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Now I get it...but there could be a slight bit of clarification on how to program the arms for us idiots--at the top left corner of the game screen when you select the manipulator component, all the directions appear and you think you can enter them then, however you must click on the 3rd word down in the upper left, programming, then you can enter instructions.
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I really want to like this, it looks interesting enough, and I thought I read the instructions carefully and correctly-but I guess I'm just not getting it. :/
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The music playing is Evan's "Rever... Peut-etre...", which you can find on jamendo.com. http://www.jamendo.com/en/album/4383
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elixier of life as 8-clock-tick machine!
b,3,11;c,1,9;c,10,10;b,8,6;b,5,6;b,8,8;b,5,8;b,5,13;m,3,13,0,1,wjrrcr1rdo;m,9,13,180,2,jcdouwwww;m,7,10,90,2,wjwcllorrw;m,10,13,0,2,wwwjclulodll;m,11,8,0,1,wwwwjcllorrww;m,11,7,180,2,wwwwwjc1wuodww;m,3,7,0,3,wjcdlourww;m,13,6,270,3,jwwclorww;m,13,5,270,3,wwwwwwwjcrrdorru;m,1,11,90,1,crrruord;m,3,8,180,1,wwwwwjcllorrww;m,1,5,270,3,wwwwwwwjcldlorru;m,1,6,270,3,wwwjclllolww;m,1,4,270,2,wwwwwjcdouwwww;m,13,4,270,2,wwwwcdou;m,4,2,90,1,wwwwjcl2wordw;
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Great puzzle game - one of the best designs I've played in a long time. Unfortunately, based on the number of comments requesting additional instructions or help, I'm guessing it will never get the ranking it deserves as it may simply be too advanced for many players. All the instructions are right there in the game with a little bit of experimentation and exploration, exactly as a game like this should be. 5/5. This does take a lot of experimentation with trial and error and may not be for all gamers; especially those who just don't get logic puzzles.
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lvl5 with 7 manipulators
c,3,11;t,7,11;b,9,9;t,5,9;m,10,7,90,2,wjcwdouw;m,13,10,90,2,crolww;m,9,6,90,2,wwwwwwwjcllorr;m,7,9,90,1,wwwwwjclorww;m,3,9,90,1,wjclorww;m,5,11,270,1,wwwjcrolww;m,1,11,90,1,clorww;
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level 3 with 3 manipulators:
t,4,9;b,6,11;m,7,7,90,3,wwwwcll11orr;m,4,11,90,1,cllrorwwwwww;m,10,11,90,1,cruodlwwwwww;
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In case you're confused:
The only thing that can move elements around is manipulators. When you're placing or moving one, hit ctrl + shift to change its placement. Then, go to the third tab. Programming is executed on a simultaneous tick basis. Left and right rotate the arm, up extends it, down retracts it, the cw and ccw arrow icons rotate what it's -holding- (if you have two elements bound together). The pause is essential for syncing up two arms. The repeat sign acts a pause and makes it repeat only everything after it. You want to have all arms working off the same interval, 8 ticks is a good number to start off. If you use less than 8 pad it off with waits, if you use more then make sure every other arm uses the same amount.
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For the hell of it: Level 1 beaten as fast as possible?. On the end of the 13th tick the last water is delivered, going at a rate of 0.5/tick at that point. 4 manipulators period 4 :p
m,11,12,270,3,olcr;m,11,4,90,3,crol;m,7,8,90,3,crol;m,3,4,90,3,wjclor;
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This WOULD be 10 manipulators 10 period on Aqua Regia but apparently it's not close enough to get in T_T whatever, I'm done with this level for now
c,11,11;c,3,11;b,12,9;t,10,8;b,4,7;t,8,6;b,1,9;m,5,5,90,2,wwwwwwjcdllu11orr;m,2,7,90,1,cl1orwwwww;m,6,9,180,1,wwjcuuoddwwww;m,1,11,90,1,wjcllorrwwww;m,4,13,180,2,cruodlwwww;m,8,8,0,1,wwjclluodrrww;m,8,9,0,1,wwjcuuoddwwww;m,12,7,90,1,crolwwww;m,10,13,0,2,cluodrwwww;m,13,11,90,1,wjcrrollwwww;
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First win on Aqua Regia, it's 9 manipulators and 11 period tho. I'm trying to get it down a bit
c,11,11;b,1,9;c,3,11;b,12,9;b,5,6;t,10,6;t,10,8;m,8,6,0,1,wwwjc22rrr2uodr;m,2,6,90,2,cl1orwwwwww;m,1,11,90,1,wjcllorrwwwww;m,4,13,180,2,cruodlwwwww;m,6,9,180,1,wwjcuuoddwwwww;m,8,9,0,1,wwjcuuoddwwwww;m,12,7,90,1,cr22olwwwww;m,13,11,90,1,wjcrrollwwwww;m,10,13,0,2,cluodrwwwww;
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brimstone, 4/8-tick period
c,9,11;t,9,7;t,11,9;b,3,6;m,9,9,0,1,orcl;m,11,7,90,1,crol;m,9,13,0,1,clor;m,7,7,0,1,crol;m,4,9,270,2,orcl;m,3,10,270,3,wwwjolldcrru;m,3,4,90,1,wwwwc11o;m,3,2,90,3,cdlu1orw;
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I already know this is too time consuming for my taste. I still got to level 4, and am satisfied. Good job. Running away now.
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Woo! Brimstone is done. 8 manipulators, pulse of 8 ticks.
c,1,11;c,13,11;t,11,9;t,3,9;t,1,5;t,1,3;b,3,7;b,8,7;m,3,5,90,3,wwwwwjcddouuww;m,6,7,0,1,wwwwwjc22llorr;m,4,4,90,2,wjwcrrr1or;m,11,7,90,1,wwwjcrolwwww;m,11,11,90,1,cllollww;m,8,10,180,1,wwjcruodlww;m,6,13,180,2,crolwwww;m,3,11,90,1,wjcrrollww;
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haematite, 6-tick period
b,6,7;b,1,11;p,10,11;m,7,11,0,2,odrclu;m,6,11,0,3,crroll;m,1,9,90,1,wwjouucdd;m,2,7,0,3,orwc1l;m,10,7,180,2,olucrd;m,10,13,180,2,wwwwwjcrdolu;m,11,13,270,1,orwclw;m,13,11,90,1,wwwwwjcrorrr;m,7,5,90,1,cllorr;m,8,5,270,1,owwc11;
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Fixed up my haematite a bit. Now the pulse is only 14 ticks
p,9,11;b,4,11;b,1,8;m,1,10,90,2,wjwwwwcrdroullww;m,7,5,180,1,wwwwjc11rolw;m,13,11,90,1,cruoldcruoldww;m,5,8,90,2,jc1rrollwwwwwww;m,7,11,90,1,wjclllolclullold;
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Here's my haematite. 5 manipulators with a pulse of 16 ticks.
p,9,11;b,4,11;b,1,8;m,7,11,90,1,jclwwllolclullold;m,13,11,90,1,jcruoldcruoldwwww;m,1,10,90,2,wjwwwwwwwwcrdroull;m,5,8,90,2,jc1rrollwwwwwwwww;m,7,5,180,1,jc11rolww;
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Finally finished my aqua fortis; 7 manipulators and a pulse of 10 ticks needed. Whew!
c,3,11;b,1,9;b,7,13;t,10,10;c,13,7;t,4,6;m,4,13,180,2,wwjcluwlodrrw;m,1,11,90,1,jcllorrwwww;m,2,7,90,1,jclorwwwwww;m,7,6,180,2,wwjcrolwwwwww;m,7,9,90,3,wwwwwwjwcr1olwwww;m,7,10,0,2,wwwwjcrolwwwwww;m,13,10,90,2,jcrrlolwwww;
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I've found a bug: Run this on Aqua Fortis.
c,3,11;b,1,9;b,7,13;t,10,10;c,13,7;m,2,5,90,3,j;m,8,5,180,1,j;m,1,11,90,1,jcllorrww;m,13,10,90,2,jcrrlolww;m,4,13,180,2,wwjcullodrr;m,7,10,0,2,wwwwjcrolwwww;m,7,9,90,3,wwwwwwjcr1olwww;
Sometimes you'll get a collision in the bottom joiner, sometimes you won't. Probably a rounding error due to use of circle collision.
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Good lord. This is even more obtuse than the steam engineering game. This could be interesting, but it's a complete failure from basic game design that I don't even want to bother figuring it out.
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Had a little fun w/ lvl 6
c,11,11;t,13,9;t,11,7;d,8,13;c,4,7;b,8,7;b,1,3;m,2,10,0,3,oddcuu;m,4,13,180,2,crwolw;m,6,13,270,2,crdolu;m,9,10,90,2,crrorr;m,8,10,90,2,crrorr;m,13,7,270,1,ollcrr;m,4,5,0,3,cddouu;m,6,7,180,1,orwclw;m,9,9,270,1,oddcuu;m,0,7,0,3,c11lor;m,13,3,90,1,crroll;m,11,13,0,1,wwwwwjcrrorr;m,13,11,270,1,wwwwwjollcrr;m,0,5,0,3,oddcuu;m,10,0,90,2,curodl;m,10,1,90,1,olucdr;m,1,7,270,3,cddouu;m,7,5,180,3,c2wrol;m,2,0,90,2,olucdr;
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Problem: If it lags, it skips a movement in-game but still goes to the next step, meaning that everything will be in the wrong place.
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Fast Aqua Fortis: Not the simplest design, but it will produce a molucule every 4 clocks, Yay! b,4,11;t,9,11;c,11,11;t,13,9;b,6,9;m,7,5,90,3,crr1orrw;m,9,9,90,1,wwwwwwwjcrolwwww;m,10,9,0,2,wjcllorrww;m,13,11,90,1,wjcrrlrorr;m,9,13,180,1,wjcrrlolww;m,7,11,90,1,crol;m,4,9,90,1,clw11orw;m,1,11,90,1,clu11ord;
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Hmm, what would be REALLY helpful is if we could rotate the manipulators beforehand and also just kinda add in something where we can create/share our own levels and solutions.