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Brimstone 45/96. Not the best solution out there but here it is if you need it.
b,7,9;t,7,11;t,5,7;c,5,13;m,8,13,0,2,cluwwwwwwwwww11ord;m,7,13,180,3,cddruuolw;m,8,6,90,2,cr11rorrwwwwwwwwww;
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Revised score to 4/5 since the lag bug was fixed. Also, updating to the latest version of flash seemed to fix it as well.
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My very complicated and extremely inefficient vertigris:
p,9,11;c,4,10;b,1,8;b,3,6;b,11,4;m,7,11,90,1,wclorw;m,9,13,270,1,owwlcr;m,10,13,270,1,rucdlo;m,13,11,90,1,cruodl;m,1,11,270,1,orrcrr;m,4,13,180,2,cwrolw;m,4,8,180,1,olwcwr;m,9,9,180,1,olwcwr;m,1,6,90,2,cdloru;m,3,3,90,1,uodc11;m,12,11,180,2,crolww;m,7,6,180,2,olcwwr;m,12,6,180,1,rollcr;m,7,5,270,3,lcrrol;m,11,1,180,2,2owlcr;
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from my experience there is no way, though i cant think of many situationswhen you would have to use that many operations on one manipulator
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level 2 a way of doing it though im sure there are easyer ways
b,6,10;m,4,4,90,2,wwwwwwjclor;m,8,7,270,2,wwwwwwwwwjc22o;m,11,10,180,2,wjcuod;m,4,10,90,1,clwwwloll;m,10,10,90,1,crolwwww;
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Zack5777 figured out the code :) semicolons seperate objects. The first letter is the type of object: (Manipulator-m, glyph_of_Binding-b, Glyph_of_transmutation-t, Glyph_of_Calcination-c, Glyph_of_Duplication-d, Glyph_of_Projection-p) The first set of numbers are coordinates (from top right first is left to right, second is top to bottom, sits to the grid) On manipulators, the third number is degrees turned clockwise(0,90,180,270) the fourth number is number of times it is extended(1-3) The last bit are the commands (right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j) I hope this is interesting if not helpful, put near top if gets too low!
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@Zack5777
That's interesting... with that knowledge (if it's right, I haven't checked), you could code your entire contraption in the load window, theoretically :P I might try sometime when I'm bored.
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Well Dios, it's a an interesting idea to have manipulators collide with each other... the designer can also make a sequel code in 3D movements.
But really? You're looking for realism in a flash game?
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Good job figuring it out zack :) I don't really know how that is of much use though... does editing the code unlock features or functions not available from within the easy-to-use in-game interface? o.O Kudos for bragging rights, but I don't see how that could be useful for anything beyond that.
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lol diosIII "more realistic"? anywho... Freakin awesome game! ^_^ Love the puzzles, this game rocks. etc etc. Slight bug with the game save though. I've completed up to level 14, but it starts me with lvl 11 completed when I load.
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I, Zack5777 figured out the code :) semicolons seperate objects.
The first letter is the type of object:
(Manipulator-m, glyph_of_Binding-b,
Glyph_of_transmutation-t,
Glyph_of_Calcination-c,
Glyph_of_Duplication-d, Glyph_of_Projection-p)
The first set of numbers are coordinates
(from top right first is left to right, second is top to bottom, sits to the grid)
On manipulators, the third number is degrees turned clockwise(0,90,180,270)
the fourth number is number of times it is extended(1-3)
The last bit are the commands
(right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j)
I hope this is interesting if not helpful, put near top if gets too low!
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aqua fortis:
c,13,9;t,11,11;t,9,13;b,5,9;b,2,5;c,1,9;m,1,11,90,1,crrollwwwwwwwwww;m,11,9,0,1,wwwcrolwwwwwwwwwww;m,13,11,90,1,cllorrwwwwwwwwwwww;m,11,13,270,1,wwwwwclorwwwwwwwww;m,1,7,90,1,wwwclorwwwwwwwwwww;m,6,7,180,2,wwwwwcuodwwwwwwwww;m,5,13,180,3,wwcrolwwwwwwwwwwww;m,6,13,0,2,wwwwwwwcluodrwwwww;m,5,7,90,1,wwwwwwwwwwc22llorr;m,7,5,180,1,wcuuoddwww;m,2,3,90,3,wwwwwwwcddouuwwwww;m,3,2,90,2,wwwwcl1orw;
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ok, i have to say that i busted my brain trying to beat 7 levels, and now i see people who beat the last level with 50 cycles! it is less than i used for vitriol :/
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very nice clean game. I love the interface soo much! Fun too, but It was so smooth to play. Good work man, good work.
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An extremely complicated way to do lvl. 1
180 symbols, 221 cycles, 15 manipulators
m,9,13,180,3,cddlllorrruu;m,1,7,270,2,clulordrwwww;m,5,11,180,3,clddouurwwww;m,4,4,90,2,crolwwwwwwww;m,5,12,0,1,crruodllwwww;m,7,7,90,1,crrrolllwwww;m,11,13,270,3,cddroluuwwww;m,10,3,0,3,clldourrwwww;m,12,3,90,2,clldourrwwww;m,2,9,90,2,cdroluwwwwww;m,4,9,180,3,cddroluuwwww;m,10,6,90,3,cddloruuwwww;m,9,9,90,1,crorcrorwwww;m,13,10,90,2,curdorrrwwww;m,14,1,180,1,clorwwwwwwww;
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ownun00bs: No, we actually have intelligent people here not only mindless action zombies like you.
Pretty excellent game.
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I suggest to make manipulators also collide with each other, so this game will be more realistic and more challenging.
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any level:
m,4,6,90,3,cjlwrwwwwwwwwwlwrw;m,1,6,90,3,cjlwrlwrlwrlwrlwrw;m,1,8,90,3,cjlwrlwrlwrlwrlwrw;m,4,8,90,3,cjlwrwwwwwwwwwlwrw;m,4,9,90,3,cjlwrlwrlwrlwrwwww;m,3,9,90,3,cjwwwlwrlwrlwrlwrw;m,2,9,90,3,cjwwwlwrlwrlwrlwrw;m,1,9,90,3,cjlwrlwrlwrlwrwwww;m,4,7,90,3,cjlwrwwwwwwwwwlwrw;m,3,7,90,3,cjlwrlwrwwwwwwwwww;m,2,7,90,3,cjlcrlwrwwwwwwwwww;m,1,7,90,3,cjlwrlwrlwrlwrlwrw;m,4,5,90,3,cjlwrlwrwwwwwwwwww;m,3,5,90,3,cjwwwlwrwwwwwwlwrw;m,2,5,90,3,cjwwwlwrwwwwwwlwrw;m,1,5,90,3,cjlwrlwrlwrlwrwwww;
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i feel happy in my heart now that i have finished this game. i've only got 1 level where i'm not happy with my design, and i was in a hurry to redo it after an update. this is enough fun that i might go back and try to rewrite it for optimization. a great concept!!! 5/5
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quite clever
veeery difficult
....VEEEEEEEEEEEERY difficult
And the "tutorial" isn't very clear
...I just figured out i can make the manipulator rotate...
other than that 4/5 for being so unique and challenging
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Elixir of Life Simple
b,10,11;b,6,7;b,3,11;b,7,9;c,11,4;c,11,6;m,11,13,0,1,clor;m,13,11,180,1,cuod;m,1,11,0,1,cuod;m,3,13,180,1,crol;m,1,3,270,1,crolwwwwwwww;m,3,8,0,2,orwwwwwwwwcl;m,3,7,270,3,crolwwwwwwww;m,11,8,90,2,rolwwwwwwwwc;m,7,11,270,3,wwcddouuwwww;m,8,11,270,3,wwcddouuwwww;m,11,9,270,3,wwwwlcrowwww;m,11,2,90,2,cruodlwwwwww;
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level 15 in 132:107
p,10,11;b,7,9;t,4,11;p,12,7;b,3,6;t,3,4;m,13,11,180,1,wlcrow;m,6,5,0,2,uwcdllorr;m,13,10,90,2,wwwwcllorrwwwwwwww;m,10,9,180,1,olwwcr;m,10,7,270,1,wwcrlo;m,11,13,0,1,clorww;m,7,11,90,1,cluodr;m,7,6,90,2,crolwwclorwwcrolww;m,4,9,0,2,odrclu;m,4,13,180,2,cdrolu;m,1,6,0,1,lorucdolcurodwwwwc;m,3,8,270,1,uwwwwwcdo;m,4,2,90,3,wwwwwwwwwwwcr2rror;
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Level X
p,10,11;p,10,7;b,4,7;b,4,11;b,1,9;c,1,4;m,1,11,90,1,crroll;m,5,9,180,2,uwwcdo;m,4,9,180,1,clllolwwwwww;m,13,11,90,1,crolwwcrroll;m,13,7,90,1,crolww;m,7,7,90,1,culord;m,7,11,90,1,culordcllorr;m,8,11,180,2,drrclluowwww;m,8,7,180,2,wwdrrclluoww;m,4,4,90,2,crrollwwwwww;m,4,3,270,1,wwwwcr1olwww;
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this game is incredible i love the concept however you only get a 4/5
there are two complaints i have. the first being that for a entirely new style of flash game, you provided a minimal tutorial. it didn't take me that long to figure it out but it still seems necesarry to have a more fufilling tutorial. my second (and much bigger) irk is the fact that when you play the game for a while you get to a high level but for whatever reason you have to close the browser window, you should keep the level that your on this would greatly increase my fondness of this game. i would greatly apprecieate it if you would add a saving mechanism
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gold in 34:58
p,10,11;m,13,11,180,1,olcr;m,11,13,0,1,clor;m,7,5,90,2,crrorr;m,7,11,90,1,cluodrwwww;m,10,8,90,2,crolwwwwww;
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Brimstone - level 8
Using only 6 manipulators and 80 symbols
t,3,8;t,11,8;t,11,6;c,1,10;c,13,10;b,6,10;b,7,8;t,3,6;m,7,13,0,3,wwwwwwwwwwcdloru;m,11,10,90,2,cdloclocuuocdlol;m,3,10,90,2,crdocrocuuocdror;m,7,6,90,3,cddouuww;m,8,6,90,3,cddouuww;m,6,5,90,2,wwwwcdll11orruww;
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philosopher stone in 129:97
b,1,7;b,12,7;c,10,10;c,3,4;c,4,10;c,11,4;b,6,11;b,7,9;m,13,4,270,2,wwcrrollcdlluollww;m,1,4,270,2,wwcllorrcdrruorrww;m,13,10,90,2,crrorrcllollwwwwww;m,1,10,90,2,cllollcrrorrwwwwww;m,2,10,0,2,wuodcw;m,12,10,180,3,11odcu;m,9,7,0,2,uwwcdw2wwwdwwwrolu;m,5,7,180,2,uwwcdw2wwwdwwwloru;m,7,7,0,3,rwcrr11or;