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@satanisX There is a new game coming out. You can see some of it on his DeviantArt page. There's a new character and it's supposed to have some platforming elements in it. Dunno about the EXP curve.
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@manzotin all of them are influenced as melee attacks but only the ones that says "weapon's" are actually normal attack influenced.
@bobrik14 Right click the game.
@satanisX There is going to be a EBF4 with a new character (she owns a potion store in EBF1 lolwut) and it uses the same EXP system. No, you can't jiggle the new character's breasts.
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If there will be a Epic Battle fantasy 4 that is similar to this one, will the exp gain will be more easier for if its harder the difficulty?
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This is one of the best games I have ever played.Hope you keep up the good work and continue the Epic Battle Fantasy series.5/5 and added to favorites.
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inagine the pain i felt after i waited for the game to load then looking at the medal screen realizing that i hav to kill 100 slimes
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After 3 days of intense gaming, my saved data gets deleted. Angry and disapointed, I decide to play again, why you may ask, this is EPIC.
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Though I find myself disappointed in the lack of a lab coat armor equipment, I still think this is a bitchin' game. Pretty awesome, keep up the good work.
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Love the music. Love the gameplay. Agree with others that scanned enemy weaknesses should always be available, Loving the final battle. But man, having cosmic monoliths be summoned during the battle, that's just plain WRONG man! Game ender, every time.
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when fighting the giant squid don't attack his lackeys or tentacles lackeys come back stronger and tentacles come back as well just upgrade the two shot attack and and send any and all upgrades towards him and have a lot of coffee and pineapples ready you dont have to do this just saying it worked for me
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O.M.G. all of my saved game is gone! i called my friend to see if it was just a mistake and it was my fault, but she went on and doesnt have it! i was going to fight the 4th boss!!! D:<
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nooooooooooooooooooo!!!!!!!!!!!!!!!! all my cookies got deleted so i lost all my progress! i had already finished on normal and was up to the mammoth boss on epic :( life is not fair.
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*(continuation of previous comment)*
10) After beating Arkon, the player should have the choice to be able to continue his/her current game (just like after a regular battle) so that the harder medals can still be achievable without having to unlock all the areas again.
Also, the right-click menu is hard to click on, taking several clicks before an option activates. This might be just for me. Lastly, the humor, minigames, pop-culture references, easter eggs, and other extras are golden! they truly make the game more memorable and enjoyable, and they really make games unique. Keep up the great work Matt!
*(not continued. Finally, eh?)*
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*(continuation of previous comment)*
7) The 9 places of each map should be named the way they are on Ayumi's walk-through blog (the name of the map followed by a number), and the location of quest NPCs should be mentioned, so that when a player completes a quest, the player immediately knows where to go without having to do guesswork or find a walk-through.
8) Skills should be identified as either physical or elemental in their description, so that the player can apply the correct attack buff and attack an immune enemy with the correct attack type.
9) I noticed that you incorporated NPC dialogue that can aid the player's performance (such as tips on which elements the monsters in the current map are weak to). I think you should add much more of that, so that the dialogue can be important both for players who want to follow the storyline and for players who want an advantage in battle.
*(continued)*
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*(continuation of previous comment)*
5) In battle, the player should be able to click the attack button after examining (mousing-over the question mark) a monster without having to move the mouse to the attack button. This is because the attack button for the chosen monster is sometimes partially blocked by other attack buttons and question marks. For example, if I'm examining a monster and decide I want to attack it right away, I should be able to do a single click without having to find the correct attack button.
6) There should be much more going on in a battle at once than is now. Currently, there's only one thing happening at a time, which is not so captivating. One way to make the battle more active is to let the player use a skill for the next character right after using a skill, as well as making the next enemy attack right after an enemy starts retreating from an attack.
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I love this game, and I have suggestions that I think would make your future games a bigger success:
1) Make the characters fully recover after every fight, to save time and prevent tedious travelling.
2) The player should be able to choose which animations are executed (and maybe even the speed of the animations), so that the battles will progress at the pace the player wants.
3) When shopping for Misc items, the Forge screen should show up as well, so that players can quickly check what's required and immediately process the Forging, without having to waste time opening and closing the Shop and Forge menus.
4) In battle, the question mark should always be present so that the player can examine before choosing a skill.
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All of you people. Quit asking for a fourth one in a desperate grab at getting a + on your comment. It's getting REALLY obnoxious.
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@nelius007, It's probably more that they're tired of people asking/talking about a sequal to any games. I see them so much.
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in the intro of the game it shows lance shooting a beam from his gun is that a skill or something because i got al of his skills and the optional skills maxed out and that one doesnt seem to be avalible so im just asking is that a move you can use?