7,5,90,3,crrdoull;
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First, I must say this is one of the finest games I've played in quite some time, actually requires some thought :P
Secondly, I just finished Elixir of Life and I love the elegance of the structure (though there is a tight spot that failed me at times with random jams).
Here it is:
b,3,11;c,6,13;b,10,11;c,8,13;b,6,7;m,1,11,90,1,wjclor;m,4,13,180,2,cdlllolu;m,4,9,90,1,wwwwjc11wwlor;m,6,5,90,2,uwwcddou;m,8,5,90,2,uwwcddou;m,10,7,180,1,cuodwwww;m,9,7,180,3,odwwwwcu;m,10,9,90,1,wwwwjc22wwrol;m,10,13,0,2,cdrrroru;m,13,11,90,1,wjcrol;m,1,4,270,2,llorrwwc;m,4,7,270,2,wwwwwwwjwlcrwrol;m,10,6,180,2,wwcrolww;m,11,2,180,2,dwwwcu2o;
My first comment btw :P
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VII:t,3,9;c,1,11;t,5,11;b,7,11;c,13,11;t,11,9;m,7,5,270,1,orrcllwwwwwwwwwwww;m,7,9,270,1,orrwwwwwwwwwwwwcll;m,3,11,90,1,cluuorddcrrruuoddr;m,11,11,90,1,clludludolwwwwwwww;
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Mine for brimstone:
c,1,11;t,3,9;t,5,11;c,13,11;t,11,9;t,9,11;b,7,9;b,5,7;m,11,11,90,1,clllol;m,3,11,90,1,crrror
;m,9,7,90,3,wcrolw;m,8,13,270,3,odrcul;m,5,9,0,1,owwrcl;m,8,7,90,1,cr1wol;m,6,5,90,1,rrollc;
A lot of manipulators,but works fine ;)
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I figured out the code :) semicolons seperste objects, the first letter is the type of object: (Manipulator-m, glyph_of_Binding-b, Glyph_of_transmutation-t, Glyph_of_Calcination-c, Glyph_of_Duplication-d, Glyph_of_Projection-p) first set of numbers are coordinates (from top right first is left to right, second is top to bottom, sits to the grid) on manipulators, the third number is degrees turned clockwise(0,90,180,270) the fourth number is number of times it is extended(1-3) and the last bit is the commands (right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j) I hope this is interesting if not helpful, put near top if gets too low!
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try this for lvl V
b,8,10;c,3,11;t,5,13;t,5,7;m,3,13,180,1,crroll;m,8,7,90,2,rrollc;m,5,10,0,2,rwwclo;m,9,13,270,2,rucdlo;
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Another good thing for this game would be to be able to test different parts by themselves. Like turn off some manipulator coding because you know that it'll cause a malfunction but still be able to test manipulators somewhere else because knowing what they do will help you to solve the collision in the deactivated manipulators.
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VII:b,3,11;p,9,11;m,13,11,90,1,cruold;m,1,11,90,1,culwwwwuordd;m,6,11,0,2,wwjcllorr;m,7,11,90,1,clorww;m,4,7,90,3,wwwwwjwwwwwwcllorr;m,3,3,0,1,oddcuu;
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Thanks Catpaw, I really want to do that with Black Powder, so I could just have a giant chain of Black Powder and have it go into the goal.
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Base4 Counter
m,12,12,180,1,ucdo;m,2,12,0,1,wwwuwwwcwwwdwwwo;
Up = 1
Up+Closed = 2
Down+Closed = 3
Down = 0
Counts from 0 to 15
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Axoren, this is great! first I just thought wtf... but this is really very nice :)
b,4,9;b,2,6;b,11,5;m,5,12,0,1,wwcluodrww;m,4,12,0,2,clwwwwuodr;m,2,8,180,1,rorwwwwcrr;m,0,6,0,1,wcuodwwwww;
(its lvl 1 in a way nobody ever done it before)
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or try this for LEVEL - V - VITROIL :P much easier
c,3,11;t,5,13;b,8,10;m,3,13,180,1,crrlrollwwww;m,9,13,0,3,cldolucrdoru;m,7,6,180,1,wwwjwwwwwwwwcrol;m,5,10,0,3,wjwwcdouwwclor;
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semicolons seperste objects, the first letter is the type of object: (Manipulator-m, glyph_of_Binding-b, Glyph_of_transmutation-t, Glyph_of_Calcination-c, Glyph_of_Duplication-d, Glyph_of_Projection-p) first set of numbers are coordinates (from top right first is left to right, second is top to bottom, sits to the grid) on manipulators, the third number is degrees turned clockwise(0,90,180,270) the fourth number is number of times it is extended(1-3) and the last bit is the commands (right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j)
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b,4,9;b,2,6;b,11,5;c,2,10;m,4,12,0,2,clwwwwuodr;m,5,12,0,1,wwcluodrww;m,2,8,180,1,rorwwwwcrr;m,0,6,0,1,wcuodwwwww;
Eat the water off the cob! Aqua Vitae!
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black power:
b,4,11;t,6,6;t,6,8;m,1,11,90,1,culodrwwwwwwwwww;m,7,11,180,1,lcro;m,4,13,270,1,c1ow;m,4,7,90,3,lddudoruuwwwwwwc;m,8,7,180,1,wwwwwcuur2oddlww;
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p,9,10;p,4,9;m,3,13,180,1,wwwwwjcrolwwww;m,1,9,90,3,clor;m,5,13,270,3,olclwwllolcldllu;m,5,7,0,1,wwcrolww;m,9,13,180,1,cruodlwwww;m,10,13,270,2,orcl;m,9,6,90,3,cllorrwwww;m,13,10,90,2,crol;m,7,9,90,3,wwcdroulww;m,3,7,90,3,clorwwww;m,4,5,90,3,wwcrrorrww;m,4,4,180,2,cro;
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Instead of darkworld's complicated mechanism for oil of virtrol, try
c,11,11;b,1,8;t,5,11;m,13,11,90,1,crolwwwwww;m,8,11,180,2,orrwwcrrlr;m,5,8,90,2,crowl;m,1,11,90,1,crruodllww;m,2,4,0,3,orcl1;
:)